
Description
Esports is a rapidly growing virtual competitive space that is projected to surpass physical sports in the near future. Given that Esports is considered to be in its infancy, it has only been recently introduced at the high school level. Our group connected with local high school Esports teams in order to evaluate its efficiency.
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Contributors
- Sigmund, Aidan Grace (Co-author)
- Houck, Bennett (Co-author)
- Forster, Julia (Co-author)
- Byrne, Jared (Thesis director)
- Pierce, John (Committee member)
- Department of Economics (Contributor)
- Dean, W.P. Carey School of Business (Contributor, Contributor)
- School of Civic & Economic Thought and Leadership (Contributor)
- Barrett, The Honors College (Contributor)
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2021-05
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