Matching Items (28)
131860-Thumbnail Image.png
Description
History and art have always had an intersecting relationship, and each helps us to acquire a better understanding of the other, since artistic works help us to visualize the zeitgeist of a particular point in history. The connection between art and history is most apparent when the radical changes that

History and art have always had an intersecting relationship, and each helps us to acquire a better understanding of the other, since artistic works help us to visualize the zeitgeist of a particular point in history. The connection between art and history is most apparent when the radical changes that befall society through historically important events, especially conflict, are followed by sweeping changes in society, which trickle their way down into the minds of artists and creators, whose works subsequently reflect these changes. We cannot understand these works and their relationship to their respective period of time simply by isolating them into individual components like art style, artist, and location. They are socially and historically charged, part of a larger network of intersecting relationships that factor in concepts like ideology, material, and culture. We can examine the analytical power of this framework, better known as actor network theory, in a post-WWII European landscape, a period heightened by rapid social changes as the citizens of the formerly war-torn continent worked to rebuild and recover. When examining the artistic output of vanquished nations, mainly Italian neorealist films and German Trümmerfilmen, in a framework built around the principles established in actor network theory, we can see how the historical, political, social, and cultural developments established in the wake of European fascism’s unceremonious collapse is reflected on film when compared to the victorious United States, whose infrastructure and film industry remained mostly unscathed.
ContributorsBrown, Tristan Michael (Author) / Gilfillan, Daniel (Thesis director) / Vitullo, Juliann (Committee member) / Department of English (Contributor) / School of Politics and Global Studies (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
132960-Thumbnail Image.png
Description
Experimentation is as vital to literature as it is to the sciences. Experimentation through narrative is an evolutionary process that develops the art of storytelling through changing mediums, formats and forms of linearity. Challenging conceptual norms of narrative has resulted in a new genre characterized by interactive nonconventional structures, and

Experimentation is as vital to literature as it is to the sciences. Experimentation through narrative is an evolutionary process that develops the art of storytelling through changing mediums, formats and forms of linearity. Challenging conceptual norms of narrative has resulted in a new genre characterized by interactive nonconventional structures, and the necessity of reading with nontrivial effort. The term ergodic was applied to literature first in Espen J. Aarseths 1997 study Cybertext: Perspectives on Ergodic Literature. In its simplest terms, ergodic literature requires nontrivial effort to transverse the text, as opposed to nonergodic literature, which would be the majority of traditionally formatted and conventionally read literature that requires no extraneous responsibilities of the reader (Aarseth, 1997). The qualities that necessitate a heightened requirement of nontrivial effort vary widely. Literary works like Doug Dorst’s Ship of Theseus (2013) integrates supplemental materials, and notes transcribed in the margins connected to the multiple narratives within the actual pages of the book. Some books such as Mark Z. Danielewski’s House of Leaves (2000) utilize coded messages and hidden information that contribute to the atmosphere of the narrative. These intricacies enclose information that constructs a veritable labyrinth, containing details and material not easily found but ultimately pivotal to the comprehension of the text. And while completion may be a goal of the standard text, it may never even be intended for works such as these. Throughout this discussion I intend to contest that House of Leaves is an apex of literature and experimental narrative. Furthermore, I will highlight the importance of experimentation in narratives and its role in the development of various modes and mediums while analyzing prominent works and themes that fall under the category of experimental narrative or ergodic literature.
ContributorsGalvan, Joshua Paul (Author) / Gilfillan, Daniel (Thesis director) / Rigoni, Adam (Committee member) / School of Criminology and Criminal Justice (Contributor) / School of Politics and Global Studies (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
Description
Dale and Edna is a hybrid animated film and videogame experienced in virtual reality with dual storylines that increases in potential meanings through player interaction. Developed and played within Unreal Engine 4 using the HTC Vive, Oculus, or PlayStation VR, Dale and Edna allows for players to passively enjoy the

Dale and Edna is a hybrid animated film and videogame experienced in virtual reality with dual storylines that increases in potential meanings through player interaction. Developed and played within Unreal Engine 4 using the HTC Vive, Oculus, or PlayStation VR, Dale and Edna allows for players to passively enjoy the film element of the project or partake in the active videogame portion. Exploration of the virtual story world yields more information about that world, which may or may not alter the audience’s perception of the world. The film portion of the project is a static narrative with a plot that cannot be altered by players within the virtual world. In the static plot, the characters Dale and Edna discover and subsequently combat an alien invasion that appears to have the objective of demolishing Dale’s prize pumpkin. However, the aliens in the film plot are merely projections created by AR headsets that are reflecting Jimmy’s gameplay on his tablet. The audience is thus invited to question their perception of reality through combined use of VR and AR. The game element is a dynamic narrative scaffold that does not unfold as a traditional narrative might. Instead, what a player observes and interacts with within the sandbox level will determine the meaning those players come away from this project with. Both elements of the project feature modular code construction so developers can return to both the film and game portions of the project and make additions. This paper will analyze the chronological development of the project along with the guiding philosophy that was revealed in the result.
Keywords: virtual reality, film, videogame, sandbox
ContributorsKemp, Adam Lee (Co-author) / Kemp, Bradley (Co-author) / Kemp, Claire (Co-author) / LiKamWa, Robert (Thesis director) / Gilfillan, Daniel (Committee member) / Arts, Media and Engineering Sch T (Contributor) / Thunderbird School of Global Management (Contributor) / School of Film, Dance and Theatre (Contributor) / School of International Letters and Cultures (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
132890-Thumbnail Image.png
Description
The thesis explores the trial of the Nazi war criminal Adolf Eichmann, which occurred in Jerusalem in 1961. In order to do this, the thesis analyzes four sources—two films and two books—that exist as representations of and responses to the historic trial. My analyses investigate the role of the witnesses

The thesis explores the trial of the Nazi war criminal Adolf Eichmann, which occurred in Jerusalem in 1961. In order to do this, the thesis analyzes four sources—two films and two books—that exist as representations of and responses to the historic trial. My analyses investigate the role of the witnesses who offered testimony during the trial and the sentencing that occurred at the trial’s conclusion, which are two major aspects of the trial. By comparing the way that various witnesses, who appear in multiple representations of the trial, are portrayed, the thesis will make conclusions regarding the way that each source utilizes the witness testimony. In order to evaluate the way each source presents the sentencing of the trial, the thesis uses Yasco Horsman’s concepts of the constative and performative aspects of judgement. The thesis concludes by discussing the value that each of these works has as a representation of the Holocaust. Ultimately, as time distances the modern generation from the events of the Holocaust and post-Holocaust trials, the need for such representations as the four examined in this thesis continues to grow in importance.
ContributorsKierum, Caitlin Anne (Author) / Gilfillan, Daniel (Thesis director) / Goodman, Brian (Committee member) / Historical, Philosophical & Religious Studies (Contributor) / School of Social Transformation (Contributor) / Department of English (Contributor) / School of International Letters and Cultures (Contributor) / School of Music (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
132180-Thumbnail Image.png
Description
Conceptual poetry begins with the spark of the writing process, the moment when a poet finds inspiration and begins to write a poem. It is in that moment when the poem begins to be conceptualized, evolving throughout every part of the writing process. Conceptual poetry is the evolving idea of

Conceptual poetry begins with the spark of the writing process, the moment when a poet finds inspiration and begins to write a poem. It is in that moment when the poem begins to be conceptualized, evolving throughout every part of the writing process. Conceptual poetry is the evolving idea of what the poem is working toward becoming, the concept of the end performance, and how the poem will be received. This conceptualization changes drastically with the revisions made throughout the process, the idea of the poem is revised as the author interacts with the work and audience. The revisions to the conceptualization may be minute or drastic. Small changes can be changing the feeling you want to elicit from the reader from slight anxiety to tones of fear. Larger changes can be changing the entire message you want to portray to your audience. Poems go through critical revisions that can leave a poem, and its conceptualized performed product, completely transformed and sometimes unrecognizable from the beginning product. The conceptual poetry and performance ends at the point where it leaves the author and becomes perceived and digested by the audience. The performance itself will always be conceptual and will never truly fulfill the concept the way that the poet has envisioned it.
ContributorsPolmanteer, Katherine (Author) / Gilfillan, Daniel (Thesis director) / Murphy, Patricia Colleen (Committee member) / Department of English (Contributor, Contributor) / College of Integrative Sciences and Arts (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
134648-Thumbnail Image.png
Description
Postmodernism has been one of the dominant modes of thought in literature and philosophy since the 1960s, but its roots go back much further. This thesis is an examination of Brechtian frameworks in an assortment of popular postmodern works. Both literary texts, such as novels, films, and music, and philosophical

Postmodernism has been one of the dominant modes of thought in literature and philosophy since the 1960s, but its roots go back much further. This thesis is an examination of Brechtian frameworks in an assortment of popular postmodern works. Both literary texts, such as novels, films, and music, and philosophical texts are used to form a general understanding of the postmodern project, and these concepts are then placed in conversation with ideas from the works of the 20th century German playwright Bertolt Brecht. I found that despite certain differences, the central ideas of postmodernism can be seen as the extension of Brecht’s philosophy, especially his concept of the Verfremdungseffekt. First, multiplicity—in perspectives and understandings—can be seen as an attempt to achieve this Verfremdungseffekt in the reader, and second, transgression in these texts can be used to evoke the same feeling. Many of the identifying techniques of postmodernism, e.g. juxtaposition, unreliable narrator, self-reference, and so on, can be interpreted as the extension of ideas pioneered by Brecht in the 1920s and 1930s. My thesis illustrates these connections.
Keywords: Postmodernism, Bertolt Brecht, Verfremdungseffekt
ContributorsTeipen, Jakob Corry (Author) / Gilfillan, Daniel (Thesis director) / O'Flaherty, Katherine (Committee member) / School of International Letters and Cultures (Contributor) / Barrett, The Honors College (Contributor)
Created2016-12
134547-Thumbnail Image.png
Description
This thesis covers second language acquisition in regards to age, examining the difference between elementary and high school students. The primary language of all the students tested was English. The second language being tested in this study is German. The general age range in the elementary students observed was 7-12

This thesis covers second language acquisition in regards to age, examining the difference between elementary and high school students. The primary language of all the students tested was English. The second language being tested in this study is German. The general age range in the elementary students observed was 7-12 years old. The high school students' ages were between 14-18 years old. The environment consisted of a physical education atmosphere, which includes: gyms, outside recreational areas, fitness equipment, fields, etc. Methods used to conduct this study were visual and auditory/verbal approaches. No direct instruction was provided to the students, they were assessed based on their ability to absorb the information when provided to them indirectly in a traditional classroom atmosphere. In addition, direct instruction is also not conducive to a physical education setting as it has the potential to detract from the necessary lesson content.
ContributorsMarch, Ashley Taylor (Author) / Pangrazi, Connie (Thesis director) / Gilfillan, Daniel (Committee member) / School of International Letters and Cultures (Contributor) / College of Health Solutions (Contributor) / Division of Teacher Preparation (Contributor) / Barrett, The Honors College (Contributor)
Created2017-05
135493-Thumbnail Image.png
Description
The decade of the 1930s was a tumultuous time for the world at large, but even more so in Germany. With the ascension to power of the National Socialist German Worker's Party (NSDAP) much of German academia was purged, and the remainder was under significant strain to present ideas consistent

The decade of the 1930s was a tumultuous time for the world at large, but even more so in Germany. With the ascension to power of the National Socialist German Worker's Party (NSDAP) much of German academia was purged, and the remainder was under significant strain to present ideas consistent with nationalist ideology. It was during this period, in 1938, that linguist professor Adolf Bach published his chapter "Sprache und Nation" as the conclusion to the book Geschichte der Deutschen Sprache. It is this chapter which the following thesis seeks to translate and analyze briefly, for the purpose of gaining further insight into the landscape of scholarly work in linguistics during the period. The chapter summarizes the content of the book, providing a brief history of the unification of the German language before launching into a discussion of the merits of the German language and race. Bach contends that the unique strength of the German language and people is deserving of protection from outside influence and at the close of his chapter calls for a struggle for the existence and purity of the people.
Created2016-05
164927-Thumbnail Image.png
Description

This thesis evaluates how films from Western Europe portray the social, political and economic degradation that allows the American influence to rise leading up to the Cold War. Specifically, this thesis evaluates classic films from Weimar Germany, the Soviet Union, post-fascist Italy and post-Vichy France as historical and cultural artifacts

This thesis evaluates how films from Western Europe portray the social, political and economic degradation that allows the American influence to rise leading up to the Cold War. Specifically, this thesis evaluates classic films from Weimar Germany, the Soviet Union, post-fascist Italy and post-Vichy France as historical and cultural artifacts that depict the harsh conditions of postwar life and how American influence revitalized daily European life. While the American influence (defined as the support of democracy, technological modernization and a capitalist economy) was supported by many struggling Europeans who looked to the United States as a standard to rebuild, critics from each country viewed American influence as a threat to the stability of national independence which they sought to maintain as recovery balanced postwar society.

ContributorsBarney, Clinton (Author) / Gilfillan, Daniel (Thesis director) / Hedberg Olenina, Ana (Committee member) / Barrett, The Honors College (Contributor) / Department of English (Contributor) / Historical, Philosophical & Religious Studies, Sch (Contributor)
Created2022-05
193399-Thumbnail Image.png
Description
Since the mid-1970s, punk has operated to fulfill the postmodern objective to destabilize and disrupt metanarratives. In the early days of punk, US and UK punks used their Do It Yourself (DIY) aesthetic and ethos to counter the aggressive capitalist takeover of music and media. With its roots in anarchism,

Since the mid-1970s, punk has operated to fulfill the postmodern objective to destabilize and disrupt metanarratives. In the early days of punk, US and UK punks used their Do It Yourself (DIY) aesthetic and ethos to counter the aggressive capitalist takeover of music and media. With its roots in anarchism, egalitarianism, and individuality, punk’s philosophical and ideological base, methods for pushing boundaries, and monstrous aesthetics have made a lasting impression that can be clearly identified in many of the social justice movements of the past 40 years. This project examines punk publics and publishing praxes and argues that marginalized groups utilize punk’s disruptive strategies to disseminate culture beyond the boundaries of hegemonic systems of knowledge production. This dissertation focuses on punk not as a counterpublic but as what I call a parapublic due to its position alongside the dominant culture. As punk’s recognizable signifiers continue to be absorbed into and consumed by capitalism, these signifiers become part of the mainstream, leading to a reconfiguration of punk. The reconfigurations signal a shift in the dominant culture because punk seeks to make itself abject to appear monstrous. We can look at the abject as occupying a position between the subject and the object, and then we can see that punk allows us to examine culture’s fears and desires through the embodiment of its monsters. This project centralizes the figure and the function of the monster within the works and publishing practices of zines and the punk authors Dennis Cooper and Kathy Acker.
ContributorsHorton, Joshua T (Author) / Horan, Elizabeth (Thesis advisor) / Gilfillan, Daniel (Thesis advisor) / Holbo, Christine (Committee member) / Arizona State University (Publisher)
Created2024