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This dissertation examines how young children engage with digital games at home and how parents think and talk about their children's digital gaming. This is an ethnographic case study of the digital game playing of six three-year-old children in six families.

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    Date Created
    2015
    Resource Type
  • Text
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    Note
    • Partial requirement for: Ph. D., Arizona State University, 2015
      Note type
      thesis
    • Includes bibliographical references (pages 240-252)
      Note type
      bibliography
    • Field of study: Curriculum and instruction

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    by Youn Jung Huh

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