Description
Currently, educational games are designed with the educational content as the primary factor driving the design of the game. While this may seem to be the optimal approach, this design paradigm causes multiple issues. For one, the games themselves are often not engaging as game design principles were put aside in favor of increasing the educational value of the game.
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Details
Contributors
- Baron, Tyler John (Author)
- Amresh, Ashish (Thesis advisor)
- Nelson, Brian C (Committee member)
- Niemczyk, Mary (Committee member)
- Arizona State University (Publisher)
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2017
Subjects
Resource Type
Collections this item is in
Note
- Doctoral Dissertation Engineering 2017