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The objective of the study was to design a virtual reality (VR) training to induce perturbation in older adults similar to a slip and examine the effect of the training

The objective of the study was to design a virtual reality (VR) training to induce perturbation in older adults similar to a slip and examine the effect of the training on kinematic and muscular responses in older adults. Twenty-four older adults were involved in a laboratory study and randomly assigned to two groups (VR training and control). Both groups went through three sessions including baseline slip, training, and transfer of training on slippery surface.

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Date Created
  • 2015-02-01
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  • Text
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    Identifier
    • Digital object identifier: 10.1109/TBME.2014.2361324
    • Identifier Type
      International standard serial number
      Identifier Value
      0018-9294
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    • Copyright 2015 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.

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    Parijat, Prakriti, Lockhart, Thurmon E., & Liu, Jian (2015). EMG and Kinematic Responses to Unexpected Slips After Slip Training in Virtual Reality. IEEE TRANSACTIONS ON BIOMEDICAL ENGINEERING, 62(2), 593-599. http://dx.doi.org/10.1109/TBME.2014.2361324

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