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The paper investigates the efficacy of utilizing artificial intelligence (AI) for code generation, specifically looking into Java and it’s GUI Swing library, and evaluates the quality of the generated code. It presents a comparative analysis of various AI-generated solutions, aiming to determine which approach yields the most optimal results. The

The paper investigates the efficacy of utilizing artificial intelligence (AI) for code generation, specifically looking into Java and it’s GUI Swing library, and evaluates the quality of the generated code. It presents a comparative analysis of various AI-generated solutions, aiming to determine which approach yields the most optimal results. The study explores different AI techniques, such as machine learning models, employed in code generation tasks. Through rigorous experimentation and evaluation criteria, the paper assesses factors like code efficiency, readability, and functionality to identify the most effective AI-based code generation methods. The findings contribute insights into leveraging AI for code development and offer recommendations for improving code quality in software engineering practices. Utilizing Java Swing I created a Hangman game and then asked ChatGPT, Gemini, Copilot, and Blackbox to create the same game.
ContributorsConsalvo, Benjamin (Author) / Sopha, Matt (Thesis director) / Mazzola, Daniel (Committee member) / Barrett, The Honors College (Contributor) / Dean, W.P. Carey School of Business (Contributor) / Department of Information Systems (Contributor)
Created2024-05
Description
YumAsia is committed to enriching the Arizona culinary landscape by introducing the distinctive flavors and cultural heritage of Asian cuisines, particularly through the promotion of the Yunnan Rose Pastry. This initiative responds to the growing interest in authentic ethnic foods among college students and the broader community in Arizona. YumAsia’s

YumAsia is committed to enriching the Arizona culinary landscape by introducing the distinctive flavors and cultural heritage of Asian cuisines, particularly through the promotion of the Yunnan Rose Pastry. This initiative responds to the growing interest in authentic ethnic foods among college students and the broader community in Arizona. YumAsia’s mission goes beyond mere food provision to offer an immersive cultural experience that highlights the stories and traditions behind Asian pastries. With a strategic positioning as a cultural ambassador, YumAsia leverages a content-driven marketing strategy that combines the power of e-commerce, website building, and community engagement through direct interactions like tabling events. The value proposition centers on delivering authenticity, quality, and educational content, all wrapped in a customer-centric service that offers both delivery and pickup options. This approach aims to not only introduce new flavors to the market but also to foster a deeper understanding and appreciation of Asian culinary diversity.
ContributorsFeng, Qianhui (Author) / Byrne, Jared (Thesis director) / Lee, Peggy (Committee member) / Barrett, The Honors College (Contributor) / Department of Information Systems (Contributor) / Department of Supply Chain Management (Contributor)
Created2024-05
Description
Braille Retail is a student-led effort to promote awareness and inclusivity for visually impaired and blind individuals through legible braille designs on fabric. Our mission is to bring awareness to the visually impaired and blind community and increase braille literacy. We plan to reach our mission by placing legible braille

Braille Retail is a student-led effort to promote awareness and inclusivity for visually impaired and blind individuals through legible braille designs on fabric. Our mission is to bring awareness to the visually impaired and blind community and increase braille literacy. We plan to reach our mission by placing legible braille and its translation on our sweatshirts. Furthermore, we want to support the visually impaired and blind community by donating 5% of our profits to local blind charities.
ContributorsShereck, Kennedy (Author) / Pearson, Morgan (Co-author) / O'Shea, Hannah (Co-author) / Soto, Tatum (Co-author) / Byrne, Jared (Thesis director) / Giles, Bret (Committee member) / Thomasson, Anna (Committee member) / Barrett, The Honors College (Contributor) / Department of Marketing (Contributor) / Department of Information Systems (Contributor)
Created2024-05
Description
In this three-episode podcast series, we delve into the layers of censorship within the American public school system. Episode one unearths the historical roots of censorship in America, tracing back to pivotal moments and decisions that shaped the landscape of what can and cannot be taught or discussed in classrooms.

In this three-episode podcast series, we delve into the layers of censorship within the American public school system. Episode one unearths the historical roots of censorship in America, tracing back to pivotal moments and decisions that shaped the landscape of what can and cannot be taught or discussed in classrooms. Moving forward, episode two navigates the complex web of policies, guidelines, and societal pressures that have dictated the boundaries of permissible content in school curricula as of recently. Finally, episode three explores strategies and initiatives aimed at fostering a more inclusive and open learning environment for the future. We examine the role of technology and the role students can take in empowering educators and learners to engage critically with information while respecting diverse viewpoints. Through in-depth analysis and compelling narratives, this podcast series sheds light on the ongoing discourse surrounding censorship in America's public schools, urging listeners to rethink conventional paradigms and advocate for a more transparent and equitable educational experience for all.
ContributorsJeter, Zoe (Author) / Powell, Danielle (Co-author) / Schmidt, Peter (Thesis director) / Voorhees, Matthew (Committee member) / Barrett, The Honors College (Contributor) / Department of Information Systems (Contributor) / Department of Supply Chain Management (Contributor) / Department of Management and Entrepreneurship (Contributor)
Created2024-05
Description
The primary goal of our nonprofit organization, Plant-ED, is to deepen the average individual’s knowledge regarding sustainability and to inspire our users to engage in a community of like-minded individuals who share a passion for sustainability. To accomplish this vision, we have created a digital platform where users can easily

The primary goal of our nonprofit organization, Plant-ED, is to deepen the average individual’s knowledge regarding sustainability and to inspire our users to engage in a community of like-minded individuals who share a passion for sustainability. To accomplish this vision, we have created a digital platform where users can easily find information on upcoming events, activities, and alternative products that truly embody a mindset of sustainability. Our team will be the main and constant source of content for our website, however our users are also able to interact with the website through blog posts and subscriptions. Additionally, our platform has a section dedicated to explaining the impact of recycling and shows the devastating effects if humans do not take accountability for their choices and develop more sustainable habits. The ultimate goal for our website is for it to be a place where we can promote our partners’ products which are either alternatives to unsustainable products or companies who donate some of their proceeds to help create a greener world. The profit from the commission we receive from our partners and subscription services will be reinvested into expanding our digital platform and partnerships.
ContributorsSmith, Connor (Author) / Mahoney, Emma (Co-author) / Weiderhoft, Isabella (Co-author) / Myers, Zoe (Co-author) / Byrne, Jared (Thesis director) / Balven, Rachel (Committee member) / Barrett, The Honors College (Contributor) / Department of Information Systems (Contributor) / Department of Finance (Contributor)
Created2024-05
DescriptionPage Pilot is a digital application that utilizes gamification incentives to help elementary children master reading comprehension, curbing the growing rate of child illiteracy.
ContributorsFahlman, Anna (Author) / Muccillo, Alyssa (Co-author) / Stoft, Amanda (Co-author) / Byrne, Jared (Thesis director) / Pierce, John (Committee member) / Barrett, The Honors College (Contributor) / Department of Information Systems (Contributor) / School of Accountancy (Contributor)
Created2024-05
Description
In an increasingly technological world, people are spending more time inside than ever and less time outside with one another. Our goal is to create a new game that gets people off the couch and on their feet, spending quality time together. Everyone can recall a fond memory where they

In an increasingly technological world, people are spending more time inside than ever and less time outside with one another. Our goal is to create a new game that gets people off the couch and on their feet, spending quality time together. Everyone can recall a fond memory where they were outside with friends and family, and we do not want to let that disappear in today’s world. Three Way is a student-led effort to put an innovative spin on typical lawn games seen at tailgates and backyard barbecues, such as Cornhole and KanJam. Our mission is to bring new life to classic American tailgate games and provide outdoor fun to students and families alike for decades to come. The tailgate game industry is one that has seen little innovation over time, as favorites like cornhole have been a dominant standout for many years. Even with this lack of new products, this industry has still consistently grown for the last 4 decades, and is projected to continue to grow over the next decade. The global cornhole market is currently $482 million and is forecasted to grow to $1.2 billion by 2033 through a CAGR (compound annual growth rate) of 8.6%. We believe that because of this growth, there is room for a new product in this space. We have created social media accounts on various platforms (Instagram, X) to reach as wide of an audience as possible, along with creating a website and are in the process of designing merchandise to build excitement around our game. The success of our marketing will be dependent on the amount of views we can create. Our group brings diverse backgrounds to the table with our experience including sports management, marketing, finance, computer information systems, and data analytics. Collectively, we have played a variety of sports in our lives, most notably football, basketball, baseball, golf, and hockey, and are very passionate about sports in general. We believe our extensive experience in sports gives us an advantage over competitors in the industry. We have developed a prototype that we have utilized at tabling events to obtain consumer feedback. Our goal is to refine our current design until we are satisfied with it prior to releasing it to the public for sale, so profit is currently not our main goal. We have surveyed students before and after playing our game to see the difference between their expectations and the actual game play, and the feedback has been overwhelmingly positive.
ContributorsPonteras, Preston (Author) / Botvinnik, Nicolas (Co-author) / Ilardi, Nicolas (Co-author) / Gaunt, Harrison (Co-author) / Byrne, Jared (Thesis director) / Pierce, John (Committee member) / Barrett, The Honors College (Contributor) / School of Community Resources and Development (Contributor) / Department of Marketing (Contributor) / Department of Information Systems (Contributor)
Created2024-05
Description
This study explores the correlation between personality types and internal monologues. Utilizing causal research survey data, a multinomial logistic regression was employed. Findings reveal a significant correlation between personality types and internal monologue types (positive or negative). However, other predicted factors did not yield significant results. Additionally, this regression yielded

This study explores the correlation between personality types and internal monologues. Utilizing causal research survey data, a multinomial logistic regression was employed. Findings reveal a significant correlation between personality types and internal monologue types (positive or negative). However, other predicted factors did not yield significant results. Additionally, this regression yielded a low coefficient of determination, leaving room for improvement in the model. These insights contribute to understanding the intricate details of the human mind, providing implications for mental health interventions and therapy practices.
ContributorsBaghai, Roma (Author) / Boghrati, Reihane (Thesis director) / Sopha, Matthew (Committee member) / Barrett, The Honors College (Contributor) / Department of Information Systems (Contributor)
Created2024-05
Description
The purpose of this paper is to elucidate the benefits and barriers of the circular economy in comparison to the traditional, single-use linear economy. The project scope pertains to a case study of a 100% reusable cup café store, conducting analysis through an environmental, financial, and social lens. Two tools

The purpose of this paper is to elucidate the benefits and barriers of the circular economy in comparison to the traditional, single-use linear economy. The project scope pertains to a case study of a 100% reusable cup café store, conducting analysis through an environmental, financial, and social lens. Two tools were created to analyze this program. A life cycle analysis was designed to interpret environmental impacts, and a total cost assessment was designed to analyze operational financing. The main finding of this work is to ensure that reusable cups exhibit an average lifetime, quantified in the number of uses, that exceeds environmental indicator break-even points to produce a lower emissions footprint within an open population café store setting.
ContributorsSroka, Sara (Author) / Simonson, Mark (Thesis director) / Johnson, Nathan (Committee member) / Barrett, The Honors College (Contributor) / Department of Information Systems (Contributor) / Department of Marketing (Contributor) / Department of Finance (Contributor)
Created2024-05
Description
My thesis explores the various nuances and ways that emerging technologies in the AI field have changed the landscape of the music industry. In the paper, recently proposed legislation related to AI is also compiled and analyzed. This supports the overall claim that while AI technologies are quickly changing the

My thesis explores the various nuances and ways that emerging technologies in the AI field have changed the landscape of the music industry. In the paper, recently proposed legislation related to AI is also compiled and analyzed. This supports the overall claim that while AI technologies are quickly changing the music industry, legislation keeping this technology in check is slow moving and lacking in nature.
ContributorsCooney, Seamus (Author) / Pofahl, Geoffrey (Thesis director) / Licon, Wendell (Committee member) / Barrett, The Honors College (Contributor) / Department of Finance (Contributor) / Department of Information Systems (Contributor)
Created2024-05