Full metadata
Title
Digital Representation: Race and Gender in Contemporary Video Games
Description
Video games are packed full of endless potential. They are the telling of impossible narratives with something for every type of person. So then why has the industry historically been one of the worst for representations of race and gender? In this thesis, I define "good" media representation and engage in the analysis of both Overwatch (2016) and Detroit Become Human (2018) to observe the ways these two video games, which so outwardly market their diversity, have failed marginalized groups. Accompanying the research paper is a video game poster representing a woman of color designed by the author which is meant to learn from the mistakes of its predecessors.
Date Created
2021-05
Contributors
- Bateman, Phoebe Jasmine (Author)
- Dove-Viebahn, Aviva (Thesis director)
- Holmes, Jeffrey (Committee member)
- School of Humanities, Arts, and Cultural Studies (Contributor)
- Department of English (Contributor)
- Barrett, The Honors College (Contributor)
Topical Subject
Extent
24 pages
Language
Copyright Statement
In Copyright
Primary Member of
Series
Academic Year 2020-2021
Handle
https://hdl.handle.net/2286/R.I.63966
Level of coding
minimal
Cataloging Standards
System Created
- 2021-04-27 12:23:43
System Modified
- 2021-08-11 04:09:57
- 2 years 8 months ago
Additional Formats