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During the first half of the last decade, there was a heated debate regarding what type of critical approach best suits the study of video games. Those who argued for

During the first half of the last decade, there was a heated debate regarding what type of critical approach best suits the study of video games. Those who argued for approaches traditionally associated with narrative studies were primarily interested in video games as a new frontier for storytelling. The opposition claimed that video games are not systems for storytelling, and that applying literature and film theories to video games dismisses the interactive nature of video games as games. The argument was bitter, but ended abruptly with no clear results or consensus.

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    Date Created
    • 2012
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  • Text
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    • Partial requirement for: M.A., Arizona State University, 2012
      Note type
      thesis
    • Includes bibliographical references (p. 48-51)
      Note type
      bibliography
    • Field of study: English

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    by James Neel

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