
Description
In this project, the use of deep neural networks for the process of selecting actions to execute within an environment to achieve a goal is explored. Scenarios like this are common in crafting based games such as Terraria or Minecraft. Goals in these environments have recursive sub-goal dependencies which form a dependency tree.
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Details
Contributors
- Koleber, Derek (Author)
- Acuna, Ruben (Thesis director)
- Bansal, Ajay (Committee member)
- W.P. Carey School of Business (Contributor)
- Software Engineering (Contributor)
- Barrett, The Honors College (Contributor)
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2018-05
Resource Type
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