Description
This study utilizes semiotic phenomenology as a method of inquiry to describe the lived experiences of Lesbian, Gay, Bisexual, Transgender, Queer (LGBTQ) gamers (gaymers). I begin by discussing my issues with the current gaming literature, arguing that the gamer community is a space that privileges cis, heterosexual, and hypermasculine men while oppressing those who may not fit this mold.
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Contributors
- Omori, Jeremy Michael (Author)
- Sandlin, Jennifer (Thesis advisor)
- Martinez, Jacqueline M (Committee member)
- Pérez, Kimberlee (Committee member)
- Linde, Jennifer (Committee member)
- Arizona State University (Publisher)
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2017
Subjects
Resource Type
Collections this item is in
Note
- Partial requirement for: M.A., Arizona State University, 2017Note typethesis
- Includes bibliographical references (pages 100-101)Note typebibliography
- Field of study: Social and cultural pedagogy
Citation and reuse
Statement of Responsibility
by Jeremy Michael Omori