The stigma surrounding math- that it is difficult, pointless, and requires your brain to be wired a certain way- has for a long time impacted the success of students throughout their schooling. Students sometimes perceive math as boring and begin to lose focus when the math concepts become more abstract as they reach middle school and high school. Sixth grade is when the brain shifts to more abstract thinking as kids transition from the concrete operational stage to the formal operational stage of cognitive development. This shift is reflected in the math curriculum and contributes to the struggle students face in learning math. To increase student engagement, gamification is a way to incorporate elements of gaming into education. Gamification can be used to motivate and encourage students to participate in their learning. In this project, a unit for 6th graders was designed to help combat students' math perception and failure that centers around a mystery game. Students learn about variables and expressions while engaging with the interactive mystery.
As climate change continues to escalate natural hazards around the globe, certain communities feel the impacts of these disasters more so than others. After Hurricane Maria devastated communities in 2017, Puerto Rico struggled to respond to the needs of its citizens, particularly those in rural areas. Many of the regions affected did not have resilient community structures in place to be able to withstand the systemic ripple effects of the hurricane. However, various community endeavors have developed post-Hurricane Maria to foster community collaboration and resiliency, including the development of agricultural tourism, otherwise known as agritourism. <br/>Although agritourism has begun to develop in rural regions of Puerto Rico, including the municipalities of Utuado, Ciales, Florida, and Jayuya, a systems-understanding is lacking of the current agritourism situation in the region and its related capacities, limitations, and opportunities of agritourism. To address this gap, a spatially explicit understanding and map of the underlying tourism infrastructure is needed to support the development of sustainable agritourism in Utuado, Jayuya, Ciales, and Florida municipalities in Puerto Rico. <br/>This report spatially represents the current state of tourism opportunities in the region as a result of asking “What are the spatial networks of gastronomy, accommodations, farms, and attractions that support the development of agritourism in Utuado, Jayuya, Ciales and Florida municipalities in Puerto Rico?” Three steps lead to the spatial representation starting with developing a comprehensive inventory. Second, we visualize the spatial map through Google Maps. Lastly, we explore the larger context of the report through an ArcGIS Storymap. The inventory will help with better understanding the number and variety of tourism resources available. The spatial visualization will help with understanding the distribution of resources and explore potential connections between resources and what relationships could be fostered in the future. Lastly, the ArcGIS Storymap will serve as a framework for outlining the future development of the SARE project. Overall, this report outlines the spatial maps of tourism resources and provides a tool to be used by community partners, tourists, and project partners.
I have created a workshop for educators. The workshop describes the significance of adverse childhood experiences in a student's life. It also displays how an educator might use Social Emotional Learning strategies to support students who have experienced trauma.
The COVID-19 Pandemic has provided a challenge for educators to create virtual learning materials that are engaging and impactful during times of high stress and isolation. In this creative project, I explore the variety of virtual tools and web applications from Esri by creating a Story Map on the Verde River Watershed. This Story Map is intended for an audience of students in late middle school and early high school but can be a resource to teachers for a wider age range. The integration of interactive technology and virtual tools in educational practices is likely to continue past the immediate circumstances of the COVID-19 pandemic. The purpose of this Story Map is to showcase one of the many uses for geospatial web applications beyond the immediate realm of GIS.
This thesis focuses on the life of the Roman Emperor Galerius, with special attention paid to his military campaigns in the east against the Sassanid Empire. Because of a lack of primary sources, Galerius's potential route into Armenia and his two engagements against the Sassanids have been recreated in this thesis. Potential answers to the lack of information were revealed through the analysis of primary sources from different time periods in which similar scenarios occurred between the Romans and Parthians/Sassanids. In addition to the Eastern Campaign, the Christian primary sources are scrutinized due to their bias in portraying Galerius as a bloodthirsty monster. Overall, this thesis puts forth potential answers to the missing information about Galerius's campaign in the East and recreates his legacy as an important figure in Roman history, not just an individual who persecuted Christians.