During the first half of the last decade, there was a heated debate regarding what type of critical approach best suits the study of video games. Those who argued for approaches traditionally associated with narrative studies were primarily interested in video games as a new frontier for storytelling. The opposition claimed that video games are not systems for storytelling, and that applying literature and film theories to video games dismisses the interactive nature of video games as games. The argument was bitter, but ended abruptly with no clear results or consensus.
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- Partial requirement for: M.A., Arizona State University, 2012Note typethesis
- Includes bibliographical references (p. 48-51)Note typebibliography
- Field of study: English