Matching Items (17)

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Pandora: A Play by Abbey Toye

Description

Pandora is a play exploring our relationship with gendered technology through the lens of artificial intelligence. Can women be subjective under patriarchy? Do robots who look like women have subjectivity? Hoping to create a better version of ourselves, The Engineer

Pandora is a play exploring our relationship with gendered technology through the lens of artificial intelligence. Can women be subjective under patriarchy? Do robots who look like women have subjectivity? Hoping to create a better version of ourselves, The Engineer must navigate the loss of her creation, and Pandora must navigate their new world. The original premiere run was March 27-28, 2018, original cast: Caitlin Andelora, Rikki Tremblay, and Michael Tristano Jr.

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Created

Date Created
2018-05

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Reveal

Description

Reveal follows the story of high school student Jason as he navigates the hardships of high school and the personal hardships of sexual identity. The thesis was created through research of other LGBTQ performers and interviews conducted on campus. It

Reveal follows the story of high school student Jason as he navigates the hardships of high school and the personal hardships of sexual identity. The thesis was created through research of other LGBTQ performers and interviews conducted on campus. It includes a one-act script followed by a list of the sources that I used to further my writing experience.

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Created

Date Created
2018-05

Six Years From Now

Description

Six Years From Now is a verbatim theatre piece all about mental health. This creative project involved interviewing twelve different people about mental health and residential treatment centers, and then creating a play consisting of a series of monologues created

Six Years From Now is a verbatim theatre piece all about mental health. This creative project involved interviewing twelve different people about mental health and residential treatment centers, and then creating a play consisting of a series of monologues created from the exact words spoken in the interviews. The goal of writing this play was to help tell other people's stories, educate others about what living with mental illness is really like, educate others on modern residential treatment centers, and reduce the stigma around mental health and mental illness.

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Agent

Created

Date Created
2020-05

Did He Kill the Mockingbird?

Description

Did He Kill the Mockingbird? is a play I wrote, which explores the effects of being on the Autism Spectrum plays in Arthur Radley’s life. Arthur Radley is a very misunderstood member of Maycomb County, who is constantly seen as

Did He Kill the Mockingbird? is a play I wrote, which explores the effects of being on the Autism Spectrum plays in Arthur Radley’s life. Arthur Radley is a very misunderstood member of Maycomb County, who is constantly seen as a lesser member of society in Maycomb County.

Did He Kill the Mockingbird? provides an alternate ending to To Kill a Mockingbird. In the original play, the townspeople never discovered that Arthur Radley killed Bob Ewell. In Did He Kill the Mockingbird? a townsperson overhears Atticus Finch and Heck Tate discussing Bob Ewell's death. This leads the townsperson to tell others in Maycomb County of the events that had unfolded the night Bob Ewell died.
As the play progresses, we explore how ignorance, willful and not, change the daily lives and actions of individuals who have mental illnesses and disabilities such as Autism. The townspeople may not see a problem with the way they treat Arthur Radley, as he is just a man who they believe stabbed his mother. However, in reality, they are causing more harm by encouraging and perpetuating rumors about Arthur Radley. In turn, the rumors enhance the stigma that plagues Arthur Radley.
Jean Louise Finch is the main character in Did he Kill the Mockingbird? Jean supports Arthur Radley, and is able to see the good in him although the rest of the townspeople continue to believe he is a bad person.

I hope that my version of this alternative ending to original play brings to light the changes that we need to make as a society to encourage the acceptance of all people. As a society, we need to treat all people, whether disabled or not, as equals. Rather than perpetuating stereotypes, we need to encourage everyone to work hard and reach for their goals whatever they may be.

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Created

Date Created
2020-05

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Young children's digital game culture in everyday life: an ethnographic case study

Description

This dissertation examines how young children engage with digital games at home and how parents think and talk about their children's digital gaming. This is an ethnographic case study of the digital game playing of six three-year-old children in six

This dissertation examines how young children engage with digital games at home and how parents think and talk about their children's digital gaming. This is an ethnographic case study of the digital game playing of six three-year-old children in six families. This study combines ethnographic methods and critical perspectives to construct analyses that have the potential to rethink young children's digital game play. The focus of this study is on understanding how digital gaming functions in children's everyday lives. This study shows that young children's digital game play takes place in the interstices of their everyday family life. Digital games do not entirely change or displace other practices in early childhood, but they are integrated into existing young children's everyday practices in their family life. Digital games as a source of young children's imagination enrich young children's play rather than substitute for young children's spontaneous non-digital play. Young children and their parents tactically use young children's mobile game play to cope with their modern life. Negotiating over game selections, time, and space between young children and their parents is an everyday practice of families and digital games are a site not only for family power struggles but also of shared activity. Digital games reflect the dominant culture in which they are produced. However, this study shows that young children do not passively receive the messages in the games but rather make sense of the game contents according to their everyday local experiences. Digital games are now a part of everyday practices for both adults and young children, and young children's digital game play reflects contemporary society.

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Created

Date Created
2015

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Effects of different types of play on preschoolers' vocabulary learning

Description

This study investigated the effects of different types of play-embedded instruction on preschoolers' vocabulary learning during a vocabulary intervention known as Say-Tell-Do-Play (STDP). The goal of this study was to determine whether or not two types of play - Story

This study investigated the effects of different types of play-embedded instruction on preschoolers' vocabulary learning during a vocabulary intervention known as Say-Tell-Do-Play (STDP). The goal of this study was to determine whether or not two types of play - Story Drama and a Vocabulary Matching Game - enhanced the effectiveness of the STDP strategy. To investigate this goal, the researcher implemented the STDP instructional routine for 17 children with three different picture books and their corresponding play activities and a control condition (Drawing) in a counterbalanced order. Descriptive statistics were utilized to understand the effects of these different play activities on the children's receptive and expressive vocabulary learning. Findings showed that the STDP vocabulary instructional strategy had a much larger impact on children's receptive vocabulary than on expressive vocabulary learning. The play activities did not seem to make much difference in the learning of receptive and expressive vocabulary. The results indicated that the STDP strategy is an effective way to teach receptive vocabulary. There was a lack of evidence that the different types of play significantly affected children's vocabulary learning.

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Agent

Created

Date Created
2012

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Free play: through the eyes of a child and early childhood professional

Description

Via my personal, academic and professional journey, I closely examine my career growth and how my perspectives on early childhood environments developed in reference to free play. Using a narrative format, I share personal experiences that have shaped my

Via my personal, academic and professional journey, I closely examine my career growth and how my perspectives on early childhood environments developed in reference to free play. Using a narrative format, I share personal experiences that have shaped my views on free play. Free play is a type of play that features choices, freedom of selection, cognitive and social development, and child interest. I review relevant literature and weave in my personal and professional experiences in order to reflect on free play from two different perspectives: participant (child), and the Early Childhood Professional (teacher and/or administrator). I also demonstrate how my professional and academic milestones have contributed to my developing beliefs and ideas put into practice about free play in early childhood environments.

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Agent

Created

Date Created
2011

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The evolution of play in public school kindergarten classrooms

Description

The purpose of this study is to portray kindergarten teachers' developmentally appropriate practices in order to authenticate the essential component of play. Recently, student achievement has been the primary focus in Early Childhood Education, and play is seen as an

The purpose of this study is to portray kindergarten teachers' developmentally appropriate practices in order to authenticate the essential component of play. Recently, student achievement has been the primary focus in Early Childhood Education, and play is seen as an action that precludes academic learning. This is a qualitative study of teachers' perceptions and teaching practices through observations, interviews, surveys, and journal reflections. The study found that participant kindergarten teachers: (1) have a developing understanding of the positive impact play has on student development, yet they are not aware of how to successfully implement play in their classroom; (2) tend to be more work driven than play driven in their daily activities; and (3) perceive play occurrs when manipulatives are made available for student use, however, the activities are largely teacher-directed in contrast to student initiated play. In summary, participant kindergarten teachers were found to be hesitant to let their control shift to child-initiated learning. There are gaps between teacher knowledge of how child initiated play impacts learning and the actual classroom implementation of child initiated play. Teachers need further development to understand how to use materials to integrate play into daily lessons. It is important to widely disseminate and support the use of Early Childhood National Board Standards regarding play in kindergarten classrooms. Kindergarten teachers require professional development that permits the integration of knowledge of play and the implementation of play in an increasingly accountability driven environment. Keywords: Play; Perceptions of play; Learner-Centered; Developmentally Appropriate Practice (DAP); National Board Certification National Board Certified Teacher (NBCT); National Board for Professional Teaching Standards (NBPTS); English Language Learners (ELL); English Language Development (ELD)

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Agent

Created

Date Created
2012

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Dimensions of preschool play activities: relations with academic readiness

Description

In preschool, learning often occurs within the context of children’s play activities with various toys and materials. Although much theoretical speculation has occurred, relatively little empirical research has examined how preschoolers’ play activities foster children’s learning and academic skill development.

In preschool, learning often occurs within the context of children’s play activities with various toys and materials. Although much theoretical speculation has occurred, relatively little empirical research has examined how preschoolers’ play activities foster children’s learning and academic skill development. The current study extended previous research on dimensions of adolescent activity involvement to young children in preschool by assessing dimensions of activity involvement across and within curriculum-based and gender-based activity domains. In a longitudinal design, I explored the relation between these dimensions of activity involvement in the fall semester of children’s preschool year and children’s academic outcomes at the end of their preschool year. Participants included preschool children (n = 279; M age = 52 months, 47% girls, 70% Mexican or Mexican-American) from lower socioeconomic status families. Children’s activity involvement was observed, and academic abilities were assessed through child interviews and teacher reports. The results provided little evidence to support the hypotheses that children’s dimensions of activity involvement in the fall semester of their preschool year contributed to their academic abilities in literacy and mathematics at the end of their preschool year. Findings were discussed in terms of the strengths and limitations of the present study. Potentially important steps remain for research on the relation between preschool activity involvement and academic abilities.

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Date Created
2010

If a Robot Makes Demands in the Rain Forest, Does it Sound Like This? Sound Designing Heddatron, a Play By Elizabeth Meriwether

Description

The aim of this project was to create an original sound design and score for the ASU SOMDT production of HEDDATRON, by Elizabeth Meriwether. Composition and sound design was done primarily with a modular synthesizer. All audio editing was done in Reaper, and the cues were programmed in Qlab.

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Created

Date Created
2021-05