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  4. An Experiential Pedagogy for Sustainability Ethics
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An Experiential Pedagogy for Sustainability Ethics

Full metadata

Title
An Experiential Pedagogy for Sustainability Ethics
Description

This project is developing and testing a new approach to teaching engineering and science students that leverages their interest in experiment and experience. Unlike a traditional liberal arts pedagogy involving reading about ethics, discussing the readings, and writing new analyses, this pedagogy uses games to position students in a series of potentially adversarial relationships that force them to confront some of the salient problems of sustainability, including environmental externalities, the Tragedy of the Commons, weak vs. strong sustainability and intra-generational equity. Recent tests allow students at different universities to play the games simultaneously using information communication technologies (ICT). In each game, students must ask themselves the questions related to moral cognition , "What are my obligations to my fellow students?” and moral conation, “What am I willing to risk in my own sense of well-being to meet these obligations?" We hypothesize that this approach will result in students that are actively engaged in learning exercises, and result in an improved ability to identify ethical problems, pose potential solutions, and participate in group deliberations with regard to moral problems.

Date Created
2012-10-16
Contributors
  • Clark, Susan Spierre (Author)
  • Seager, Thomas (Author)
  • Selinger, Evan (Author)
Resource Type
Text
Copyright Statement
In Copyright
Primary Member of
The Tiktaalik Collection: Science in Transformation
Peer-reviewed
Open Access
No
Handle
https://hdl.handle.net/2286/R.I.15478
Level of coding
minimal
Cataloging Standards
asu1
System Created
  • 2012-10-25 07:06:01
System Modified
  • 2021-06-18 12:35:33
  •     
  • 5 years 1 month ago
Additional Formats
  • OAI Dublin Core
  • MODS XML

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