The Tiktaalik Collection (TTC) compiles papers related to sustainability science and education, including engineering, ethics, economics, policy, and environmental systems.

TTC is edited by Thomas P Seager, Associate Professor in the School of Sustainable Engineering & the Built Environment.

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Description

This poster, first presented at the National Academy of Engineers Frontiers of Engineering Education workshop in Long Beach CA in Oct 2012, explains the necessity of developing engineering cognition, affection, and conation by completing the whole Kolb Learning Cycle. It emphasizes experience and reflection as essential, but overlooked, aspects engineering

This poster, first presented at the National Academy of Engineers Frontiers of Engineering Education workshop in Long Beach CA in Oct 2012, explains the necessity of developing engineering cognition, affection, and conation by completing the whole Kolb Learning Cycle. It emphasizes experience and reflection as essential, but overlooked, aspects engineering education with the potential to create transformation of the student.

ContributorsSeager, Thomas (Author) / Nies, Loring (Author) / Nagel, Robert (Author) / Yim, Mark (Author) / Canfield, Stephen (Author) / Kellar, J. J. (Jon J.) (Author)
Created2012-10-24
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Description

While sustainability is increasingly recognized as an important ethical principle, teaching ethical reasoning skills appropriate for sustainability is problematic. Using non-cooperative game theory, we simulate problems of collective action where tension exists between individual interests and group benefit using grade points. Each of our ethics games brings students completely around

While sustainability is increasingly recognized as an important ethical principle, teaching ethical reasoning skills appropriate for sustainability is problematic. Using non-cooperative game theory, we simulate problems of collective action where tension exists between individual interests and group benefit using grade points. Each of our ethics games brings students completely around the Kolb Learning cycle, which includes four stages:
       1. Abstract conceptualization.
       2. Active experimentation.
       3. Concrete experience.
       4. Reflective observation.
Our pedagogy is organized into game modules that start with a review of theory and relevant concepts in the form of assigned readings and lectures.

ContributorsClark, Susan Spierre (Author) / Sadowski, Jathan (Author) / Berardy, Andrew (Author) / McClintock, Scott (Author) / Augustin, Shirley-Ann (Author) / Hohman, Nicholas (Author) / Banna, Jay (Author)
Created2012-08-22