This collection includes most of the ASU Theses and Dissertations from 2011 to present. ASU Theses and Dissertations are available in downloadable PDF format; however, a small percentage of items are under embargo. Information about the dissertations/theses includes degree information, committee members, an abstract, supporting data or media.

In addition to the electronic theses found in the ASU Digital Repository, ASU Theses and Dissertations can be found in the ASU Library Catalog.

Dissertations and Theses granted by Arizona State University are archived and made available through a joint effort of the ASU Graduate College and the ASU Libraries. For more information or questions about this collection contact or visit the Digital Repository ETD Library Guide or contact the ASU Graduate College at gradformat@asu.edu.

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Description
Object sorting is a very common application especially in the industry setting, but this is a labor intensive and time consuming process and it proves to be challenging if done manually. Thanks to the rapid development in technology now almost all these object sorting tasks are partially or completely automated.

Object sorting is a very common application especially in the industry setting, but this is a labor intensive and time consuming process and it proves to be challenging if done manually. Thanks to the rapid development in technology now almost all these object sorting tasks are partially or completely automated. Image processing techniques are essential for the full operation of such a pick and place robot as it is responsible for perceiving the environment and to correctly identify ,classify and localize the different objects in it. In order for the robots to perform accurate object sorting with efficiency and stability this thesis discusses how different Deep learning based perception techniques can be used. In the era of Artificial Intelligence this sorting problem can be done more efficiently than the existing techniques. This thesis presents different image processing techniques and algorithms that can be used to perform object sorting efficiently. A comparison between three different deep learning based techniques is presented and their pros and cons are discussed. Furthermore this thesis also presents a comprehensive study about the kinematics and the dynamics involved in a 2 Degree of Freedom Robotic Manipulator .
ContributorsRanganathan, Pavithra (Author) / Rodriguez, Armando (Thesis advisor) / Si, Jennie (Committee member) / Berman, Spring (Committee member) / Arizona State University (Publisher)
Created2021
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Description
Societal infrastructure is built with vision at the forefront of daily life. For those with

severe visual impairments, this creates countless barriers to the participation and

enjoyment of life’s opportunities. Technological progress has been both a blessing and

a curse in this regard. Digital text together with screen readers and refreshable Braille

displays have

Societal infrastructure is built with vision at the forefront of daily life. For those with

severe visual impairments, this creates countless barriers to the participation and

enjoyment of life’s opportunities. Technological progress has been both a blessing and

a curse in this regard. Digital text together with screen readers and refreshable Braille

displays have made whole libraries readily accessible and rideshare tech has made

independent mobility more attainable. Simultaneously, screen-based interactions and

experiences have only grown in pervasiveness and importance, precluding many of

those with visual impairments.

Sensory Substituion, the process of substituting an unavailable modality with

another one, has shown promise as an alternative to accomodation, but in recent

years meaningful strides in Sensory Substitution for vision have declined in frequency.

Given recent advances in Computer Vision, this stagnation is especially disconcerting.

Designing Sensory Substitution Devices (SSDs) for vision for use in interactive settings

that leverage modern Computer Vision techniques presents a variety of challenges

including perceptual bandwidth, human-computer-interaction, and person-centered

machine learning considerations. To surmount these barriers an approach called Per-

sonal Foveated Haptic Gaze (PFHG), is introduced. PFHG consists of two primary

components: a human visual system inspired interaction paradigm that is intuitive

and flexible enough to generalize to a variety of applications called Foveated Haptic

Gaze (FHG), and a person-centered learning component to address the expressivity

limitations of most SSDs. This component is called One-Shot Object Detection by

Data Augmentation (1SODDA), a one-shot object detection approach that allows a

user to specify the objects they are interested in locating visually and with minimal

effort realizing an object detection model that does so effectively.

The Personal Foveated Haptic Gaze framework was realized in a virtual and real-

world application: playing a 3D, interactive, first person video game (DOOM) and

finding user-specified real-world objects. User study results found Foveated Haptic

Gaze to be an effective and intuitive interface for interacting with dynamic visual

world using solely haptics. Additionally, 1SODDA achieves competitive performance

among few-shot object detection methods and high-framerate many-shot object de-

tectors. The combination of which paves the way for modern Sensory Substitution

Devices for vision.
ContributorsFakhri, Bijan (Author) / Panchanathan, Sethuraman (Thesis advisor) / McDaniel, Troy L (Committee member) / Venkateswara, Hemanth (Committee member) / Amor, Heni (Committee member) / Arizona State University (Publisher)
Created2020
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Description
Over the past few decades, there is an increase in demand for various ground robot applications such as warehouse management, surveillance, mapping, infrastructure inspection, etc. This steady increase in demand has led to a significant rise in the nonholonomic differential drive vehicles (DDV) research. Albeit extensive work has been done

Over the past few decades, there is an increase in demand for various ground robot applications such as warehouse management, surveillance, mapping, infrastructure inspection, etc. This steady increase in demand has led to a significant rise in the nonholonomic differential drive vehicles (DDV) research. Albeit extensive work has been done in developing various control laws for trajectory tracking, point stabilization, formation control, etc., there are still problems and critical questions in regards to design, modeling, and control of DDV’s - that need to be adequately addressed. In this thesis, three different dynamical models are considered that are formed by varying the input/output parameters of the DDV model. These models are analyzed to understand their stability, bandwidth, input-output coupling, and control design properties. Furthermore, a systematic approach has been presented to show the impact of design parameters such as mass, inertia, radius of the wheels, and center of gravity location on the dynamic and inner-loop (speed) control design properties. Subsequently, extensive simulation and hardware trade studies have been conductedto quantify the impact of design parameters and modeling variations on the performance of outer-loop cruise and position control (along a curve). In addition to this, detailed guidelines are provided for when a multi-input multi-output (MIMO) control strategy is advisable over a single-input single-output (SISO) control strategy; when a less stable plant is preferable over a more stable one in order to accommodate performance specifications. Additionally, a multi-robot trajectory tracking implementation based on receding horizon optimization approach is also presented. In most of the optimization-based trajectory tracking approaches found in the literature, only the constraints imposed by the kinematic model are incorporated into the problem. This thesis elaborates the fundamental problem associated with these methods and presents a systematic approach to understand and quantify when kinematic model based constraints are sufficient and when dynamic model-based constraints are necessary to obtain good tracking properties. Detailed instructions are given for designing and building the DDV based on performance specifications, and also, an open-source platform capable of handling high-speed multi-robot research is developed in C++.
ContributorsManne, Sai Sravan (Author) / Rodriguez, Armando A (Thesis advisor) / Si, Jennie (Committee member) / Berman, Spring (Committee member) / Arizona State University (Publisher)
Created2021