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Dreadnought is a free-to-play multiplayer flight simulation in which two teams of 8 players each compete against one another to complete an objective. Each player controls a large-scale spaceship, various aspects of which can be customized to improve a player’s performance in a game. One such aspect is Officer Briefings, which are passive abilities that grant ships additional capabilities. Two of these Briefings, known as Retaliator and Get My Good Side, have strong synergy when used together, which has led to the Dreadnought community’s claiming that the Briefings are too powerful and should be rebalanced to be more in line with the power levels of other Briefings. This study collected gameplay data with and without the use of these specific Officer Briefings to determine the precise impact on gameplay. Linear correlation matrices and inference on two means were used to determine performance impact. It was found that, although these Officer Briefings do improve an individual player’s performance in a game, they do not have a consistent impact on the player’s team performance, and that these Officer Briefings are therefore not in need of rebalancing.
This paper is an exploration of numerical optimization as it applies to the consumer choice problem. Suggested algorithms are intended to compute solutions to the Marshallian problem, and some can extend to the dual given the suggested modifications. Each method seeks to either weaken the sufficient conditions for optimization, converge to a solution more efficiently, or describe additional properties of the decision space. The purpose of this paper is to explore constrained quasiconvex programming in a less complicated environment by design of Marshallian constraints.