Matching Items (41)
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Online learning has been more prevalent since the rapid increase of the technology field, this paper examines if the interactivity of an online learning website can affect learning, usability, and time spent interacting. Participants were collected from Amazon Mechanical Turk, and they were compensated $1.00 for their time. 39 participants

Online learning has been more prevalent since the rapid increase of the technology field, this paper examines if the interactivity of an online learning website can affect learning, usability, and time spent interacting. Participants were collected from Amazon Mechanical Turk, and they were compensated $1.00 for their time. 39 participants received one of three online learning conditions on the ideal gas law with varying levels of interactivity (video, simulation, quiz). The participants took a pretest, interacted with their condition for a set time, then completed a posttest and a usability survey. An ANOVA was conducted on time, usability, and posttest transfer scores. A repeated measures ANOVA was conducted on pretest and posttest recall scores. There was no significance found for learning, usability, or time spent interacting with the online learning platform. Further studies should consider exposing participants to learning materials for longer periods of time.

ContributorsDenham, Katelyn (Author) / Craig, Scotty (Thesis director) / Roscoe, Rod (Committee member) / Barrett, The Honors College (Contributor) / Human Systems Engineering (Contributor)
Created2022-05
Description
This thesis opens with a review of classical research on academic dishonesty, peer behavior, honors code, and misinformation. Specifically, we will analyze research on peer reporting and honor codes to evaluate the efficacy of common measures taken to address academic dishonesty in higher education. This will be used as a

This thesis opens with a review of classical research on academic dishonesty, peer behavior, honors code, and misinformation. Specifically, we will analyze research on peer reporting and honor codes to evaluate the efficacy of common measures taken to address academic dishonesty in higher education. This will be used as a foundation to analyze the impact that ChatGPT can have on academic dishonesty, and assess the standard measures within this emerging new context. Finally, we will suggest possible solutions to address these developments, particularly regarding the ways in which ChatGPT and other forms of AI can accelerate the spread of misinformation. The hope is to provide guidance to institutions in developing updated and effective honors codes. Crucially, any code can only be effective when faculty and staff are deeply engaged with students, and help cultivate an institutional culture of academic integrity.
ContributorsCohen, Katya (Author) / Martin, Thomas (Thesis director) / Amazeen, Polemnia (Committee member) / Barrett, The Honors College (Contributor) / School of Social Work (Contributor) / Human Systems Engineering (Contributor) / Department of Psychology (Contributor)
Created2024-05
Description
Ballroom dancing, similar to many other forms of dance, art, and expression, has a nature built upon desire to better oneself, to express oneself, and to relate to the audience. While this sits at the core of the artform, there is another element integral to it: competition. Ballroom competitions contribute

Ballroom dancing, similar to many other forms of dance, art, and expression, has a nature built upon desire to better oneself, to express oneself, and to relate to the audience. While this sits at the core of the artform, there is another element integral to it: competition. Ballroom competitions contribute significantly to the culture of ballroom dancing itself, often conflicting with or undermining its cooperative elements. The question, thus remains, of what the optimal ballroom competition looks like in order to promote the community aspects without compromising the importance of competition to the dancers. This thesis seeks to identify and execute this optimization, culminating in a ballroom competition and a guide detailing every aspect of the competition that was designed to accomplish this goal.
ContributorsLopez, Sylvia (Author) / Perry, James (Co-author) / Olarte, David (Thesis director) / Daniells, Julianne (Committee member) / Malone, James (Committee member) / Barrett, The Honors College (Contributor) / Industrial, Systems & Operations Engineering Prgm (Contributor) / Human Systems Engineering (Contributor)
Created2024-05
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Community-based policing and proactive policing are at the forefront of America’s efforts to improve policing. Research shows that data-driven policing, such as focusing efforts on crime hot spots, reduces crime not only in a certain area but in the overall community as well. However, each department may implement data-driven policing

Community-based policing and proactive policing are at the forefront of America’s efforts to improve policing. Research shows that data-driven policing, such as focusing efforts on crime hot spots, reduces crime not only in a certain area but in the overall community as well. However, each department may implement data-driven policing differently depending on the unique features of the department. To examine this, interviews and observations were conducted of the Arizona State University Police Department and the Scottsdale Police Department. The results suggest that university police and municipality police have different methods, strategies, and information flow when recognizing and responding to hot spots. On this basis, police departments should develop a plan tailored to their community. Further research is needed to determine how police departments can respond to hot spots using specific community traits.

ContributorsWilson, Alex (Author) / Telep, Cody (Thesis director) / Gallagher, James (Committee member) / Barrett, The Honors College (Contributor) / School of Criminology and Criminal Justice (Contributor) / Human Systems Engineering (Contributor)
Created2021-12
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The relationship between user experience, learning, and psychology is complex. There are many rules and concepts that guide experience design. It is likely that some of the guidance is valid whereas other guidance is not. This explores some of that guidance and evaluates how they are linked to learning. Do

The relationship between user experience, learning, and psychology is complex. There are many rules and concepts that guide experience design. It is likely that some of the guidance is valid whereas other guidance is not. This explores some of that guidance and evaluates how they are linked to learning. Do the guidance’s made 25, 50, 100 years ago still hold true today? Additionally, the psychological background behind the way someone holds memory is important. Knowing how information is stored and processed helps educators provide the best learning experience possible. With an eye toward perception and cognition, this paper examines the relevance of the various pieces of guidance. The results suggest that, overall, this guidance is still valid and valuable to current learning trends and designs. This suggests that user experience designers for education need to pay attention to the guidance provided by psychology when designing learning management systems, placing content in a course, and choosing which aesthetics to follow.
ContributorsLapujade, Lily Ann (Author) / Branaghan, Russell (Thesis director) / Roscoe, Rod (Committee member) / Human Systems Engineering (Contributor, Contributor) / College of Integrative Sciences and Arts (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
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This paper describes the development of a mobile application aimed at facilitating the communication and collaboration of roommates with regards to grocery shopping, food-sharing, and cost-splitting. The approach involves several methods of user-informed design. First, I conducted an analysis of user needs, interviewing potential end-users to gauge shopping habits and

This paper describes the development of a mobile application aimed at facilitating the communication and collaboration of roommates with regards to grocery shopping, food-sharing, and cost-splitting. The approach involves several methods of user-informed design. First, I conducted an analysis of user needs, interviewing potential end-users to gauge shopping habits and behaviors. Second, using iterative wireframing and a design tool called Figma, I constructed a working prototype of the design. Third, the prototype was used in a usability study, focused on uncovering pain points and other insights regarding the performance of the app. The usability tests were designed to simulate tasks that users might reasonably encounter when using the app. Finally, a second analysis of user needs was conducted, this time on a much larger scale. These methods were used to develop several informed design decisions that could improve the overall usability in future iterations of the design.
ContributorsDabundo, Scott (Author) / Branaghan, Russell (Thesis director) / Roscoe, Rod (Committee member) / School of Music (Contributor) / Human Systems Engineering (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
Description
Everyone knows a female who participates in sport; if not you, a daughter, sister, or friend. She started out competing for the love and fun of the game. But slowly that changed. She began to feel the pressure. The pressure to succeed. She steps up to the line, into the

Everyone knows a female who participates in sport; if not you, a daughter, sister, or friend. She started out competing for the love and fun of the game. But slowly that changed. She began to feel the pressure. The pressure to succeed. She steps up to the line, into the blocks, onto the mat comparing herself, thinking, if only she lost those 2, 5, or 10+lbs she could achieve her goals, look more like the competitors around her. Fit the mold of an elite. This narrative manifests itself in far too many female athletes. One where body image and weight are harshly linked to one's potential for success rather than their actual talent, fitness, or strength. Along with this ideology comes a multitude of mental and health problems such as disordered eating, premature bone loss, and nearly 70% of female athletes have experienced some form of athletic amenorrhea (period loss). “Running on Empty” examines this issue and brings awareness to the byproducts, allowing those who are struggling to know that they are not alone.
ContributorsReniewicki, Megan (Author) / Sanft, Alfred (Thesis director) / Heywood, William (Committee member) / The Design School (Contributor) / Human Systems Engineering (Contributor) / Dean, Ira A. Fulton Schools of Engineering (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
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This research evaluated soft robotic knee brace designs that were intended to reduce the risk of injury, chronic pain, and osteoarthritis in laborers tasked with repetitive lifting. A soft robotic quasi-passive system was proposed due to energy efficiency, comfortability, and weight. The researcher developed three quasi-passive knee brace systems that

This research evaluated soft robotic knee brace designs that were intended to reduce the risk of injury, chronic pain, and osteoarthritis in laborers tasked with repetitive lifting. A soft robotic quasi-passive system was proposed due to energy efficiency, comfortability, and weight. The researcher developed three quasi-passive knee brace systems that would store energy when the user attempted a squat lift and release the energy when the user stood up. The first design focused on using clamped layered leaf springs to create an increased resistive force when the user bends at the knee. The researchers found that because of the unideal clamping of the springs the design failed to produce a significant increase to the forces the user experienced. The second design used a change in length of the layered leaf springs to provide a significant change in force. Through simple tests, the researchers found that the design did create a change in force significant enough to warrant further testing of the design in the future. The third and final design was inspired by a previous honors thesis by Ryan Bellman, this design used pre-stretched elastic bands to create an increased bending moment. Through experimental testing, the researchers found that the elastic bands created a factor increase of 8 from a non-loaded test. Further work would include prototyping a knee brace design and developing a method to allow the user to stretch and unstretch the elastic bands at will. In conclusion, design 2 and design 3 have the potential to significantly increase the well being of workers and increase their knee longevity.
ContributorsLewis, Kyle Jason (Co-author) / Lewis, Kyle (Co-author) / Sugar, Thomas (Thesis director) / Redkar, Sangram (Committee member) / Human Systems Engineering (Contributor) / Engineering Programs (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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ASU’s Software Engineering (SER) program adequately prepares students for what happens after they become a developer, but there is no standard for preparing students to secure a job post-graduation in the first place. This project creates and executes a supplemental curriculum to prepare students for the technical interview process. The

ASU’s Software Engineering (SER) program adequately prepares students for what happens after they become a developer, but there is no standard for preparing students to secure a job post-graduation in the first place. This project creates and executes a supplemental curriculum to prepare students for the technical interview process. The trial run of the curriculum was received positively by study participants, who experienced an increase in confidence over the duration of the workshop.
ContributorsSchmidt, Julia J (Author) / Roscoe, Rod (Thesis director) / Bansal, Srividya (Committee member) / Software Engineering (Contributor) / Human Systems Engineering (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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The intent of this project was to design, build, and test a female-intended vibrator that incorporates elements of haptic feedback, biomimicry, and/or micro robotics. Device development was based on human-centered user design elements and the study of physiological arousal, as sexuality and sexual functioning are a part of a human’s

The intent of this project was to design, build, and test a female-intended vibrator that incorporates elements of haptic feedback, biomimicry, and/or micro robotics. Device development was based on human-centered user design elements and the study of physiological arousal, as sexuality and sexual functioning are a part of a human’s overall assessment of health and well-being. The thesis sought to fill the gap that prevents data collection of a female entire sexual response from initial arousal to final orgasm.

ContributorsDirks, Jessica (Author) / Ralston, Laurie (Thesis director) / McDaniel, Troy (Committee member) / Barrett, The Honors College (Contributor) / Engineering Programs (Contributor) / Human Systems Engineering (Contributor)
Created2022-05