Matching Items (13)
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Gender and sex are often conflated. Our laws, policies, and even science establish sex and gender as intrinsically linked and dimorphic in nature. This dissertation examines the relationship between sex and gender and the repercussions of this linked dimorphism in the realms of law, politics, and science. Chapter One identifies

Gender and sex are often conflated. Our laws, policies, and even science establish sex and gender as intrinsically linked and dimorphic in nature. This dissertation examines the relationship between sex and gender and the repercussions of this linked dimorphism in the realms of law, politics, and science. Chapter One identifies the legal climate for changing one's sexual identity post-surgical reassignment. It pays particular attention to the ability of postsurgical transsexuals to marry in their acquired sex. Chapter Two considers the process for identifying the sex of athletes for the purposes of participation in sex-segregated athletic events, specifically the role of testing and standards for categorization. Chapter Three explores the process of identifying and assigning the sex of intersex children. Chapter Four examines the process of prenatal sex selection and its ethical implications. Chapter Four also offers an anticipatory governance framework to address these implications.
ContributorsParsi, John (Author) / Crittenden, Jack (Thesis advisor) / Guston, David H. (Committee member) / Marchant, Gary (Committee member) / Arizona State University (Publisher)
Created2013
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Cities around the globe struggle with socio-economic disparities, resource inefficiency, environmental contamination, and quality-of-life challenges. Technological innovation, as one prominent approach to problem solving, promises to address these challenges; yet, introducing new technologies, such as nanotechnology, into society and cities has often resulted in negative consequences. Recent research has conceptually

Cities around the globe struggle with socio-economic disparities, resource inefficiency, environmental contamination, and quality-of-life challenges. Technological innovation, as one prominent approach to problem solving, promises to address these challenges; yet, introducing new technologies, such as nanotechnology, into society and cities has often resulted in negative consequences. Recent research has conceptually linked anticipatory governance and sustainability science: to understand the role of technology in complex problems our societies face; to anticipate negative consequences of technological innovation; and to promote long-term oriented and responsible governance of technologies. This dissertation advances this link conceptually and empirically, focusing on nanotechnology and urban sustainability challenges. The guiding question for this dissertation research is: How can nanotechnology be innovated and governed in responsible ways and with sustainable outcomes? The dissertation: analyzes the nanotechnology innovation process from an actor- and activities-oriented perspective (Chapter 2); assesses this innovation process from a comprehensive perspective on sustainable governance (Chapter 3); constructs a small set of future scenarios to consider future implications of different nanotechnology governance models (Chapter 4); and appraises the amenability of sustainability problems to nanotechnological interventions (Chapter 5). The four studies are based on data collected through literature review, document analysis, participant observation, interviews, workshops, and walking audits, as part of process analysis, scenario construction, and technology assessment. Research was conducted in collaboration with representatives from industry, government agencies, and civic organizations. The empirical parts of the four studies focus on Metropolitan Phoenix. Findings suggest that: predefined mandates and economic goals dominate the nanotechnology innovation process; normative responsibilities identified by risk governance, sustainability-oriented governance, and anticipatory governance are infrequently considered in the nanotechnology innovation process; different governance models will have major impacts on the role and effects of nanotechnology in cities in the future; and nanotechnologies, currently, do not effectively address the root causes of urban sustainability challenges and require complementary solution approaches. This dissertation contributes to the concepts of anticipatory governance and sustainability science on how to constructively guide nanotechnological innovation in order to harvest its positive potential and safeguard against negative consequences.
ContributorsFoley, Rider Williams (Author) / Wiek, Arnim (Thesis advisor) / Guston, David H. (Committee member) / Seager, Thomas P (Committee member) / Minteer, Ben A (Committee member) / Arizona State University (Publisher)
Created2013
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What does it mean to be human or for that matter, posthuman, according to a cyberpunk? This paper navigates the experience of being human in the dystopian and highly technologized future worlds found within the cyberpunk literary tradition of the 1980s and early 1990s. This work explores the implication of

What does it mean to be human or for that matter, posthuman, according to a cyberpunk? This paper navigates the experience of being human in the dystopian and highly technologized future worlds found within the cyberpunk literary tradition of the 1980s and early 1990s. This work explores the implication of what it means to be posthuman in these worlds, which are comprised of virtual realities and disembodied identities. This project first addresses posthumanism as a critical theory and its destabilization of the traditional concept of humanism with particular attention to the relationship between the human being and technology. After building a theoretical framework of posthumanism based on works by Martin Heidegger, Jacques Derrida, and Bernard Stiegler, this paper then offers a survey of the cyberpunk tradition and the key themes developed and examined within the genre. The project then investigates two seminal works of the cyberpunk movement, William Gibson's 1984 novel, Neuromancer, and Neal Stephenson's 1992 work, Snow Crash, in order to trace a becoming posthuman as it is found within cyberpunk. As this paper further explains, the process of uncovering the posthuman within these texts produces a sense of loss and also nostalgia for a previous experience of being human which was already posthuman. The cyberpunk tradition and these novels in particular, reveal that there has always already been a degree of indeterminacy surrounding the question of what it means to be human. Through destabilizing traditionally held conceptions of humanism, cyberpunk and posthumanism offer the potential to rethink ourselves and our comportment towards the world knowing that technology always already informs our experience of being human.
ContributorsCarr, Joshua (Author) / Broglio, Ronald (Thesis advisor) / Lussier, Mark (Committee member) / Finn, Edward (Committee member) / Arizona State University (Publisher)
Created2013
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This project develops the "socio-technical contract" concept, a notion that signifies the kinds of socio-technological assumptions and arrangements that characterize a particular domain of policy or practice. Socio-technical contracts, unlike their social contract counterparts in political theory, represent active negotiation and renegotiation of social contracts around emerging technologies, as opposed

This project develops the "socio-technical contract" concept, a notion that signifies the kinds of socio-technological assumptions and arrangements that characterize a particular domain of policy or practice. Socio-technical contracts, unlike their social contract counterparts in political theory, represent active negotiation and renegotiation of social contracts around emerging technologies, as opposed to the tacit social contracts of thinkers such as Locke. I use the socio-technical contract concept to analyze the governance of assisted reproductive technologies in the United Kingdom. For increasing numbers of people, reproduction is happening in a fundamentally different way. Conception outside of the womb became a reality with the 1978 birth of Louise Brown, the first baby born via in-vitro fertilization. Alongside Louise Brown's birth emerged new social and governance configurations around reproductive technologies, including, in the United Kingdom, the establishment of a national regulatory agency, the Human Fertilisation and Embryology Authority. The project applies the socio-technical contract concept in order to examine how distributed governance and socio-cultural processes in the British context worked over time to renegotiate fundamental ideas about families and kinship, the boundaries of "ethical" science, rules governing release of information, the "right to an identity," the role of the state in the reproductive choices of individuals, and general approaches to how to think about the roles and relationships of the child, parents, and the state in and around the introduction of these technologies. As these changes have occurred, policies, social understandings, and legal rights have been renegotiated and new governance capacities, what I call "anticipatory capacities," have come into existence to manage and coordinate change across complex social systems. In illuminating anticipatory capacities in each context, I explore the tools deployed by government actors, scientists, stakeholders, and citizens in negotiating evolving socio-technical contracts around reproductive technologies.
ContributorsConley, Shannon (Author) / Miller, Clark A. (Thesis advisor) / Guston, David H. (Committee member) / Fisher, Erik (Committee member) / Arizona State University (Publisher)
Created2014
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Extant evaluation studies of the Bayh-Dole Act of 1980 have focused primarily on its effects on the pace of innovation and on the norms and practices of academic research but neglected other public values. Seeking to redress this shortcoming, I begin by examining Bayh-Dole with respect to other relevant public

Extant evaluation studies of the Bayh-Dole Act of 1980 have focused primarily on its effects on the pace of innovation and on the norms and practices of academic research but neglected other public values. Seeking to redress this shortcoming, I begin by examining Bayh-Dole with respect to other relevant public values following the Public Value Failure approach. From that analysis, equity emerges as a pressing issue. I define equity issues, in a loosely Rawlsian sense, as situations of unfair distribution of political power and economic resources. My analysis identifies a business model of offices of technology transfer--that I call "nurturing start-ups"--that is likely to become a standard of practice. This model can foster either firm competition or concentration in emerging industries and will therefore have an impact on the distribution of economic benefits from innovation. In addition, political influence to reform Bayh-Dole is allocated disproportionately in favor of those who stand to gain from this policy. For instance, elite universities hold a larger share of the resources and voice of the university system. Consequently, adjusting the nurturing start-ups model to foster competition and increasing cooperation among universities should lead to a more equitable distribution of economic benefits and political voice in technology transfer. Conventional policy evaluation is also responsible for the neglect of equity considerations in Bayh-Dole studies. Currently, "what is the policy impact?" can be answered far more systematically than "why the impact matters?" or "is this policy designed and implemented legitimately?" The problem lies with the consequentialist theory of value that undergirds evaluation. Hence, I propose a deontological theory of evaluation to reaffirm the discipline's commitment to democratic policy making.
ContributorsValdivia, Walter (Author) / Guston, David H. (Thesis advisor) / Sarewitz, Daniel (Committee member) / Bozeman, Barry (Committee member) / Arizona State University (Publisher)
Created2011
Description
Human subject research is a sensitive ethical topic in today's society, and with good cause. The history of human subject research is full of tragedy and wrongdoing, which is what has led to the firm restrictions we presently have. At the same time, we also acknowledge the value behind human

Human subject research is a sensitive ethical topic in today's society, and with good cause. The history of human subject research is full of tragedy and wrongdoing, which is what has led to the firm restrictions we presently have. At the same time, we also acknowledge the value behind human subject research and the information science can obtain from such endeavors. This project analyzes this conundrum through a narrative describing a group of scientists who choose to ignore some of the laws and regulations concerning human subject research in order to pursue neurological based research for a "greater good." In the novella, the scientists end up harming several people while performing their illegal research, but are able to obtain successful results. However, the group is eventually caught, and end up having to face the consequences of their actions. The situations and interactions the story presents are meant to juxtapose both sides of the human subject research ethical argument in a unique way in order to allow the reader to critically think through the argument themselves and form their own opinions on the matter.
ContributorsPirotte, Benjamin Daniel (Author) / Finn, Edward (Thesis director) / Cook, Paul (Committee member) / McGregor, Joan (Committee member) / Barrett, The Honors College (Contributor) / School of Life Sciences (Contributor) / School of Historical, Philosophical and Religious Studies (Contributor)
Created2015-05
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This thesis aims to explore the limitations for the definition of ‘human’, through analyzing augmented superheroes. A diagnostic tool was developed to measure these superheroes’ humanness through the criteria of the biological, social, and metaphysical definition for human. Augmented superheroes were selected due to the rise of scientific/technological augmentations and

This thesis aims to explore the limitations for the definition of ‘human’, through analyzing augmented superheroes. A diagnostic tool was developed to measure these superheroes’ humanness through the criteria of the biological, social, and metaphysical definition for human. Augmented superheroes were selected due to the rise of scientific/technological augmentations and their effect on our understanding of ‘human’ within the three criteria. A general consensus of traits that made up human within each criteria was determined and used to assess each superhero. The six, permanently augmented, non alien heroes chosen to be analyzed were Ironman, Spiderman, Captain America, Wolverine, the Hulk, and Vision. Through their origin stories, their personal interactions with others, others reactions to them, and how they dealt with situations, the superheroes were judged on if they fit the current definition of human using the diagnostic tool. It was found that the Hulk and Vision failed to pass the definition using the tool while Ironman, Spiderman, Captain America, and Wolverine all met the majority of the requirements and thus passed as human by the current definition.
ContributorsHirschi, Baylee Ann (Author) / Finn, Edward (Thesis director) / Ingram-Waters, Mary (Committee member) / School of Molecular Sciences (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Digital technologies are quickly being combined with and replacing teacher curriculums and student resource tools. This is particularly true with advances in digital textbooks as it provides a medium for opportunity and growth in the nature of the textbook as it pertains to students in the classroom. Although great strides

Digital technologies are quickly being combined with and replacing teacher curriculums and student resource tools. This is particularly true with advances in digital textbooks as it provides a medium for opportunity and growth in the nature of the textbook as it pertains to students in the classroom. Although great strides have been taken in intelligent tutoring systems personalized toward a student's needs there seems to be an overall disconnect between student needs in the classroom in not utilizing or adopting these technologies. In this paper I provide both conflicting and comparable needs of teachers and students surrounding the textbook to reveal the costs and benefits associated with technology adoption. Through 4 teacher interviews and 4 participatory prototyping sessions I found that students and teachers desire the following elements in technology: 1) Collaboration 2) Synchronicity 3) Adaptive 4) Automation. I discuss the implications of implementing such features and how they could be applied in integrated Q&A system to encourage collaborative learning.
ContributorsRodriguez, James Paul (Author) / Walker, Erin (Thesis director) / Finn, Edward (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor) / WPC Graduate Programs (Contributor)
Created2014-05
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The common human experiences depicted in classical paintings from art history are becoming less relatable due to the increasing influence and presence of technology in our day to day lives. This project contains two parts. The first part is a remixing of 3 classical works of art so that they

The common human experiences depicted in classical paintings from art history are becoming less relatable due to the increasing influence and presence of technology in our day to day lives. This project contains two parts. The first part is a remixing of 3 classical works of art so that they include the presence of technology and communicate the possible evolution of human experiences as technology will be incorporated into them. The three remixed paintings are as follows: Eduoard Manet's Olympia, which showcases the human experience of relationships and gender dynamics; Edgar Degas' Dancers, which showcases the human experience of creation and learning; and Raphael's Madonna del Granduca, which showcases the human experiences of child-rearing, maternity, and childhood. The second part of the project utilizes the ekphrastic process, ekphrasis being the process of using the written word to give voice and explanation to a piece of visual art. In this part of the project, three short science-fiction stories were written, one in response to each of the classical paintings and its respective remix. The stories focus on themes of how technology will integrate itself into the common human experiences of parenting, entertainment, and intimate relationships, and the problems and solutions that may arise as a result. The stories are intended to be read alongside the paintings, however they can also be read separately without the context of the paintings from which they were drawn. Likewise, the paintings can be viewed separately from the short stories. The work is complimentary and builds on itself.
ContributorsFrancois, Nathan Peter (Author) / Finn, Edward (Thesis director) / Meissinger, Ellen (Committee member) / School of Art (Contributor) / Department of English (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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We propose the Bio-HCI framework, that focuses on three major components: biological materials, intermediate platforms, and interaction with the user. In this context, "biological materials" is meant to broadly cover biological matter (DNA, RNA, enzyme), biological information (gene, epigenetic), biological process (mutation, reproduction, self assembling), and biological form. These biological

We propose the Bio-HCI framework, that focuses on three major components: biological materials, intermediate platforms, and interaction with the user. In this context, "biological materials" is meant to broadly cover biological matter (DNA, RNA, enzyme), biological information (gene, epigenetic), biological process (mutation, reproduction, self assembling), and biological form. These biological materials serve as the design elements for designers to use in the same way as digital materials. Intermediate Platform focuses on methods of connecting biological materials to a user, or a digital platform that connect to users. In most current use-cases, biological materials need an intermediate platform to transfer the information to the user and transfer the user's response back to biological materials. Examples include a DNA sequencer, microscope, or petri dish. User interaction emphasizes the interactivity between a user and the biological machine (biological materials + intermediate platform). The interaction ranges from a basic human-computer interaction such as using a biological machine as a file storage to a unique interaction such as having a biological machine that evolves to solve user's task. To examine this framework further, we present four experiments which focus on the different aspect of the Bio-HCI framework.
ContributorsPataranutaporn, Pat (Author) / Finn, Edward (Thesis director) / Kusumi, Kenro (Committee member) / Ingalls, Todd (Committee member) / School of Life Sciences (Contributor) / Barrett, The Honors College (Contributor)
Created2017-12