Accessible STEAM (Science, Technology, Engineering, Art, and Mathematics) education is imperative in creating the future innovators of the world. This business proposal is for a K-8 STEAM Museum to be built in the Novus Innovation Corridor on Arizona State University (ASU)’s Tempe campus. The museum will host dynamic spaces that are constantly growing and evolving as exhibits are built by interdisciplinary capstone student groups- creating an internal capstone project pipeline. The intention of the museum is to create an interactive environment that fosters curiosity and creativity while acting as supplemental learning material to Arizona K-8 curriculum. The space intends to serve the greater Phoenix area community and will cater to underrepresented audiences through the development of accessible education rooted in equality and inclusivity.
Technology has managed to seamlessly grow into every industry fathomable without much resistance. This could be due to the fact that the majority of industries that have integrated technology have lacked insurmountable barriers which could hold back strategic innovations. Even with a wide array of industries applying technology to their framework, some haven’t managed to reach the true capability of technological advances. One industry that has both taken wide advantage of technology while also barely scraping the surface of the depth behind its potential has been politics. Electronic voting booths, targeted online marketing campaigns, and live streamed debates have been integral parts of our modern-day political environment, however, approval rating-based forecasting for elections has been an area that isn’t commonly referenced by both large political players.
In an age of information where data can be extracted just about anywhere and interpolated using extensive statistical processing, the fact that systems modeling isn’t a pillar of campaign efforts seems ludicrous. A field that is heavily dependent on pivoting concern based on lack of support would make sense to heavily depend on a modeling system that can accurately predict future points of interest.
This report aims to lay the foundation that can be built upon through providing pitfalls in potential modeling, importance of a modeling system, and a barebones skeleton model in AnyLogic with a scheme of how the model would work. I hope this report can serve political interests by providing context on which modeling can accurately provide insight.
This thesis focuses on the recent appearance of generative design technology into the world of industrial design and engineering as it relates to product development. An introduction to generative design discusses the uses and benefits of this tool for both designers and engineers and also addresses the challenges of this technology. The relevance of generative design to the world of product development is discussed as well as the implications of how this technology will change the roles of designers and engineers, and especially their traditional design processes. The remainder of this paper is divided into two elements. The first serves as documentation of my own exploration of using generative design software to solve a product design challenge and my reflections on the benefits and challenges of using this tool. The second element addresses the need for employing quantitiative methodologies within the generative design process to aid designers in selecting the most advantageous design option when presented with generative outcomes. Both sections aim to provide more context to this new design process and seek to answer questions about some of the ambiguous processes of generative design.