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Description
The 2010s have seen video games rise to prominence as platforms for game developers, entertainers and advertisers to broadcast their ideas. This paper looks at the major steps in gaming history that led to games as a global mass communication

The 2010s have seen video games rise to prominence as platforms for game developers, entertainers and advertisers to broadcast their ideas. This paper looks at the major steps in gaming history that led to games as a global mass communication tool, the way the Internet has created an industry built around broadcasting games and the potential future ramifications competitive gaming, emerging technology and intellectual property law hold on the world of video games.
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Barrett Honors College theses and creative projects are restricted to ASU community members.

Details

Title
  • Paid to Play: Games as mass communication tools
Contributors
Date Created
2016-05
Resource Type
  • Text
  • Machine-readable links