Matching Items (10)

Live Action & 2D Integration

Description

Live action and animation crossovers are not a new concept, the two have shared the screen successfully for a quite a long time i.e. Mary Poppins, Who Framed Roger Rabbit,

Live action and animation crossovers are not a new concept, the two have shared the screen successfully for a quite a long time i.e. Mary Poppins, Who Framed Roger Rabbit, Space Jam, Pete's Dragon, The Pagemaster, Lizzie McGuire. The lines between the two medium have blurred. This creative project will result in the complete production of a short live action film that has a 2D animated character who serves as a storytelling element, emphasizing the production and integration of this 2D character. This character aids in portraying the personality, feelings, and story of the main "real life" character to the audience.

Contributors

Agent

Created

Date Created
  • 2016-12

133834-Thumbnail Image.png

OUT Photo Series

Description

OUT Photo Series is a portrait photo series of LGBTQIA+ individuals that explores the differences between closeted experiences and "out" experiences through two distinct portraits. Instead of using LGBTQIA+ (Lesbian,

OUT Photo Series is a portrait photo series of LGBTQIA+ individuals that explores the differences between closeted experiences and "out" experiences through two distinct portraits. Instead of using LGBTQIA+ (Lesbian, Gay, Bisexual, Transgender, Queer, Intersex, and Asexual and more) this paper will use the word Queer, whose historical context will be reviewed later. This paper begins by outlining the background for this project, including its inspiration. This paper will then review the creative process and technical process for the entire project. This paper will finally close by discussing takeaways from each participants and from the project as a whole.

Contributors

Agent

Created

Date Created
  • 2018-05

135897-Thumbnail Image.png

Color Blindness Booklet for Toddlers

Description

The Color Blindness Booklet for Toddlers was created for parents, teachers and guardians to test their children to check if they showed any signs of color blindness. The booklet was

The Color Blindness Booklet for Toddlers was created for parents, teachers and guardians to test their children to check if they showed any signs of color blindness. The booklet was designed to be used with an adult and a child within the age range from 3 to 6. The adult reads the story to the child while the child traces the path through a differently colored line path in a large circle filled with select and specific colors that are commonly seen in color blind deficiency problems. Each page contains a hint to bring one animal across the differently colored line. The book is filled with fun and entertaining graphics to keep the child interested and amused. After the adult and the child finish up the book the adult then counts the amount of pages the child cannot complete and refers to the amount of pages that is problematic (Which is located in the very back.) The book is an eight inch by eight inch saddle stitch printed on 100# cover for the title page and 80# text for the guts. This book was created to be used in a school and home setting. It is easy to reproduce and it would be affordable for schools to buy large quantities. This book was actually printed out and presented to the committee. This book was a successful project because there is nothing like this being currently used on the market. The Color Blindness Booklet for Toddlers could possibly help parents find color deficiencies in an early stage of the child's life which would prevent future problems and possibly even learning disabilities.

Contributors

Agent

Created

Date Created
  • 2015-12

133091-Thumbnail Image.png

FastStat: Online Statistics Calculator

Description

FastStat is a responsive website designed to work on any handheld, laptop, or desktop device. It serves as a first step into statistical calculations, educating the user on the basics

FastStat is a responsive website designed to work on any handheld, laptop, or desktop device. It serves as a first step into statistical calculations, educating the user on the basics of statistical analysis, and guiding them as they perform analyses of their own using built-in calculators. The calculators available can perform z tests, t tests, chi square tests, and analysis of variance tests to determine significant characteristics of the user's data. Outputted data includes means, standard deviations, significance levels, applicable statistics, and worded results indicating the outcome of the performed test. With its clean design, FastStat directs the user in an intuitive manner to fill in the information needed, giving clear indications of what types of values are needed where and flagging descriptive error messages if any inputted values are incorrect. FastStat also implements a halt to calculations if any errors are found, which saves time by avoiding impossible calculations. Once complete, FastStat outputs a variety of information of use to the user in a clearly labeled manner. The calculators are designed in such a way that the user will know what information they will get out of the calculator before performing any calculations at all. Aside from the calculators, FastStat includes introductory pages designed to get users familiar with common statistical terms and the associated tests, solidifying its purpose as an introductory tool. All tests are described by their typical uses, necessary inputs, calculated outputs, and extra notes of importance. Many terms are defined for the purpose of statistics, complete with examples to help educate the user on the concepts. With the information available, even the newest statistician can learn and begin performing tests almost immediately.

Contributors

Agent

Created

Date Created
  • 2018-12

135500-Thumbnail Image.png

Understanding the Importance of Art Styles in Video Games and How They Enhance the Player's Experience

Description

All pieces of art, whether paintings, movies or some other form, are accompanied by a distinct visual style that conveys specific messages and feelings to the audience. As arguably the

All pieces of art, whether paintings, movies or some other form, are accompanied by a distinct visual style that conveys specific messages and feelings to the audience. As arguably the most intricate form of art conceived, video games are no exception. Each video game is unique in not only gameplay, but also the style of graphics used to portray its visual (and sometimes audio) components. This thesis explores why visual styles in video games exist as well as some of their more well-known components, functions of graphic art styles, and the psychological impacts that stylistic choices may have on the player. This will be accomplished through a literature review on the subject, detailed analysis of two specific games with highly distinct art styles, and finally the valuable opinions and observations of three industry professionals.

Contributors

Agent

Created

Date Created
  • 2016-05

131830-Thumbnail Image.png

Advancing Inventory Management at the Arizona State University Print and Imaging Lab

Description

The Arizona State University Print and Imaging Lab (PIL) processes hundreds of jobs on a monthly basis for entities inside and outside of the university. Using stock in order to

The Arizona State University Print and Imaging Lab (PIL) processes hundreds of jobs on a monthly basis for entities inside and outside of the university. Using stock in order to satisfy these orders, it is crucial to be able to keep track of stock in order to maintain an accurate inventory records. This paper documents the process in troubleshooting and determining ways to further improve the PIL’s usage of Tharstern’s management information system (MIS) in order to allow the PIL to continue to expand. Briefly touching on the utilization of consignment stock (CS) within the lab, the paper largely focuses on ensuring inventory movement within Tharstern. From customer service representatives (CSRs) initial job creation, to purchase orders (PO), milestones, and final productions, the paper will follow the determination of the problem, the different approaches in attempted fixes, the found solution, and conclude by describing the continued efforts with newfound knowledge and integration of the Shopfloor manufacturing execution system (MES) at the PIL.

Contributors

Agent

Created

Date Created
  • 2020-05

132204-Thumbnail Image.png

Importance of Music in K-12 Education

Description

This project is a visual presentation on the value of music education in public schools. With cutbacks in funding for education, arts programs such as orchestra or band are often

This project is a visual presentation on the value of music education in public schools. With cutbacks in funding for education, arts programs such as orchestra or band are often the first to face budget restrictions or be eliminated altogether. Many schools and administrators deem arts programs as less essential to a student’s education because they do not directly teach core subjects such as math, science or reading. This project explains why reducing or eliminating funding for arts programs is ultimately detrimental to students. A high quality musical education brings great developmental benefits in a variety of skills such as language development, memory learning and special understanding. Students trained in music also have shown higher scores on standardized tests. Additionally, music programs provide a creative outlet for students that can help relieve stress and provide an opportunity for personal expression and a sense of identity. This project is organized into three sections. Part I discusses the lack of funding for fine arts programs in schools and the affordability of playing a stringed instrument. Part II dives into the academic, cognitive and behavioral benefits of an education in music. Finally, Part III discusses potential solutions to the problem and showcases examples of out-of-school music programs. The final form of the project is displayed online through a program called Readymag, a digital tool for presenting projects, which allows for the written aspect of the project to fall seamlessly with the visual component. The visual component of the project is made of photographs captured on site at interviews, performances and practices, as well as in a studio.

Contributors

Agent

Created

Date Created
  • 2019-05

132920-Thumbnail Image.png

Determining the viability of an asymmetric and co-operative virtual reality experience for two players utilizing a single virtual reality headset and a keyboard and mouse

Description

Virtual reality gives users the opportunity to immerse themselves in an accurately
simulated computer-generated environment. These environments are accurately simulated in that they provide the appearance of- and allow

Virtual reality gives users the opportunity to immerse themselves in an accurately
simulated computer-generated environment. These environments are accurately simulated in that they provide the appearance of- and allow users to interact with- the simulated environment. Using head-mounted displays, controllers, and auditory feedback, virtual reality provides a convincing simulation of interactable virtual worlds (Wikipedia, “Virtual reality”). The many worlds of virtual reality are often expansive, colorful, and detailed. However, there is one great flaw among them- an emotion evoked in many users through the exploration of such worlds-loneliness.
The content in these worlds is impressive, immersive, and entertaining. Without other people to share in these experiences, however, one can find themselves lonely. Users discover a feeling that no matter how many objects and colors surround them in countless virtual worlds, every world feels empty. As humans are social beings by nature, they feel lost without a sense of human connection and human interaction. Multiplayer experiences offer this missing element into the immersion of virtual reality worlds. Multiplayer offers users the opportunity to interact with other live people in a virtual simulation, which creates lasting memories and deeper, more meaningful immersion.

Contributors

Agent

Created

Date Created
  • 2019-05

133067-Thumbnail Image.png

GIT Imaging Essentials: Motion Graphic Series

Description

This project aims to explain important foundational concepts for three focus areas within the Graphic Information Technology (GIT) major at Arizona State University animated motion graphic videos. Exposure in photography,

This project aims to explain important foundational concepts for three focus areas within the Graphic Information Technology (GIT) major at Arizona State University animated motion graphic videos. Exposure in photography, the 12 Principles of Animation in animation, and types of shots in videography are the three topics covered, each being focused on in one video. These videos are designed to fulfill an educational purpose by creating an easy to understand foundation for incoming GIT majors, as well as other photography, videography and animation students to refer to. Each video is a short 2D motion graphic animated in Adobe After Effects. Assets for each animation were created in Adobe Illustrator. Photo Concepts: Exposure examines the relationship between shutter speed, aperture, and ISO with regards to exposing a camera to take a photograph. 12 Principles of Animation provides a visual example of each of the twelve principles of animation. These principles were paraphrased from Illusion of Life by Frank Thomas and Ollie Johnston; they explain concepts that when applied, help make animations more "real." Video Techniques: Types of Shots visually explains the different ways to frame a video when recording, ranging from extreme wide-angle shots capturing an entire city to extreme close ups that only show the eyes of the subject.

Contributors

Agent

Created

Date Created
  • 2018-12