
Description
This thesis is based on bringing together three different components: non-Euclidean geometric worlds, virtual reality, and environmental puzzles in video games. While all three exist in their own right in the world of video games, as well as combined in pairs, there are virtually no examples of all three together.
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Contributors
- Verhagen, Daniel William (Author)
- Kobayashi, Yoshihiro (Thesis director)
- Nelson, Brian (Committee member)
- Computer Science and Engineering Program (Contributor, Contributor)
- Barrett, The Honors College (Contributor)
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2021-05
Resource Type
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