Matching Items (2)
Filtering by

Clear all filters

Description
As digital technology promises immediacy and interactivity in communication, sight and sound in motion graphics has expanded the range of design possibilities in advertising, social networking, and telecommunication beyond the visual realm. The experience of seeing has been greatly enriched by sound as visual solutions become dynamic and multi-dimensional. The

As digital technology promises immediacy and interactivity in communication, sight and sound in motion graphics has expanded the range of design possibilities in advertising, social networking, and telecommunication beyond the visual realm. The experience of seeing has been greatly enriched by sound as visual solutions become dynamic and multi-dimensional. The ability to record and transfer sight and sound with new media has granted the designer more control in manipulating a viewer's experience of time and space. This control allows time-based form to become the foundation that establishes many interactive, multisensory and interdisciplinary applications. Is conventional design theory for print media adequate to effectively approach time-based form? If not, what is the core element that is required to balance the static and dynamic aspects of time in new media? Should time-related theories and methodologies from other disciplines be adopted into our design principles? If so, how would this knowledge be integrated? How can this experience in time be effectively transferred to paper? Unless the role of the time dimension in sight is operationally deconstructed and retained with sound, it is very challenging to control the design in this fugitive form. Time activation refers to how time and the perception of time can be manipulated for design and communication purposes. Sound, as a shortcut to the active time design element, not only encapsulates the structure of its "invisible" time-based form, but also makes changes in time conspicuously measurable and comparable. Two experiments reflect the influence of sound on imagery, a slideshow and video, as well as how the dynamics in time are represented across all design media. A cyclical time-based model is established to reconnect the conventional design principles learned in print media with time-based media. This knowledge helps expand static images to motion and encapsulate motion in stasis. The findings provide creative methods for approaching visualization, interactivity, and design education.
ContributorsCheung, Hoi Yan Patrick (Author) / Giard, Jacques (Thesis advisor) / Sanft, Alfred C (Committee member) / Aisling, Kelliher (Committee member) / Arizona State University (Publisher)
Created2011
… Yan Patrick (Author) Giard, Jacques (Thesis advisor) Sanft, Alfred C (Committee member) Aisling, Kelliher (Committee …
154667-Thumbnail Image.png
Description
The American culture of capitalism and consumerism is predicated upon the idea that the individuals inside the system are safe. The years since 2001 have seen such finite illusions of isolation and security irrevocably altered and a collective vulnerability rise in the vacuum. Today, with the birth of social media

The American culture of capitalism and consumerism is predicated upon the idea that the individuals inside the system are safe. The years since 2001 have seen such finite illusions of isolation and security irrevocably altered and a collective vulnerability rise in the vacuum. Today, with the birth of social media and immediate information, terrorism—as a form of reprehensible protest and a desperate act of war—has gained a new fundamental resource: violence can be broadcast around the world the instant it happens. But with this technological upheaval, a new rogue brand of vigilantism has been born online, and is continually gaining strength as the reach of the Internet snakes further into everyday life, hypothetically altering the notion of individual power and America’s sense of justice, all while potentially placing more innocent lives in harm’s way. And still, amid the uncharted and ever violent reality of war, technology, and the Internet, there live people: the scarred and delicate tissue of heart and body, ever healing, deceptively vulnerable, and increasingly alone.
ContributorsGarrison, Gary Joshua (Author) / Pritchard, Melissa (Thesis advisor) / Bell, Matt (Committee member) / Ison, Tara (Committee member) / Arizona State University (Publisher)
Created2016
… and Johns and Jacks and Bills and Adams and Teds and Aarons and thought all of them monsters. All of them were …