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Susty Games

Full metadata

Title
Susty Games
Description
As an AASHE Gold university, ASU engages its students, with varying success in adopting sustainable behaviors. The Susty Games pilot project was developed to make the adoption process both interesting and engaging for students. The project goal was to increase sustainable behaviors in ASU students’ daily lifestyles by demystifying and familiarizing them with such behaviors. Familiarization occurred by getting students out and into their communities practicing eight specific behaviors that reflect ASU’s Sustainability Operations focus areas: climate neutrality, zero waste, active engagement, and principled practice. The project subject was ASU students because human, incentive, and support resources are readily available and attainable to students. The main system complexities were marketing to potential participants and engaging game players throughout the duration of the game. Indicators of success were the number of new behaviors introduced to each participant by the game, and number of behaviors participants will repeat after the game.
Date Created
2017-12-01
Contributors
  • Love, Whitney (Author)
  • Jung, Kendon (Contributor)
  • Withycombe-Keeler, Lauren (Contributor)
Topical Subject
  • sustainability game
  • gamification
  • susty bot
Extent
34 pages
3 pages
25 slides
Language
eng
Copyright Statement
In Copyright
Primary Member of
School of Sustainability Graduate Culminating Experiences
Peer-reviewed
Open Access
No
Series
Master of Sustainability Solutions (MSUS)
Handle
https://hdl.handle.net/2286/R.I.46023
Level of coding
minimal
Cataloging Standards
asu1
System Created
  • 2017-12-22 11:21:33
System Modified
  • 2021-06-21 04:56:28
  •     
  • 5 years ago
Additional Formats
  • OAI Dublin Core
  • MODS XML

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