ASU Electronic Theses and Dissertations
This collection includes most of the ASU Theses and Dissertations from 2011 to present. ASU Theses and Dissertations are available in downloadable PDF format; however, a small percentage of items are under embargo. Information about the dissertations/theses includes degree information, committee members, an abstract, supporting data or media.
In addition to the electronic theses found in the ASU Digital Repository, ASU Theses and Dissertations can be found in the ASU Library Catalog.
Dissertations and Theses granted by Arizona State University are archived and made available through a joint effort of the ASU Graduate College and the ASU Libraries. For more information or questions about this collection contact or visit the Digital Repository ETD Library Guide or contact the ASU Graduate College at gradformat@asu.edu.
Filtering by
- All Subjects: Archaeology
- Creators: Michelaki, Konstantina-Eleni
Bronze Age sites on Cyprus have produced the largest dataset of game boards belonging to any ancient culture. Weight and morphological data were gathered from these artifacts to determine the likelihood of their portability and to identify what type of game was present. The presence of fixed and likely immobile games, as well as the presence of clusters of portable games, was used to identify spaces in which games were played. Counts of other types of artifacts found in the same spaces as games were tabulated, and Correspondence Analysis (CA) was performed in order to determine differences in the types of activities present in the same spaces as play.
The results of the CA showed that during the Prehistoric Bronze Age, which has fewer indicators of social complexity, gaming spaces were associated with artifacts related to consumption or specialty, heirloom and imported ceramics, and rarely played in public spaces. During the Protohistoric Bronze Age, when Cyprus was more socially complex, games were more commonly played in public spaces and associated with
artifacts related to consumption. These changes suggest a changing emphasis through time, where the initiation and strengthening of social bonds through the grounding process afforded by play is more highly valued in small-scale society, whereas the social mobility that is enabled by performance during play is exploited more commonly during periods of complexity.
I propose a plain ware ceramic provenance model. Seven reference groups represent ceramic production in specific geographic areas. The reference groups are mineralogically and geochemically distinct, and can be visually differentiated. With this provenance model, I reconstruct the organization of utilitarian ceramic production and exchange, and argue that plain ware distribution is a proxy for networks of socially proximate friends and relatives. The plain ware data are compared to boundaries derived from settlement patterns, rock art, public architecture, and painted ceramics to characterize the overall nature of social boundaries in Late Prehistoric central Arizona.
Three regions in the study area are strongly integrated by relational networks and categorical commonality. If alliances existed in Late Prehistoric central Arizona, they were most likely to emerge at this scale. A fourth region is identified as a frontier zone, where internal connections and shared identities were weaker. As seen among the League of the Iroquois, smaller integrated entities do not preclude the existence of larger social constructs, and I conclude this study with proposals to further test the Verde Confederacy model by searching for integration at a broader spatial scale.