Description
The video game graphics pipeline has traditionally rendered the scene using a polygonal approach. Advances in modern graphics hardware now allow the rendering of parametric methods. This thesis explores various smooth surface rendering methods that can be integrated into the video game graphics engine.
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Contributors
- Amresh, Ashish (Author)
- Farin, Gerlad (Thesis advisor)
- Razdan, Anshuman (Thesis advisor)
- Wonka, Peter (Committee member)
- Hansford, Dianne (Committee member)
- Arizona State University (Publisher)
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2011
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Note
- Partial requirement for: Ph.D., Arizona State University, 2011Note typethesis
- Includes bibliographical references (p. 59-62)Note typebibliography
- Field of study: Computer science
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Statement of Responsibility
Ashish Amresh