Matching Items (104)
Description

In this thesis, I explored the interconnected ways in which human experience can shape and be shaped by environments of the future, such as interactive environments and spaces, embedded with sensors, enlivened by advanced algorithms for sensor data processing. I have developed an abstract representational experience into the vast and

In this thesis, I explored the interconnected ways in which human experience can shape and be shaped by environments of the future, such as interactive environments and spaces, embedded with sensors, enlivened by advanced algorithms for sensor data processing. I have developed an abstract representational experience into the vast and continual journey through life that shapes how we can use sensory immersion. The experimental work was housed in the iStage: an advanced black box space in the School of Arts, Media, and Engineering, which consists of video cameras, motion capture systems, spatial audio systems, and controllable lighting and projector systems. The malleable and interactive space of the iStage transformed into a reflective tool in which to gain insight into the overall shared, but very individual, emotional odyssey. Additionally, I surveyed participants after engaging in the experience to better understand their perceptions and interpretations of the experience. With the responses of participants' experiences and collective reflection upon the project I can begin to think about future iterations and how they might contain applications in health and/or wellness.

ContributorsHaagen, Jordan (Author) / Turaga, Pavan (Thesis director) / Drummond Otten, Caitlin (Committee member) / Barrett, The Honors College (Contributor) / Arts, Media and Engineering Sch T (Contributor) / School of Human Evolution & Social Change (Contributor)
Created2022-05
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Description
Simultaneous localization and mapping (SLAM) has traditionally relied on low-level geometric or optical features. However, these features-based SLAM methods often struggle with feature-less or repetitive scenes. Additionally, low-level features may not provide sufficient information for robot navigation and manipulation, leaving robots without a complete understanding of the 3D spatial world.

Simultaneous localization and mapping (SLAM) has traditionally relied on low-level geometric or optical features. However, these features-based SLAM methods often struggle with feature-less or repetitive scenes. Additionally, low-level features may not provide sufficient information for robot navigation and manipulation, leaving robots without a complete understanding of the 3D spatial world. Advanced information is necessary to address these limitations. Fortunately, recent developments in learning-based 3D reconstruction allow robots to not only detect semantic meanings, but also recognize the 3D structure of objects from a few images. By combining this 3D structural information, SLAM can be improved from a low-level approach to a structure-aware approach. This work propose a novel approach for multi-view 3D reconstruction using recurrent transformer. This approach allows robots to accumulate information from multiple views and encode them into a compact latent space. The resulting latent representations are then decoded to produce 3D structural landmarks, which can be used to improve robot localization and mapping.
ContributorsHuang, Chi-Yao (Author) / Yang, Yezhou (Thesis advisor) / Turaga, Pavan (Committee member) / Jayasuriya, Suren (Committee member) / Arizona State University (Publisher)
Created2023
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Description
This project explores the potential for the accurate prediction of basketball shooting posture with machine learning (ML) prediction algorithms, using the data collected by an Internet of Things (IoT) based motion capture system. Specifically, this question is addressed in the research - Can I develop an ML model to generalize

This project explores the potential for the accurate prediction of basketball shooting posture with machine learning (ML) prediction algorithms, using the data collected by an Internet of Things (IoT) based motion capture system. Specifically, this question is addressed in the research - Can I develop an ML model to generalize a decent basketball shot pattern? - by introducing a supervised learning paradigm, where the ML method takes acceleration attributes to predict the basketball shot efficiency. The solution presented in this study considers motion capture devices configuration on the right upper limb with a sole motion sensor made by BNO080 and ESP32 attached on the right wrist, right forearm, and right shoulder, respectively, By observing the rate of speed changing in the shooting movement and comparing their performance, ML models that apply K-Nearest Neighbor, and Decision Tree algorithm, conclude the best range of acceleration that different spots on the arm should implement.
ContributorsLiang, Chengxu (Author) / Ingalls, Todd (Thesis advisor) / Turaga, Pavan (Thesis advisor) / De Luca, Gennaro (Committee member) / Arizona State University (Publisher)
Created2023
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Description
In the age of artificial intelligence, Machine Learning (ML) has become a pervasive force, impacting countless aspects of our lives. As ML’s influence expands, concerns about its reliability and trustworthiness have intensified, with security and robustness emerging as significant challenges. For instance, it has been demonstrated that slight perturbations to

In the age of artificial intelligence, Machine Learning (ML) has become a pervasive force, impacting countless aspects of our lives. As ML’s influence expands, concerns about its reliability and trustworthiness have intensified, with security and robustness emerging as significant challenges. For instance, it has been demonstrated that slight perturbations to a stop sign can cause ML classifiers to misidentify it as a speed limit sign, raising concerns about whether ML algorithms are suitable for real-world deployments. To tackle these issues, Responsible Machine Learning (Responsible ML) has emerged with a clear mission: to develop secure and robust ML algorithms. This dissertation aims to develop Responsible Machine Learning algorithms under real-world constraints. Specifically, recognizing the role of adversarial attacks in exposing security vulnerabilities and robustifying the ML methods, it lays down the foundation of Responsible ML by outlining a novel taxonomy of adversarial attacks within real-world settings, categorizing them into black-box target-specific, and target-agnostic attacks. Subsequently, it proposes potent adversarial attacks in each category, aiming to obtain effectiveness and efficiency. Transcending conventional boundaries, it then introduces the notion of causality into Responsible ML (a.k.a., Causal Responsible ML), presenting the causal adversarial attack. This represents the first principled framework to explain the transferability of adversarial attacks to unknown models by identifying their common source of vulnerabilities, thereby exposing the pinnacle of threat and vulnerability: conducting successful attacks on any model with no prior knowledge. Finally, acknowledging the surge of Generative AI, this dissertation explores Responsible ML for Generative AI. It introduces a novel adversarial attack that unveils their adversarial vulnerabilities and devises a strong defense mechanism to bolster the models’ robustness against potential attacks.
ContributorsMoraffah, Raha (Author) / Liu, Huan (Thesis advisor) / Yang, Yezhou (Committee member) / Xiao, Chaowei (Committee member) / Turaga, Pavan (Committee member) / Carley, Kathleen (Committee member) / Arizona State University (Publisher)
Created2024
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Description
Millimeter-wave (mmWave) and sub-terahertz (sub-THz) systems aim to utilize the large bandwidth available at these frequencies. This has the potential to enable several future applications that require high data rates, such as autonomous vehicles and digital twins. These systems, however, have several challenges that need to be addressed to realize

Millimeter-wave (mmWave) and sub-terahertz (sub-THz) systems aim to utilize the large bandwidth available at these frequencies. This has the potential to enable several future applications that require high data rates, such as autonomous vehicles and digital twins. These systems, however, have several challenges that need to be addressed to realize their gains in practice. First, they need to deploy large antenna arrays and use narrow beams to guarantee sufficient receive power. Adjusting the narrow beams of the large antenna arrays incurs massive beam training overhead. Second, the sensitivity to blockages is a key challenge for mmWave and THz networks. Since these networks mainly rely on line-of-sight (LOS) links, sudden link blockages highly threaten the reliability of the networks. Further, when the LOS link is blocked, the network typically needs to hand off the user to another LOS basestation, which may incur critical time latency, especially if a search over a large codebook of narrow beams is needed. A promising way to tackle both these challenges lies in leveraging additional side information such as visual, LiDAR, radar, and position data. These sensors provide rich information about the wireless environment, which can be utilized for fast beam and blockage prediction. This dissertation presents a machine-learning framework for sensing-aided beam and blockage prediction. In particular, for beam prediction, this work proposes to utilize visual and positional data to predict the optimal beam indices. For the first time, this work investigates the sensing-aided beam prediction task in a real-world vehicle-to-infrastructure and drone communication scenario. Similarly, for blockage prediction, this dissertation proposes a multi-modal wireless communication solution that utilizes bimodal machine learning to perform proactive blockage prediction and user hand-off. Evaluations on both real-world and synthetic datasets illustrate the promising performance of the proposed solutions and highlight their potential for next-generation communication and sensing systems.
ContributorsCharan, Gouranga (Author) / Alkhateeb, Ahmed (Thesis advisor) / Chakrabarti, Chaitali (Committee member) / Turaga, Pavan (Committee member) / Michelusi, Nicolò (Committee member) / Arizona State University (Publisher)
Created2024
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Description
Dementia is a syndrome resulting from an acquired brain disease that affects many domains of cognitive impairment. The progressive disorder generally affects memory, attention, executive functions, communication, and other cognitive domains that significantly alter everyday function (Quinn, 2014). The purpose of this research was to gather a systematic review of

Dementia is a syndrome resulting from an acquired brain disease that affects many domains of cognitive impairment. The progressive disorder generally affects memory, attention, executive functions, communication, and other cognitive domains that significantly alter everyday function (Quinn, 2014). The purpose of this research was to gather a systematic review of cognitive-communication assessments and screeners used in assessing dementia to assist in early prognosis. From this review, there is potential in developing a new test to address the areas that people with dementia often have deficits in 1) Memory, 2) Attention, 3) Executive Functions, 4) Language, and 5) Visuospatial Skills. In the field of speech-language pathology, or medicine in general, there is no one assessment that can diagnose dementia. Additionally, this review will explore identifying speech and language characteristics of dementia through speech analytics to theoretically help clinicians identify early signs of dementia.
ContributorsMiller, Marissa (Author) / Liss, Julie M (Thesis advisor) / Berisha, Visar (Thesis advisor) / Azuma, Tamiko (Committee member) / Arizona State University (Publisher)
Created2019
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Description
Human movement is a complex process influenced by physiological and psychological factors. The execution of movement is varied from person to person, and the number of possible strategies for completing a specific movement task is almost infinite. Different choices of strategies can be perceived by humans as having different degrees

Human movement is a complex process influenced by physiological and psychological factors. The execution of movement is varied from person to person, and the number of possible strategies for completing a specific movement task is almost infinite. Different choices of strategies can be perceived by humans as having different degrees of quality, and the quality can be defined with regard to aesthetic, athletic, or health-related ratings. It is useful to measure and track the quality of a person's movements, for various applications, especially with the prevalence of low-cost and portable cameras and sensors today. Furthermore, based on such measurements, feedback systems can be designed for people to practice their movements towards certain goals. In this dissertation, I introduce symmetry as a family of measures for movement quality, and utilize recent advances in computer vision and differential geometry to model and analyze different types of symmetry in human movements. Movements are modeled as trajectories on different types of manifolds, according to the representations of movements from sensor data. The benefit of such a universal framework is that it can accommodate different existing and future features that describe human movements. The theory and tools developed in this dissertation will also be useful in other scientific areas to analyze symmetry from high-dimensional signals.
ContributorsWang, Qiao (Author) / Turaga, Pavan (Thesis advisor) / Spanias, Andreas (Committee member) / Srivastava, Anuj (Committee member) / Sha, Xin Wei (Committee member) / Arizona State University (Publisher)
Created2018
Description
Generating real-world content for VR is challenging in terms of capturing and processing at high resolution and high frame-rates. The content needs to represent a truly immersive experience, where the user can look around in 360-degree view and perceive the depth of the scene. The existing solutions only capture and

Generating real-world content for VR is challenging in terms of capturing and processing at high resolution and high frame-rates. The content needs to represent a truly immersive experience, where the user can look around in 360-degree view and perceive the depth of the scene. The existing solutions only capture and offload the compute load to the server. But offloading large amounts of raw camera feeds takes longer latencies and poses difficulties for real-time applications. By capturing and computing on the edge, we can closely integrate the systems and optimize for low latency. However, moving the traditional stitching algorithms to battery constrained device needs at least three orders of magnitude reduction in power. We believe that close integration of capture and compute stages will lead to reduced overall system power.

We approach the problem by building a hardware prototype and characterize the end-to-end system bottlenecks of power and performance. The prototype has 6 IMX274 cameras and uses Nvidia Jetson TX2 development board for capture and computation. We found that capturing is bottlenecked by sensor power and data-rates across interfaces, whereas compute is limited by the total number of computations per frame. Our characterization shows that redundant capture and redundant computations lead to high power, huge memory footprint, and high latency. The existing systems lack hardware-software co-design aspects, leading to excessive data transfers across the interfaces and expensive computations within the individual subsystems. Finally, we propose mechanisms to optimize the system for low power and low latency. We emphasize the importance of co-design of different subsystems to reduce and reuse the data. For example, reusing the motion vectors of the ISP stage reduces the memory footprint of the stereo correspondence stage. Our estimates show that pipelining and parallelization on custom FPGA can achieve real time stitching.
ContributorsGunnam, Sridhar (Author) / LiKamWa, Robert (Thesis advisor) / Turaga, Pavan (Committee member) / Jayasuriya, Suren (Committee member) / Arizona State University (Publisher)
Created2018
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Description
Mixture of experts is a machine learning ensemble approach that consists of individual models that are trained to be ``experts'' on subsets of the data, and a gating network that provides weights to output a combination of the expert predictions. Mixture of experts models do not currently see wide use

Mixture of experts is a machine learning ensemble approach that consists of individual models that are trained to be ``experts'' on subsets of the data, and a gating network that provides weights to output a combination of the expert predictions. Mixture of experts models do not currently see wide use due to difficulty in training diverse experts and high computational requirements. This work presents modifications of the mixture of experts formulation that use domain knowledge to improve training, and incorporate parameter sharing among experts to reduce computational requirements.

First, this work presents an application of mixture of experts models for quality robust visual recognition. First it is shown that human subjects outperform deep neural networks on classification of distorted images, and then propose a model, MixQualNet, that is more robust to distortions. The proposed model consists of ``experts'' that are trained on a particular type of image distortion. The final output of the model is a weighted sum of the expert models, where the weights are determined by a separate gating network. The proposed model also incorporates weight sharing to reduce the number of parameters, as well as increase performance.



Second, an application of mixture of experts to predict visual saliency is presented. A computational saliency model attempts to predict where humans will look in an image. In the proposed model, each expert network is trained to predict saliency for a set of closely related images. The final saliency map is computed as a weighted mixture of the expert networks' outputs, with weights determined by a separate gating network. The proposed model achieves better performance than several other visual saliency models and a baseline non-mixture model.

Finally, this work introduces a saliency model that is a weighted mixture of models trained for different levels of saliency. Levels of saliency include high saliency, which corresponds to regions where almost all subjects look, and low saliency, which corresponds to regions where some, but not all subjects look. The weighted mixture shows improved performance compared with baseline models because of the diversity of the individual model predictions.
ContributorsDodge, Samuel Fuller (Author) / Karam, Lina (Thesis advisor) / Jayasuriya, Suren (Committee member) / Li, Baoxin (Committee member) / Turaga, Pavan (Committee member) / Arizona State University (Publisher)
Created2018
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Description
Non-line-of-sight (NLOS) imaging of objects not visible to either the camera or illumina-

tion source is a challenging task with vital applications including surveillance and robotics.

Recent NLOS reconstruction advances have been achieved using time-resolved measure-

ments. Acquiring these time-resolved measurements requires expensive and specialized

detectors and laser sources. In work proposes a data-driven

Non-line-of-sight (NLOS) imaging of objects not visible to either the camera or illumina-

tion source is a challenging task with vital applications including surveillance and robotics.

Recent NLOS reconstruction advances have been achieved using time-resolved measure-

ments. Acquiring these time-resolved measurements requires expensive and specialized

detectors and laser sources. In work proposes a data-driven approach for NLOS 3D local-

ization requiring only a conventional camera and projector. The localisation is performed

using a voxelisation and a regression problem. Accuracy of greater than 90% is achieved

in localizing a NLOS object to a 5cm × 5cm × 5cm volume in real data. By adopting

the regression approach an object of width 10cm to localised to approximately 1.5cm. To

generalize to line-of-sight (LOS) scenes with non-planar surfaces, an adaptive lighting al-

gorithm is adopted. This algorithm, based on radiosity, identifies and illuminates scene

patches in the LOS which most contribute to the NLOS light paths, and can factor in sys-

tem power constraints. Improvements ranging from 6%-15% in accuracy with a non-planar

LOS wall using adaptive lighting is reported, demonstrating the advantage of combining

the physics of light transport with active illumination for data-driven NLOS imaging.
ContributorsChandran, Sreenithy (Author) / Jayasuriya, Suren (Thesis advisor) / Turaga, Pavan (Committee member) / Dasarathy, Gautam (Committee member) / Arizona State University (Publisher)
Created2019