Matching Items (37)
Description

In Isle of Thrones, you must build up your kingdom to avoid being dominated by your opponent. Players start with a castle as their initial piece of land and draw cards from two decks, Event and Effect, which can influence the game. Each turn involves drawing an Event Card, playing

In Isle of Thrones, you must build up your kingdom to avoid being dominated by your opponent. Players start with a castle as their initial piece of land and draw cards from two decks, Event and Effect, which can influence the game. Each turn involves drawing an Event Card, playing Effect Cards, taking actions such as placing land tiles strategically on the board to expand territory, and potentially drawing more Effect Cards. Players earn points by placing land tiles with different named pieces of the same point value next to each other, and the game ends when the board is filled or when a player can no longer place more pieces. Land pieces can be destroyed and returned to the Land Pile, and the player with the most points at the end of the game wins.

ContributorsMcDaniel, Katherine (Author) / Loebenberg, Abby (Thesis director) / Mack, Robert (Committee member) / Barrett, The Honors College (Contributor) / School of Social and Behavioral Sciences (Contributor)
Created2023-05
Description

The Greek myths are foundational to Western culture. To this day, school curriculums dedicate portions of their time to teaching the names of the Greek gods and studying Homer’s The Odyssey and Iliad. Outside of an academic setting, countless retellings of the Greek myths have been created for pure enjoyment

The Greek myths are foundational to Western culture. To this day, school curriculums dedicate portions of their time to teaching the names of the Greek gods and studying Homer’s The Odyssey and Iliad. Outside of an academic setting, countless retellings of the Greek myths have been created for pure enjoyment purposes. Such stories have been marketed to a large range of audiences and have successfully gained world-wide recognition. This project aims to evaluate the mass appeal of the Greek myths as they are retold through Sigmund Freud’s theory of the death and life instincts. These theories manifest in a few different ways, each of which is evident in the genre of Greek myths retold. Utilizing six examples of Greek myth retellings, this project will demonstrate how the theories of the life and death instincts are active in the process of retellings an age-old story as well as how the retellings of the ancient Greek myths, specifically, demonstrate the manifestations of those instincts.

ContributorsAlvarez, Camille (Author) / Mack, Robert (Thesis director) / Loebenberg, Abby (Committee member) / Barrett, The Honors College (Contributor) / Department of Psychology (Contributor) / Economics Program in CLAS (Contributor)
Created2023-05
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Description
The goal of this research was to better understand the knowledge, preparedness, and comfort level of single fathers with daughters regarding menarche and menstruation. To achieve this goal, a Google Forms survey was distributed using social media, and the data from this survey were analyzed using chi-squared tests and a

The goal of this research was to better understand the knowledge, preparedness, and comfort level of single fathers with daughters regarding menarche and menstruation. To achieve this goal, a Google Forms survey was distributed using social media, and the data from this survey were analyzed using chi-squared tests and a regression model. Of 446 responses, 387 were included for analysis. It was found that comfort discussing the menstrual cycle significantly positively correlated with knowing their daughters’ menarcheal status and self-rated knowledge about the menstrual cycle, and negatively correlated with selecting parents as a responsible party for menstrual education. Knowledge level was significantly positively correlated with the number of subjects related to the menstrual cycle participants selected as being knowledgeable about, but was not significantly correlated with knowing menarcheal status or considering parents a responsible party for menstrual education. Considering parents a responsible party was also not correlated with having talked to their daughter about the menstrual cycle. Additionally, there was some evidence that comfort discussing menstruation is negatively correlated to age. The information gained from this study indicates that it would be beneficial to increase single fathers’ knowledge and comfort discussing the menstrual cycle in order to ensure the menstrual health of their daughters.
ContributorsAnderson, Waris (Author) / Hinde, Katie (Thesis director) / Loebenberg, Abby (Committee member) / Barrett, The Honors College (Contributor) / School of Mathematical and Statistical Sciences (Contributor) / School of Molecular Sciences (Contributor) / School of Human Evolution & Social Change (Contributor)
Created2022-05
Description
HIV/AIDS remains a pressing global health challenge, not only because of its medical complexities but also due to associated stigma and the lack of knowledge of the illness in communities around the world. This thesis analyzed cross-cultural differences and long-term changes in women’s knowledge and stigma around HIV/AIDS in low-

HIV/AIDS remains a pressing global health challenge, not only because of its medical complexities but also due to associated stigma and the lack of knowledge of the illness in communities around the world. This thesis analyzed cross-cultural differences and long-term changes in women’s knowledge and stigma around HIV/AIDS in low- and middle-income countries. Using Demographic and Health Survey (DHS) data from 24 countries for knowledge and stigma from 2000-2018, we examined changes in HIV/AIDS knowledge score and stigma score. The findings shed light on the perception of HIV/AIDS knowledge improving while stigma persisted indicative of remaining concerns about the illness amongst women.
ContributorsMurala, Divya Sruthi (Author) / Hruschka, Daniel (Thesis director) / Loebenberg, Abby (Committee member) / Barrett, The Honors College (Contributor) / School of Molecular Sciences (Contributor) / School of Life Sciences (Contributor) / Department of Information Systems (Contributor)
Created2023-12
Description
Into The Network is the result of a years worth of role-playing game research and design. Creating a game that allows for dramatic and comical narratives about colliding video-game worlds. This thesis documents the process of researching various analog games, the process of developing mechanic ideas into a prototype, testing

Into The Network is the result of a years worth of role-playing game research and design. Creating a game that allows for dramatic and comical narratives about colliding video-game worlds. This thesis documents the process of researching various analog games, the process of developing mechanic ideas into a prototype, testing the prototype on groups, and finalizing the game into a full product.
ContributorsGaumond, Timothy (Author) / Loebenberg, Abby (Thesis director) / Mack, Robert (Committee member) / Barrett, The Honors College (Contributor) / Department of Management and Entrepreneurship (Contributor)
Created2024-05
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DescriptionI spent two semesters studying and making a Deckbuilding card game. I split my time between researching existing games and playtesting my own. In the end, I produced a fully developed game with printed cards.
ContributorsBarrantes Slivinsky, Andrew (Author) / Loebenberg, Abby (Thesis director) / Mack, Robert (Committee member) / Barrett, The Honors College (Contributor) / Department of Information Systems (Contributor)
Created2024-05
Description

Samantha and Rachel both have a history in gifted education and wanted to create a safe space for the two of them and their peers to discuss the effects gifted/ accelerated education has had on them, specifically pertaining to burnout. To best dive into this matter, Gifted Kid Syndrome podcast

Samantha and Rachel both have a history in gifted education and wanted to create a safe space for the two of them and their peers to discuss the effects gifted/ accelerated education has had on them, specifically pertaining to burnout. To best dive into this matter, Gifted Kid Syndrome podcast was born! During which, our hosts interviewed students and professionals, allowing everyone to share their pasts, their hopes for the future, and what they’ve learned along the way regarding mental health, identity, education, and personal success.

ContributorsMort, Rachel (Author) / Sabbara, Samantha (Co-author) / Sechler, Casey (Thesis director) / Loebenberg, Abby (Committee member) / Barrett, The Honors College (Contributor) / Dean, W.P. Carey School of Business (Contributor) / School of International Letters and Cultures (Contributor) / Department of Psychology (Contributor)
Created2022-05
Description

Samantha and Rachel both have a history in gifted education and wanted to create a safe space for the two of them and their peers to discuss the effects gifted/ accelerated education has had on them, specifically pertaining to burnout. To best dive into this matter, Gifted Kid Syndrome podcast

Samantha and Rachel both have a history in gifted education and wanted to create a safe space for the two of them and their peers to discuss the effects gifted/ accelerated education has had on them, specifically pertaining to burnout. To best dive into this matter, Gifted Kid Syndrome podcast was born! During which, our hosts interviewed students and professionals, allowing everyone to share their pasts, their hopes for the future, and what they’ve learned along the way regarding mental health, identity, education, and personal success.

ContributorsSabbara, Samantha (Author) / Mort, Rachel (Co-author) / Sechler, Casey (Thesis director) / Loebenberg, Abby (Committee member) / Barrett, The Honors College (Contributor) / Hugh Downs School of Human Communication (Contributor) / School of Life Sciences (Contributor)
Created2022-05
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Description

This creative project explores the socioeconomic disparity seen amongst students in the pre-dental track along with the creation of a scholarship fund designed for need-based pre-dental students in order to cover dental school application costs. It touches on resources available for need-based students, scholarship effectiveness, as well as the service

This creative project explores the socioeconomic disparity seen amongst students in the pre-dental track along with the creation of a scholarship fund designed for need-based pre-dental students in order to cover dental school application costs. It touches on resources available for need-based students, scholarship effectiveness, as well as the service learning journals documenting the experience of researching and implementing a scholarship fund.

ContributorsDetwiller, Devany (Author) / Loebenberg, Abby (Thesis director) / Bruggeman, Chelsie (Committee member) / Barrett, The Honors College (Contributor) / School of Life Sciences (Contributor) / Dean, W.P. Carey School of Business (Contributor)
Created2022-05
Description

This creative honors thesis explores game design by going through the game design experience to produce a prototype of an original board game. From being a casual board game designer to creating one herself, here is a re-account of the experiences it took to design Descent into the Deep. The

This creative honors thesis explores game design by going through the game design experience to produce a prototype of an original board game. From being a casual board game designer to creating one herself, here is a re-account of the experiences it took to design Descent into the Deep. The game design process involved intensive research of game mechanics, learning design tool skills for prototyping, and playtesting to create a playable original board game. Descent into the Deep is a hand management/path game that has players balance their resources to stay alive while considering the opportunity costs of their decisions to earn the most research points. Descent into the Deep has players push their luck and brains to collect research cards for points or offense and defense attacks against other players. The documentation includes the game's rule book, design process, and journal.

ContributorsTran, Teresa (Author) / Loebenberg, Abby (Thesis director) / Mack, Robert (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor) / Dean, W.P. Carey School of Business (Contributor)
Created2023-05