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For my Honors Thesis, I decided to create an Artificial Intelligence Project to predict Fantasy NFL Football Points of players and team's defense. I created a Tensorflow Keras AI Regression model and created a Flask API that holds the AI model, and a Django Try-It Page for the user to

For my Honors Thesis, I decided to create an Artificial Intelligence Project to predict Fantasy NFL Football Points of players and team's defense. I created a Tensorflow Keras AI Regression model and created a Flask API that holds the AI model, and a Django Try-It Page for the user to use the model. These services are hosted on ASU's AWS service. In my Flask API, it actively gathers data from Pro-Football-Reference, then calculates the fantasy points. Let’s say the current year is 2022, then the model analyzes each player and trains on all data from available from 2000 to 2020 data, tests the data on 2021 data, and predicts for 2022 year. The Django Website asks the user to input the current year, then the user clicks the submit button runs the AI model, and the process explained earlier. Next, the user enters the player's name for the point prediction and the website predicts the last 5 rows with 4 being the previous fantasy points and the 5th row being the prediction.

ContributorsPanikulam, Caleb (Author) / De Luca, Gennaro (Thesis director) / Chen, Yinong (Committee member) / Barrett, The Honors College (Contributor) / School of Mathematical and Statistical Sciences (Contributor) / Computer Science and Engineering Program (Contributor)
Created2022-12
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With the increasing presence and importance of machine learning, artificial intelligence, and big data in our daily lives, there comes the necessity to re-evaluate how magical, enchanted lines of thinking may or may not survive alongside the turn of the century. There exists a set of connections between magic and

With the increasing presence and importance of machine learning, artificial intelligence, and big data in our daily lives, there comes the necessity to re-evaluate how magical, enchanted lines of thinking may or may not survive alongside the turn of the century. There exists a set of connections between magic and the aforementioned field of technology, in that this specific field has the potential to become sufficiently advanced and complex as to cause unpredictable problems down the line. This discussion will explore several different topics ranging from the comparisons between magic and technology to the dangers of these systems being “black box” and rather ambiguous in how they turn data input into prediction output, all central to the idea that this increasingly tech-focused world should be thought about in a magical and re-enchanted way, especially as legislation is drafted up and decided upon that can determine how these impressive new technologies will be regulated going forward.
ContributorsRodi, Michael (Author) / Ostling, Michael (Thesis director) / Blanco, Eduardo (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2022-05
Description
This project was a look into how a child's education can be strengthened using not only gamification, but also with a more inclusive curriculum to better include and represent students of all backgrounds. Five games were created using Unity, a free game development software, and with regard to the following

This project was a look into how a child's education can be strengthened using not only gamification, but also with a more inclusive curriculum to better include and represent students of all backgrounds. Five games were created using Unity, a free game development software, and with regard to the following subjects, reading, math, music, science, and art. When applicable, the games taught about the cultures of Caribbean and African countries, for example, the art history of Jamaica. Testers played through all games and the number of questions missed as well as time spent on each subject were collected.
ContributorsKong, Brenda (Author) / Chavez Echeagaray, Maria Elena (Thesis director) / Flemmings, Tasha (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2023-12
ContributorsMousa, Ibrahim (Author) / Osburn, Steven (Thesis director) / Turczan, Nathan (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2023-12
Description
This paper investigates the influence of regulatory sentiment on investment-based crowdfunding across various global markets. Crowdfunding, a capital-raising method where individuals collectively invest in projects, businesses, or causes, has significantly evolved with the advent of digital platforms. The emergence of lending-based and investment-based crowdfunding has led to the development of

This paper investigates the influence of regulatory sentiment on investment-based crowdfunding across various global markets. Crowdfunding, a capital-raising method where individuals collectively invest in projects, businesses, or causes, has significantly evolved with the advent of digital platforms. The emergence of lending-based and investment-based crowdfunding has led to the development of diverse regulatory frameworks worldwide. This study focuses on the relationship between regulatory sentiment and two critical dimensions of crowdfunding markets: investment volume and platform count. By conducting a multivariate analysis using data from the Cambridge Center for Alternative Finance and GDP statistics from the OECD, the paper examines whether investor sentiment about regulation impacts these two variables across seven developed markets. The research centers around three primary questions: the existence and nature of any statistically significant relationships between regulatory sentiment and investment volume/platform count; and which type of sentiment (adequate, excessive, or inadequate) has the strongest relationship with these variables. The analysis includes a detailed review of regulatory frameworks in the United States, United Kingdom, France, Germany, Spain, Italy, and Malaysia. The findings reveal a statistically significant relationship between adequate and excessive regulatory sentiment and both investment volume and platform count, with adequate sentiment showing a positive impact and excessive sentiment demonstrating a negative effect. The results highlight the importance of balanced regulatory frameworks in fostering healthy crowdfunding ecosystems and provide insights into how investor perceptions of regulation can influence market dynamics. Future research could further explore these relationships, potentially using more objective measures of regulations and examining the bidirectional influence between market performance and regulatory sentiment.
ContributorsKonstantinov, Phillip (Author) / Lindsey, Laura (Thesis director) / Hertzel, Michael (Committee member) / Barrett, The Honors College (Contributor) / Department of Finance (Contributor) / Computer Science and Engineering Program (Contributor)
Created2023-12
Description
This work focuses on combining multiple different technologies to produce a scalable, full-stack music generation and sharing application meant to be deployed to a cloud environment while keeping operating costs as low as possible. The key feature of this app is that it allows users to generate tracks from scratch

This work focuses on combining multiple different technologies to produce a scalable, full-stack music generation and sharing application meant to be deployed to a cloud environment while keeping operating costs as low as possible. The key feature of this app is that it allows users to generate tracks from scratch by providing a text description, or customize existing tracks by supplying both an audio file and a track description. Users will be able to share these tracks with other users, via this app, so that they can collaborate with others and jumpstart their creative process, allowing creators to produce more content for their fans. A web app was developed; Contak. This application requires a database, REST API, object storage, music generation artificial intelligence models, and a web application (GUI) to interact with the user. In order to define the best music generation model, a small exploratory study was conducted to compare the quality of different music generation models, including MusicGen, MusicLM, and Riffusion. Results found that the MusicGen model, selected for this work, outperformed the competing models: MusicLM and Riffusion. This exploratory study includes rankings of the three models based on how well each one adhered to a text description of a track. The purpose was to test the hypothesis that MusicGen produces higher quality music that adheres to text descriptions better than other models because it encodes audio at a higher bit rate (32 kHz). While the web app generates high quality tracks with above average text adherence, the main limitation of this work is the response time needed to generate tracks from existing audio using the currently available backend infrastructure, as this can take up to 7 minutes to complete. In the future, this app can be deployed to a cloud environment with GPU acceleration to improve response times and throughput. Additionally, new methods of input besides text and audio input can be implemented using MIDI instructions and the Magenta music model, providing increased track generation precision for advanced music creators with MIDI experience.
ContributorsZamora, Michael (Author) / Chavez Echeagaray, Maria (Thesis director) / Prim, Tadi (Committee member) / Day, Kimberly (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2023-12
Description
This project is centered around a decade-old video game called League of Legends, which is one of the most popular video games in esports. Due to its nature of being a complex team-based strategy game, intuitive human predictions of the game’s outcome are relatively unreliable. Many approaches have been adopted

This project is centered around a decade-old video game called League of Legends, which is one of the most popular video games in esports. Due to its nature of being a complex team-based strategy game, intuitive human predictions of the game’s outcome are relatively unreliable. Many approaches have been adopted to assist intuitive human predictions in traditional team-based sports, such as the Least Squares Method and various supervised machine learning algorithms. These methods have been significantly outperforming human predictions. The objective of this research is, hence, to test whether the predictive models generated using these methods can achieve a similar level of reliability in a more complex game like League of Legends.
ContributorsWang, Jiahao (Author) / Zandieh, Michelle (Thesis director) / Lee, Inyoung (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor) / College of Integrative Sciences and Arts (Contributor)
Created2023-12
ContributorsDeliwala, Dheeti (Author) / Bryan, Chris (Thesis director) / Strickland, James (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor) / School of Politics and Global Studies (Contributor)
Created2023-12
ContributorsDeliwala, Dheeti (Author) / Bryan, Chris (Thesis director) / Strickland, James (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor) / School of Politics and Global Studies (Contributor)
Created2023-12
Description
Vulkan is a modern, low-level, and low-overhead graphics library that allows for the distribution of work across CPU cores using multithreading. This multithreading is possible due to the near full control of the GPU that Vulkan allows. The additional control makes it possible to send multiple instructions to the GPU

Vulkan is a modern, low-level, and low-overhead graphics library that allows for the distribution of work across CPU cores using multithreading. This multithreading is possible due to the near full control of the GPU that Vulkan allows. The additional control makes it possible to send multiple instructions to the GPU at the same time. There are a variety of techniques that can be used with Vulkan to effectively improve performance while multithreading instructions to the GPU. One of the challenges of multithreading is the lack of modern-day GPU hardware to support it, which leads to the purpose of this paper, to explore the practicality of multithreading techniques with Vulkan in today’s current computing environment.
ContributorsWahl, Ryan (Author) / Hansford, Dianne (Thesis director) / Kobayashi, Yoshihiro (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2023-12