Stealth assessment of self-regulative behaviors within a game-based environment

Description
Students' ability to regulate and control their behaviors during learning has been shown to be a critical skill for academic success. However, researchers often struggle with ways to capture the nuances of this ability, often solely relying on self-report measures.…

Students' ability to regulate and control their behaviors during learning has been shown to be a critical skill for academic success. However, researchers often struggle with ways to capture the nuances of this ability, often solely relying on self-report measures. This thesis proposal employs a novel approach to investigating variations in students' ability to self-regulate by using process data from the game-based Intelligent Tutoring System (ITS) iSTART-ME. This approach affords a nuanced examination of how students' regulate their interactions with game-based features at both a coarse-grained and fine-grain levels and the ultimate impact that those behaviors have on in-system performance and learning outcomes (i.e., self-explanation quality). This thesis is comprised of two submitted manuscripts that examined how a group of 40 high school students chose to engage with game-based features and how those interactions influenced their target skill performance. Findings suggest that in-system log data has the potential to provide stealth assessments of students' self-regulation while learning.

Details

Contributors
Date Created
2014
Resource Type
Language
  • eng
Note
  • thesis
    Partial requirement for: M.A., Arizona State University, 2014
  • bibliography
    Includes bibliographical references (p. 79-87)
  • Field of study: Psychology
Citation and reuse
Statement of Responsibility
Erica L. Snow
Additional Information
Extent
  • v, 87 p. : ill. (some col.)