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Samantha and Rachel both have a history in gifted education and wanted to create a safe space for the two of them and their peers to discuss the effects gifted/ accelerated education has had on them, specifically pertaining to burnout. To best dive into this matter, Gifted Kid Syndrome podcast was born! During which, our hosts interviewed students and professionals, allowing everyone to share their pasts, their hopes for the future, and what they’ve learned along the way regarding mental health, identity, education, and personal success.
Samantha and Rachel both have a history in gifted education and wanted to create a safe space for the two of them and their peers to discuss the effects gifted/ accelerated education has had on them, specifically pertaining to burnout. To best dive into this matter, Gifted Kid Syndrome podcast was born! During which, our hosts interviewed students and professionals, allowing everyone to share their pasts, their hopes for the future, and what they’ve learned along the way regarding mental health, identity, education, and personal success.
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This creative project explores the socioeconomic disparity seen amongst students in the pre-dental track along with the creation of a scholarship fund designed for need-based pre-dental students in order to cover dental school application costs. It touches on resources available for need-based students, scholarship effectiveness, as well as the service learning journals documenting the experience of researching and implementing a scholarship fund.
This creative honors thesis explores game design by going through the game design experience to produce a prototype of an original board game. From being a casual board game designer to creating one herself, here is a re-account of the experiences it took to design Descent into the Deep. The game design process involved intensive research of game mechanics, learning design tool skills for prototyping, and playtesting to create a playable original board game. Descent into the Deep is a hand management/path game that has players balance their resources to stay alive while considering the opportunity costs of their decisions to earn the most research points. Descent into the Deep has players push their luck and brains to collect research cards for points or offense and defense attacks against other players. The documentation includes the game's rule book, design process, and journal.
This project focuses on the changes in levels of violence from original fairy tales to their Disney counterparts, specifically Hans Christian Andersen’s “The Little Mermaid” and The Brothers Grimm’s “Cinderella”. It uses Sigmund Freud’s theories on the pleasure and reality principles and the life and death drives to analyze why the levels of violence in the original fairy tales became less acceptable over time. The analysis concludes that the original stories embodied Freud’s life drive and reality principle, whereas Disney’s counterparts emphasize his death drive and pleasure principle, and ultimately, modern consumers place more value on the latter. Research is provided to support the assertion that the numerous traumatic events that occurred in the first half of the 20th century caused consumers to make this switch in value. Further speculations are made on the impact this project has on the interpretation of Freudian theory, and how this paper interconnects with current research on disability representation in Andersen’s and Grimm’s stories. The project concludes that the shift in valuing the pleasure principle and death drive over the reality principle and life drive indicates that modern consumers would rather be pacified with pleasurable thoughts that taught important but stark morals about life, society, and themselves.
In September 2022, production company Netflix released their limited series Dahmer - Monster: The Jeffrey Dahmer Story, a series that focuses on the life and crimes of infamous serial killer Jeffrey Dahmer. Shortly thereafter the series would become one of the most successful series in Netflix history. However, this popularity did not come without extensive criticism from viewers, critics, and family members of Dahmer’s victims. This project seeks to evaluate the mass appeal of Netflix’s Dahmer through the theoretical framework of Carl Jung’s collective unconscious and the shadow archetype. Scholars have previously tried to explain the appeal of true crime as a genre without reaching a consensus. This project analyzes the existing explanations for the appeal of true crime along with why these explanations are unsatisfactory when seeking to explain the appeal of Dahmer, followed with an analysis of how the shadow engages with Netflix’s Dahmer through the ability to become secondarily conscious through Dahmer and the projection of one’s shadow qualities onto Dahmer.