ASU Electronic Theses and Dissertations
This collection includes most of the ASU Theses and Dissertations from 2011 to present. ASU Theses and Dissertations are available in downloadable PDF format; however, a small percentage of items are under embargo. Information about the dissertations/theses includes degree information, committee members, an abstract, supporting data or media.
In addition to the electronic theses found in the ASU Digital Repository, ASU Theses and Dissertations can be found in the ASU Library Catalog.
Dissertations and Theses granted by Arizona State University are archived and made available through a joint effort of the ASU Graduate College and the ASU Libraries. For more information or questions about this collection contact or visit the Digital Repository ETD Library Guide or contact the ASU Graduate College at gradformat@asu.edu.
Filtering by
- All Subjects: Archaeology
- Creators: Serwint, Nancy
While many studies of excavated terracottas include horse and rider figurines, only a limited number of these publications dedicate adequate analysis and interpretation. Ancient Marion is one of the Cypriote city-kingdoms producing a number of equestrian terracottas that are in need of further examination. By focusing on the unpublished horse and rider figurines from Marion, this paper will add to the conversation of Cyprus' inclusion of equestrian iconography in coroplastic production. Through thorough analysis of the horse and rider terracottas, specifically their plastic and stylistic components, this thesis establishes typologies, makes visual comparisons and demonstrates Marion's awareness of an equine vogue both in contemporary Cyprus and abroad. The horse and rider figurines of Marion are an important contribution to the better understanding of the city-kingdom and exemplify the inclusion of equestrian imagery within the context of ancient societies.
Bronze Age sites on Cyprus have produced the largest dataset of game boards belonging to any ancient culture. Weight and morphological data were gathered from these artifacts to determine the likelihood of their portability and to identify what type of game was present. The presence of fixed and likely immobile games, as well as the presence of clusters of portable games, was used to identify spaces in which games were played. Counts of other types of artifacts found in the same spaces as games were tabulated, and Correspondence Analysis (CA) was performed in order to determine differences in the types of activities present in the same spaces as play.
The results of the CA showed that during the Prehistoric Bronze Age, which has fewer indicators of social complexity, gaming spaces were associated with artifacts related to consumption or specialty, heirloom and imported ceramics, and rarely played in public spaces. During the Protohistoric Bronze Age, when Cyprus was more socially complex, games were more commonly played in public spaces and associated with
artifacts related to consumption. These changes suggest a changing emphasis through time, where the initiation and strengthening of social bonds through the grounding process afforded by play is more highly valued in small-scale society, whereas the social mobility that is enabled by performance during play is exploited more commonly during periods of complexity.