This collection includes most of the ASU Theses and Dissertations from 2011 to present. ASU Theses and Dissertations are available in downloadable PDF format; however, a small percentage of items are under embargo. Information about the dissertations/theses includes degree information, committee members, an abstract, supporting data or media.

In addition to the electronic theses found in the ASU Digital Repository, ASU Theses and Dissertations can be found in the ASU Library Catalog.

Dissertations and Theses granted by Arizona State University are archived and made available through a joint effort of the ASU Graduate College and the ASU Libraries. For more information or questions about this collection contact or visit the Digital Repository ETD Library Guide or contact the ASU Graduate College at gradformat@asu.edu.

Displaying 1 - 3 of 3
Filtering by

Clear all filters

154648-Thumbnail Image.png
Description
Knowledge representation and reasoning is a prominent subject of study within the field of artificial intelligence that is concerned with the symbolic representation of knowledge in such a way to facilitate automated reasoning about this knowledge. Often in real-world domains, it is necessary to perform defeasible reasoning when representing default

Knowledge representation and reasoning is a prominent subject of study within the field of artificial intelligence that is concerned with the symbolic representation of knowledge in such a way to facilitate automated reasoning about this knowledge. Often in real-world domains, it is necessary to perform defeasible reasoning when representing default behaviors of systems. Answer Set Programming is a widely-used knowledge representation framework that is well-suited for such reasoning tasks and has been successfully applied to practical domains due to efficient computation through grounding--a process that replaces variables with variable-free terms--and propositional solvers similar to SAT solvers. However, some domains provide a challenge for grounding-based methods such as domains requiring reasoning about continuous time or resources.

To address these domains, there have been several proposals to achieve efficiency through loose integrations with efficient declarative solvers such as constraint solvers or satisfiability modulo theories solvers. While these approaches successfully avoid substantial grounding, due to the loose integration, they are not suitable for performing defeasible reasoning on functions. As a result, this expressive reasoning on functions must either be performed using predicates to simulate the functions or in a way that is not elaboration tolerant. Neither compromise is reasonable; the former suffers from the grounding bottleneck when domains are large as is often the case in real-world domains while the latter necessitates encodings to be non-trivially modified for elaborations.

This dissertation presents a novel framework called Answer Set Programming Modulo Theories (ASPMT) that is a tight integration of the stable model semantics and satisfiability modulo theories. This framework both supports defeasible reasoning about functions and alleviates the grounding bottleneck. Combining the strengths of Answer Set Programming and satisfiability modulo theories enables efficient continuous reasoning while still supporting rich reasoning features such as reasoning about defaults and reasoning in domains with incomplete knowledge. This framework is realized in two prototype implementations called MVSM and ASPMT2SMT, and the latter was recently incorporated into a non-monotonic spatial reasoning system. To define the semantics of this framework, we extend the first-order stable model semantics by Ferraris, Lee and Lifschitz to allow "intensional functions" and provide analyses of the theoretical properties of this new formalism and on the relationships between this and existing approaches.
ContributorsBartholomew, Michael James (Author) / Lee, Joohyung (Thesis advisor) / Bazzi, Rida (Committee member) / Colbourn, Charles (Committee member) / Fainekos, Georgios (Committee member) / Lifschitz, Vladimir (Committee member) / Arizona State University (Publisher)
Created2016
154883-Thumbnail Image.png
Description
Robotic systems are outmatched by the abilities of the human hand to perceive and manipulate the world. Human hands are able to physically interact with the world to perceive, learn, and act to accomplish tasks. Limitations of robotic systems to interact with and manipulate the world diminish their usefulness. In

Robotic systems are outmatched by the abilities of the human hand to perceive and manipulate the world. Human hands are able to physically interact with the world to perceive, learn, and act to accomplish tasks. Limitations of robotic systems to interact with and manipulate the world diminish their usefulness. In order to advance robot end effectors, specifically artificial hands, rich multimodal tactile sensing is needed. In this work, a multi-articulating, anthropomorphic robot testbed was developed for investigating tactile sensory stimuli during finger-object interactions. The artificial finger is controlled by a tendon-driven remote actuation system that allows for modular control of any tendon-driven end effector and capabilities for both speed and strength. The artificial proprioception system enables direct measurement of joint angles and tendon tensions while temperature, vibration, and skin deformation are provided by a multimodal tactile sensor. Next, attention was focused on real-time artificial perception for decision-making. A robotic system needs to perceive its environment in order to make decisions. Specific actions such as “exploratory procedures” can be employed to classify and characterize object features. Prior work on offline perception was extended to develop an anytime predictive model that returns the probability of having touched a specific feature of an object based on minimally processed sensor data. Developing models for anytime classification of features facilitates real-time action-perception loops. Finally, by combining real-time action-perception with reinforcement learning, a policy was learned to complete a functional contour-following task: closing a deformable ziplock bag. The approach relies only on proprioceptive and localized tactile data. A Contextual Multi-Armed Bandit (C-MAB) reinforcement learning algorithm was implemented to maximize cumulative rewards within a finite time period by balancing exploration versus exploitation of the action space. Performance of the C-MAB learner was compared to a benchmark Q-learner that eventually returns the optimal policy. To assess robustness and generalizability, the learned policy was tested on variations of the original contour-following task. The work presented contributes to the full range of tools necessary to advance the abilities of artificial hands with respect to dexterity, perception, decision-making, and learning.
ContributorsHellman, Randall Blake (Author) / Santos, Veronica J (Thesis advisor) / Artemiadis, Panagiotis K (Committee member) / Berman, Spring (Committee member) / Helms Tillery, Stephen I (Committee member) / Fainekos, Georgios (Committee member) / Arizona State University (Publisher)
Created2016
157799-Thumbnail Image.png
Description
The goal of reinforcement learning is to enable systems to autonomously solve tasks in the real world, even in the absence of prior data. To succeed in such situations, reinforcement learning algorithms collect new experience through interactions with the environment to further the learning process. The behaviour is optimized

The goal of reinforcement learning is to enable systems to autonomously solve tasks in the real world, even in the absence of prior data. To succeed in such situations, reinforcement learning algorithms collect new experience through interactions with the environment to further the learning process. The behaviour is optimized by maximizing a reward function, which assigns high numerical values to desired behaviours. Especially in robotics, such interactions with the environment are expensive in terms of the required execution time, human involvement, and mechanical degradation of the system itself. Therefore, this thesis aims to introduce sample-efficient reinforcement learning methods which are applicable to real-world settings and control tasks such as bimanual manipulation and locomotion. Sample efficiency is achieved through directed exploration, either by using dimensionality reduction or trajectory optimization methods. Finally, it is demonstrated how data-efficient reinforcement learning methods can be used to optimize the behaviour and morphology of robots at the same time.
ContributorsLuck, Kevin Sebastian (Author) / Ben Amor, Hani (Thesis advisor) / Aukes, Daniel (Committee member) / Fainekos, Georgios (Committee member) / Scholz, Jonathan (Committee member) / Yang, Yezhou (Committee member) / Arizona State University (Publisher)
Created2019