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- Creators: Mechanical and Aerospace Engineering Program
- Member of: Theses and Dissertations
- Status: Published
The thesis project merges interdisciplinary research to develop a self-directed creative intervention for immigrant youth, allowing them to make sense of their social and cultural identities. It takes research on self-awareness, multicultural identification, perceived belonging, and bibliotherapy to create a guided journal titled "Unearth," filled with art and writing prompts that are age-appropriate for adolescents and that serve as avenues for self-exploration. The project ultimately engages a focus group discussion to understand the usability and accessibility of the intervention.
In an age of crisis, division, and ideological representation, it is vital to understand the representative and leadership qualities that made past presidents successful, not in terms of policy, but in terms of character. This interpretation of the American presidency reflects the nation as a whole, not as a political or personal allegiance, but as a symbol of Americanism in the current age. Through the use of scholarly literature and historical accounts of highlighted American Presidents, (Washington, Lincoln, Roosevelt, FDR, and more), insight can be utilized to create a new model of presidential representation that addresses the faults of current methodologies. This thesis aims to identify the critical successful characteristics and strategies enacted by American presidents to relate with the American people, especially in times of hardship, when understanding and connection are needed the most. These attributes can then formulate a blueprint for positive personal relationships and identify qualities for future Presidential leadership. Once determined, these traits can be formatted into a new model of representation to analyze the representative power and ability of the American presidency in order to establish a baseline for successful representation.
This thesis project has been conducted in accordance with The Founder’s Lab initiative which is sponsored by the W. P. Carey School of Business. This program groups three students together and tasks them with creating a business idea, conducting the necessary research to bring the concept to life, and exploring different aspects of business, with the end goal of gaining traction. The product we were given to work through this process with was Hot Head, an engineering capstone project concept. The Hot Head product is a sustainable and innovative solution to the water waste issue we find is very prominent in the United States. In order to bring the Hot Head idea to life, we were tasked with doing research on topics ranging from the Hot Head life cycle to finding plausible personas who may have an interest in the Hot Head product. This paper outlines the journey to gaining traction via a marketing campaign and exposure of our brand on several platforms, with a specific interest in website traffic. Our research scope comes from mainly primary sources like gathering opinions of potential buyers by sending out surveys and hosting focus groups. The paper concludes with some possible future steps that could be taken if this project were to be continued.
As part of the Founders’ lab program, this thesis explores a social venture idea whose concept is to connect the philanthropic community with individuals and organizations in need of funding a project relating to (Sustainable Development Goals) SDG indicators through a peer to peer donation platform. Through this platform, the philanthropic community will have the possibility to easily access a wide range of projects to support as well as underserved individuals and communities seeking for help, track their impact, donate in a complete transparent donation process, and automate donations through bank card rounds-up. This social venture idea has been named PhilanthroGo.
Oscillatory perturbations with varying amplitudes and frequencies have been found to significantly affect human standing balance. However, previous studies have only applied perturbation in either the anterior-posterior (AP) or the medio-lateral (ML) directions. Little is currently known about the impacts of 2D oscillatory perturbations on postural stability, which are more commonly seen in daily life (i.e., while traveling on trains, ships, etc.). This study investigated the effects of applying 2D perturbations vs 1D perturbations on standing stability, and how increasing the frequency and amplitude of perturbation impacts postural stability. A dual-axis robotic platform was utilized to simulate various oscillatory perturbations and evaluate standing postural stability. Fifteen young healthy subjects were recruited to perform quiet stance on the platform. Impacts of perturbation direction (i.e., 1D versus 2D), amplitude, and frequency on postural stability were investigated by analyzing different stability measures, specifically AP/ML/2D Center-of-Pressure (COP) path length, AP/ML/2D Time-to-Boundary (TtB), and sway area. Standing postural stability was compromised more by 2D perturbations than 1D perturbations, evidenced by a significant increase in COP path length and sway area and decrease in TtB. Further, the stability decreased as 2D perturbation amplitude and frequency increased. A significant increase in COP path length and decrease in TtB were consistently observed as the 2D perturbation amplitude and frequency increased. However, sway area showed a considerable increase only with increasing perturbation amplitude but not with increasing frequency.
Water quality and accessibility can impact most aspects of life such as hygiene, medicine,<br/>thermal comfort, sewage disposal, and health, to name a few. Rising concerns related to the<br/>quality of drinking water in the United States caused by municipal water utility failures such as<br/>in Texas or in Michigan has led to an inquiry into the root cause of how a supply-chain for a<br/>basic necessity such as water can run into issues. After initial research and investigation, one<br/>hypothesis for this was the nature of how recyclable materials in a linear economy eventually run<br/>into production or storage problems as exhaustible resources (or space) become less accessible<br/>over time. To remedy this issue, LifeGear360 is introduced to allow individual users the liberty<br/>to treat their water directly if needed, while also remaining in a circular economy for the<br/>lifecycle of the product. As a backpack with water treatment capabilities, natural plant fibers are<br/>used to ensure a renewable cycle of production while also redefining the traditional<br/>“plastic-taste” characteristics many people associate with water pouches to a smoother, cleaner<br/>taste. Engineering, sustainability, and business and public service practice have been used in an<br/>interdisciplinary way to prepare this product for its intended use such as in school, for travel, and<br/>for the outdoors. According to the collected outreach, many indicated that they feel as though<br/>there is a need for a product that allows for the feeling of water security which can include<br/>carrying any personal belongings as well. Marketing strategies such as logo creating and online<br/>outreach continually influence product design, up until production would take place following<br/>the finalized design.
Dreadnought is a free-to-play multiplayer flight simulation in which two teams of 8 players each compete against one another to complete an objective. Each player controls a large-scale spaceship, various aspects of which can be customized to improve a player’s performance in a game. One such aspect is Officer Briefings, which are passive abilities that grant ships additional capabilities. Two of these Briefings, known as Retaliator and Get My Good Side, have strong synergy when used together, which has led to the Dreadnought community’s claiming that the Briefings are too powerful and should be rebalanced to be more in line with the power levels of other Briefings. This study collected gameplay data with and without the use of these specific Officer Briefings to determine the precise impact on gameplay. Linear correlation matrices and inference on two means were used to determine performance impact. It was found that, although these Officer Briefings do improve an individual player’s performance in a game, they do not have a consistent impact on the player’s team performance, and that these Officer Briefings are therefore not in need of rebalancing.