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This project presents a mixed methods analysis of proposal editing in sponsored research administration at U.S.-based universities. As sponsored research funding has become increasingly competitive, universities have sought to support their faculty and research infrastructure by offering proposal editing services as a component of the proposal development process. However, the

This project presents a mixed methods analysis of proposal editing in sponsored research administration at U.S.-based universities. As sponsored research funding has become increasingly competitive, universities have sought to support their faculty and research infrastructure by offering proposal editing services as a component of the proposal development process. However, the relative newness of proposal and research development as fields, combined with prior studies that show a general lack of research into proposal editing and faculty perceptions of proposal development resources, mean that these areas can benefit from additional focused research. This study aimed to answer two primary research questions: How do universities approach and offer proposal editing as a component of the proposal development process, and what are faculty reactions to editing services as a resource during that same process? The study consisted of two components: a survey of 32 faculty members' perceptions of editing services as an element of their proposal development, and interviews with ten research administrators and editors to discuss how editing services function within the proposal preparation process. Despite a small sample size and disciplinary homogeneity, the survey results showed that demand for institutionally provided editing services varies by research field and activity level, but that faculty showed noticeable interest in at least having the option of an editor reviewing their proposals prior to submission. Interview participants agreed that faculty who are new or early in their careers, along with faculty who speak English as a second language, are especially interested in receiving editing services. Editors themselves provide various levels of edit, dependent on their own backgrounds, editing timelines, and faculty receptiveness to the edits. When provided, edits focus on compliance and grammar, but deeper edits help academic styles of writing transition into more persuasive grant writing styles to strategically position the proposal. As proposal editing services become more widespread as a way of supporting faculty and increasingly proposal quality and success, universities should implement editing services according to faculty demand and needs. Careful implementation can ensure that editing services fully support faculty while making a meaningful impact on a university's research development strategies and goals.
ContributorsTrompeter, Colleen (Author) / Brumberger, Eva (Thesis advisor) / D'Angelo, Barbara (Committee member) / Lauer, Claire (Committee member) / Arizona State University (Publisher)
Created2019
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Description
Abstract As humans, we can instill a different mindset when it comes to our bodies and suffering. Using Antonin Artuad's contributions to the theater in examining the role and consequences of dehumanization, disability can be reimagined. There is a need for a "true theater" of "cruelty," not in the literal

Abstract As humans, we can instill a different mindset when it comes to our bodies and suffering. Using Antonin Artuad's contributions to the theater in examining the role and consequences of dehumanization, disability can be reimagined. There is a need for a "true theater" of "cruelty," not in the literal sense, but in a metaphorical sense whereby the essence of being alive is revealed through the exaggerated gestures of the true theater, or "poetry in space." Disability is the embodiment of chaos, in the way it manifests the human condition through the reality of having a body, and as the embodiment of conflict between ostensible symbols of socio-cultural "order," and the sanctity of human life. If this chaos is destructive to the socio-cultural, symbolic order but poetic in space, then reimagining disability in order to understand it can serve to create true compassion in the human experience. While "order" in the socio-cultural sense produces hegemony via a hierarchy of symbols and consequences, chaos serves as the innate poetry of the body: inspirational, pure and valuable. It is oriented towards that essence most urgent to humankind: the raw experience of the physical body, despite its continued existence in a confining, conflicting world. Hegemony, generated by the social symbolic order (SSO) attempts to create order out of perceived chaos and claims that suffering in the body is detrimental to life, manifesting violence towards disabled people because they are viewed as suffering and limited. Hegemony creates the conditions whereby the disabled are susceptible into thinking their own lives lack value.
ContributorsCramer, Sarah Della (Author) / Oliverio Lauderdale, Annamaria (Thesis director) / Stuckey, Michelle (Committee member) / Barrett, The Honors College (Contributor)
Created2018-05
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Description
As an outlet of communication between internet users, digital social media has created opinionated engagement between people that have similar and often contrasting views, just like those in face-to-face communication (Mckenna & Bargh, 2014). The problem is that these digital conversations occur in a synthetic environment, causing users to develo

As an outlet of communication between internet users, digital social media has created opinionated engagement between people that have similar and often contrasting views, just like those in face-to-face communication (Mckenna & Bargh, 2014). The problem is that these digital conversations occur in a synthetic environment, causing users to develop alternative psychological patterns of engagement (Lauren & Hsieh, 2014), that could potentially push them to inadvertently or unknowingly create and participate in negative social interaction with others. The purpose of this study was to determine and assess the needs of a writing heuristic for social media participants to use in engagement with others to increase coherency, civility, and engagement response in content. Research explored existing literature on engagement behavior in digital social media and computer-mediated communication (CMC) and was then used in qualitative sentiment analysis of business-to-consumer social media environments, aiming to recognize the needs in developing a social media writing heuristic. This research found that such heuristic should prompt and advise users to remove ambiguity within engagement practices, encouraging the implementation of salient social markers and nonverbal cues in text. Social media users should also be prompted to create familiarity with others through the posing of messages in an emotional frame that is aligned with their audience’s emotional attitudes, increasing persuasive argumentation and discussion. As well, users should be prompted to thoroughly understand the issues in discussion and follow dynamics to create productive engagement, while avoiding engagement with negative commentary.
ContributorsParkerson, Logan (Author) / Maid, Barry (Thesis advisor) / D'Angelo, Barbara (Committee member) / Lauer, Claire (Committee member) / Arizona State University (Publisher)
Created2016
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Description

As the impact of technology on daily life continues to grow, online learning platforms for primary, secondary, post-secondary, and professional institutions find ways to:

1. Connect peers and instructors through digital communication.
2. Engage users more fully in learning.
3. Provide access to resources that enhance deep-impact education.

Online learning platforms, or learning management

As the impact of technology on daily life continues to grow, online learning platforms for primary, secondary, post-secondary, and professional institutions find ways to:

1. Connect peers and instructors through digital communication.
2. Engage users more fully in learning.
3. Provide access to resources that enhance deep-impact education.

Online learning platforms, or learning management systems (LMS), are used to connect instructors and students through synchronous and asynchronous engagement tools, provide space for the transfer of resources and ideas, and track progress. However, these platforms were designed with more mainstream purposes - and more digitally savvy - users in mind.

Adult learning programs (with members ages 50+) currently have no online learning and sharing platform specifically designed to fit the needs and desires of their users. Despite the multitude of barriers to successful use, adult learning programs recognize the need to engage with members digitally and are seeking an online learning platform centered around their users.

This project, utilizing best practices in technical communication and mixed methods user experience research, broadens the boundaries of communication design by creating an online learning platform prototype specifically for adults ages 50+ through the lens of information design, content management, and user experience outcomes.

ContributorsBaker, Abby (Author) / Knopf, Richard (Degree committee member) / Lauer, Claire (Degree committee member) / Mara, Andrew (Degree committee member)
Created2019-11-11
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Description

This report aims to provide The Arts Partnership, an arts-based non-profit organization in the Fargo, ND-Moorhead, MN area, with recommendations on improving its “Connecting the Dots” weekly e-newsletter. The research was conducted using three separate channels – a quantitative survey of the current e-newsletter recipients, a qualitative coding exercise to

This report aims to provide The Arts Partnership, an arts-based non-profit organization in the Fargo, ND-Moorhead, MN area, with recommendations on improving its “Connecting the Dots” weekly e-newsletter. The research was conducted using three separate channels – a quantitative survey of the current e-newsletter recipients, a qualitative coding exercise to uncover themes in each e-newsletter, and an analysis of the top-clicked links in each e-newsletter. The original research, combined with information gleaned from the literature review, results in seven recommendations The Arts Partnership can implement into its current program. These recommendations include reducing the amount of HTML in each e-newsletter to avoid SPAM traps, keeping the email as scannable as possible, maintaining its subscriber base to eliminate waste, ensuring its e-newsletters are mobile-responsive, improving the subject line of the e-newsletters, and finally, considering using a different email program that provides more features The Arts Partnership can use to continue to improve its newsletters.

ContributorsPramme, Beth (Author) / Lauer, Claire (Degree committee member) / Maid, Barry M. (Degree committee member) / Mara, Andrew (Degree committee member)
Created2018-12-06
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Description

The purpose of this applied project was to research potential methods for conducting performance and evaluation observations on users of Positive Train Control (PTC) and recommend the most effective measures of performance (MOPs) and measures of efficiency (MOEs) of those users. I conducted a study to collect and analyze what

The purpose of this applied project was to research potential methods for conducting performance and evaluation observations on users of Positive Train Control (PTC) and recommend the most effective measures of performance (MOPs) and measures of efficiency (MOEs) of those users. I conducted a study to collect and analyze what data could be observed and examined most effectively to produce causal explanations of behaviors when utilizing the PTC system. This study was done through literature review, interviews of PTC users and trainers, and through direct observations as I rode on trains watching crews interact with the system. Additionally, I researched several studies on human computer interface (HCI) usability studies of various software applications. Based upon the results, I recommend that direct-participant observations be employed and apply both the system and individual MOPs and MOEs identified in the report to track user’s proficiency. The data collected from these observations can be centralized and used to identify behavioral trends, drive corrective actions, create future policies as well as training content. These observations will address the need to have structured observations which allow observers to focus undistracted on the specific behaviors that affect train operations. This database would also identify employees that may need additional or refresher training.

ContributorsBeitia, Adam (Author) / Lauer, Claire (Degree committee member) / Maid, Barry M. (Degree committee member) / Mara, Andrew (Degree committee member)
Created2018-12-06
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Description

The WaterSim America is an interactive iPad game app included with the exhibition that takes users through several scenarios and asks them to make decisions about how their town’s water supply should be distributed among a variety of user groups, including townspeople, farming, industry, and energy. The purpose of this

The WaterSim America is an interactive iPad game app included with the exhibition that takes users through several scenarios and asks them to make decisions about how their town’s water supply should be distributed among a variety of user groups, including townspeople, farming, industry, and energy. The purpose of this applied project was to design user personas which will be used by the developers at Arizona State University’s (ASU) Decision Center for a Desert City (DCDC) to improve the Smithsonian’s WaterSim America app (SWSA) that they designed for the new Smithsonian Institute’s Water Ways Traveling Exhibition (SWWTE) and to recommend improvements to the app. To do this, I created a contextual inquiry with select SWWTE user groups in Alabama, Florida, and Georgia to observe the app in the context of use. The primary goal of this research was to observe potential users engaging with the app and then interview them about their experiences with the app. Based on the research, I offer six recommendations to improve the educational value of the WSAA. This report includes the research methods of this study, participants’ feedback and seven user personas based on the research.

ContributorsCoburn, Robin (Author) / Brumberger, Eva (Degree committee member) / Lauer, Claire (Degree committee member) / Batova, Tatiana (Degree committee member)
Created2018-05-04
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Description

The primary goal of this research was to identify the elements of members' website usage stories (including plot points and story scope), and which brand principles of Free Range CrossFit, like personal development (among others), can be identified in those storytelling elements. To accomplish this, I designed the interview questions

The primary goal of this research was to identify the elements of members' website usage stories (including plot points and story scope), and which brand principles of Free Range CrossFit, like personal development (among others), can be identified in those storytelling elements. To accomplish this, I designed the interview questions to uncover these patterns in the various plot points of their journey as users, and developed a coding manual with the elements of "Brand" and "User Story" to code the transcripts. I then coded the transcribed results using Atlas.ti program, and identified occurrences and co-occurrences between the two concepts. The results showed that the website is being used to track members' personal development, which aligns with Brand principles from mainstream CrossFit, and the gym's mission and value statements. The data also suggests that members identified their usage stories through various scopes. While the beginning of story outlined by members was clear, the data suggests that there is room for improvement towards the end of the members' journey as users of the website, and recommendations are provided.

ContributorsTrella, Gavin (Author) / Lauer, Claire (Degree committee member) / Mara, Miriam (Degree committee member) / Mara, Andrew (Degree committee member)
Created2018-04-30
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Description

GetOverlanding was created to help overlanders successfully and safely explore the world, whether it be their immediate area or the far corners of the world through informative, educational, and engaging online content.

ContributorsMaltbie, Allen (Author) / Lauer, Claire (Degree committee member) / Maid, Barry M. (Degree committee member) / Mara, Andrew (Degree committee member)
Created2017-11-28
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Description

This handbook was created to transition event execution details utilizing project management best practices. It combines instruction methods, visual icons, and a newly designed structural relationship to project management/lean principles. The handbook is delivered in a modern style and to foster continual consideration of historical genesis that withstands leadership changes.

ContributorsDay-Coleman, Ajay (Author) / Brumberger, Eva (Degree committee member) / Stuckey, Michelle (Degree committee member) / Lauer, Claire (Degree committee member)
Created2017-11-21