Matching Items (14)
135458-Thumbnail Image.png
Description
Currently, students at Arizona State University are restricted to cards when using their college's local currency. This currency, Maroon and Gold dollars (M&G), is a primary source of meal plans for many students. When relying on card readers, students risk security and convenience. The security is risked due to the

Currently, students at Arizona State University are restricted to cards when using their college's local currency. This currency, Maroon and Gold dollars (M&G), is a primary source of meal plans for many students. When relying on card readers, students risk security and convenience. The security is risked due to the constant student id number on each card. A student's identification number never changes and is located on each card. If the student loses their card, their account information is permanently compromised. Convenience is an issue because, currently, students must make a purchase in order to see their current account balance. Another major issue is that businesses must purchase external hardware in order to use the M&G System. An online or mobile system would eliminate the need for a physical card and allow businesses to function without external card readers. Such a system would have access to financial information of businesses and students at ASU. Thus, the system require severe scrutiny by a well-trusted team of professionals before being implemented. My objective was to help bring such a system to life. To do this, I decided to make a mobile application prototype to serve as a baseline and to demonstrate the features of such a system. As a baseline, it needed to have a realistic, professional appearance, with the ability to accurately demonstrate feature functionality. Before developing the app, I set out to determine the User Interactions and User Experience designs (UI/UX) by conducting a series of informal interviews with local students and businesses. After the designs were finalized, I started implementation of the actual application in Android Studio. This creative project consists of a mobile application, a contained database, a GUI (Graphics User Interface) prototype, and a technical document.
ContributorsReigel, Justin Bryce (Author) / Bansal, Ajay (Thesis director) / Lindquist, Timothy (Committee member) / Software Engineering (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
Description
Many organizational course design methodologies feature general guidelines for the chronological and time-management aspects of course design development. Proper course structure and instructional strategy pacing has been shown to facilitate student knowledge acquisition of novel material. These course-scheduling details influencing student learning outcomes implies the need for an effective and

Many organizational course design methodologies feature general guidelines for the chronological and time-management aspects of course design development. Proper course structure and instructional strategy pacing has been shown to facilitate student knowledge acquisition of novel material. These course-scheduling details influencing student learning outcomes implies the need for an effective and tightly coupled component of an instructional module. The Instructional Module Development System, or IMODS, seeks to improve STEM, or ‘science, technology, engineering, and math’, education, by equipping educators with a powerful informational tool that helps guide course design by providing information based on contemporary research about pedagogical methodology and assessment practices. This is particularly salient within the higher-education STEM fields because many instructors come from backgrounds that are more technical and most Ph.Ds. in science fields have traditionally not focused on preparing doctoral candidates to teach. This thesis project aims to apply a multidisciplinary approach, blending educational psychology and computer science, to help improve STEM education. By developing an instructional module-scheduling feature for the Web-based IMODS, Instructional Module Development System, system, we can help instructors plan out and organize their course work inside and outside of the classroom, while providing them with relevant helpful research that will help them improve their courses. This article illustrates the iterative design process to gather background research on pacing of workload and learning activities and their influence on student knowledge acquisition, constructively critique and analyze pre-existing information technology (IT) scheduling tools, synthesize graphical user interface, or GUI, mockups based on the background research, and then implement a functional-working prototype using the IMODs framework.
ContributorsCoomber, Wesley Poblete (Author) / Bansal, Srividya (Thesis director) / Lindquist, Timothy (Committee member) / Software Engineering (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
157565-Thumbnail Image.png
Description
Mobile health (mHealth) applications (apps) hold tremendous potential for addressing chronic health conditions. Smartphones are now the most popular form of computing, and the ubiquitous “always with us, always on” nature of mobile technology makes them amenable to interventions aimed and managing chronic disease. Several challenges exist, however, such as

Mobile health (mHealth) applications (apps) hold tremendous potential for addressing chronic health conditions. Smartphones are now the most popular form of computing, and the ubiquitous “always with us, always on” nature of mobile technology makes them amenable to interventions aimed and managing chronic disease. Several challenges exist, however, such as the difficulty in determining mHealth effects due to the rapidly changing nature of the technology and the challenges presented to existing methods of evaluation, and the ability to ensure end users consistently use the technology in order to achieve the desired effects. The latter challenge is in adherence, defined as the extent to which a patient conducts the activities defined in a clinical protocol (i.e. an intervention plan). Further, higher levels of adherence should lead to greater effects of the intervention (the greater fidelity to the protocol, the more benefit one should receive from the protocol). mHealth has limitations in these areas; the ability to have patients sustainably adhere to a protocol, and the ability to drive intervention effect sizes. My research considers personalized interventions, a new approach of study in the mHealth community, as a potential remedy to these limitations. Specifically, in the context of a pediatric preventative anxiety protocol, I introduce algorithms to drive greater levels of adherence and greater effect sizes by incorporating per-patient (personalized) information. These algorithms have been implemented within an existing mHealth app for middle school that has been successfully deployed in a school in the Phoenix Arizona metropolitan area. The number of users is small (n=3) so a case-by-case analysis of app usage is presented. In addition simulated user behaviors based on models of adherence and effects sizes over time are presented as a means to demonstrate the potential impact of personalized deployments on a larger scale.
ContributorsSingal, Vishakha (Author) / Gary, Kevin (Thesis advisor) / Pina, Armando (Committee member) / Lindquist, Timothy (Committee member) / Arizona State University (Publisher)
Created2019
158416-Thumbnail Image.png
Description
Plagiarism is a huge problem in a learning environment. In programming classes especially, plagiarism can be hard to detect as source codes' appearance can be easily modified without changing the intent through simple formatting changes or refactoring. There are a number of plagiarism detection tools that attempt to encode knowledge

Plagiarism is a huge problem in a learning environment. In programming classes especially, plagiarism can be hard to detect as source codes' appearance can be easily modified without changing the intent through simple formatting changes or refactoring. There are a number of plagiarism detection tools that attempt to encode knowledge about the programming languages they support in order to better detect obscured duplicates. Many such tools do not support a large number of languages because doing so requires too much code and therefore too much maintenance. It is also difficult to add support for new languages because each language is vastly different syntactically. Tools that are more extensible often do so by reducing the features of a language that are encoded and end up closer to text comparison tools than structurally-aware program analysis tools.

Kitsune attempts to remedy these issues by tying itself to Antlr, a pre-existing language recognition tool with over 200 currently supported languages. In addition, it provides an interface through which generic manipulations can be applied to the parse tree generated by Antlr. As Kitsune relies on language-agnostic structure modifications, it can be adapted with minimal effort to provide plagiarism detection for new languages. Kitsune has been evaluated for 10 of the languages in the Antlr grammar repository with success and could easily be extended to support all of the grammars currently developed by Antlr or future grammars which are developed as new languages are written.
ContributorsMonroe, Zachary Lynn (Author) / Bansal, Ajay (Thesis advisor) / Lindquist, Timothy (Committee member) / Acuna, Ruben (Committee member) / Arizona State University (Publisher)
Created2020