Matching Items (205)
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Description
Smart home system (SHS) is a kind of information system aiming at realizing home automation. The SHS can connect with almost any kind of electronic/electric device used in a home so that they can be controlled and monitored centrally. Today's technology also allows the home owners to control and monitor

Smart home system (SHS) is a kind of information system aiming at realizing home automation. The SHS can connect with almost any kind of electronic/electric device used in a home so that they can be controlled and monitored centrally. Today's technology also allows the home owners to control and monitor the SHS installed in their homes remotely. This is typically realized by giving the SHS network access ability. Although the SHS's network access ability brings a lot of conveniences to the home owners, it also makes the SHS facing more security threats than ever before. As a result, when designing a SHS, the security threats it might face should be given careful considerations. System security threats can be solved properly by understanding them and knowing the parts in the system that should be protected against them first. This leads to the idea of solving the security threats a SHS might face from the requirements engineering level. Following this idea, this paper proposes a systematic approach to generate the security requirements specifications for the SHS. It can be viewed as the first step toward the complete SHS security requirements engineering process.
ContributorsXu, Rongcao (Author) / Ghazarian, Arbi (Thesis advisor) / Bansal, Ajay (Committee member) / Lindquist, Timothy (Committee member) / Arizona State University (Publisher)
Created2013
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Description
The origin and function of color in animals has been a subject of great interest for taxonomists and ecologists in recent years. Coloration in animals is useful for many important functions like species identification, camouflage and understanding evolutionary relationships. Quantitative measurements of color signal and patch size in mammals, birds

The origin and function of color in animals has been a subject of great interest for taxonomists and ecologists in recent years. Coloration in animals is useful for many important functions like species identification, camouflage and understanding evolutionary relationships. Quantitative measurements of color signal and patch size in mammals, birds and reptiles, to name a few are strong indicators of sexual selection cues and individual health. These measurements provide valuable insights into the impact of environmental conditions on habitat and breeding of mammals, birds and reptiles. Recent advances in the area of digital cameras and sensors have led to a significant increase in the use of digital photography as a means of color quantification in animals. Although a significant amount of research has been conducted on ways to standardize image acquisition conditions and calibrate cameras for use in animal color quantification, almost no work has been done on designing automated methods for animal color quantification. This thesis presents a novel perceptual"–"based framework for the automated extraction and quantification of animal coloration from digital images with slowly varying (almost homogenous) background colors. This implemented framework uses a combination of several techniques including color space quantization using a few dominant colors, foreground"–"background identification, Bayesian classification and mixture Gaussian modelling of conditional densities, edge"–"enhanced model"–"based classification and Saturation"–"Brightness quantization to extract the colored patch. This approach assumes no prior information about the color of either the subject or the background and also the position of the subject in the image. The performance of the proposed method is evaluated for the plumage color of the wild house finches. Segmentation results obtained using the implemented framework are compared with manually scored results to illustrate the performance of this system. The segmentation results show a high correlation with manually scored images. This novel framework also eliminates common problems in manual scoring of digital images such as low repeatability and inter"–"observer error.
ContributorsBorkar, Tejas (Author) / Karam, Lina J (Thesis advisor) / Li, Baoxin (Committee member) / McGraw, Kevin J. (Committee member) / Arizona State University (Publisher)
Created2013
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Description
Sports communication is a vibrant, blossoming research area within the communication discipline. One of the more fruitful directions in sports communication research pertains to social media. Social media has embedded itself in the sports world in a very short period of time. As a result, there is a need for

Sports communication is a vibrant, blossoming research area within the communication discipline. One of the more fruitful directions in sports communication research pertains to social media. Social media has embedded itself in the sports world in a very short period of time. As a result, there is a need for instructional resources that prepare students to understand the nuances and power that social media possess. This research provides the foundation for a case study textbook centered on social media and sports communication. Specifically, four cases dealing with: (a) athletes using social media to encourage input from fans; (b) sports organizations using social media as an agenda-setting tool; (c) negative parasocial interaction expressed to athletes via social media; and (d) athletes using social media to enact image repair are presented. These cases demonstrate that social media is a valuable conduit between athletes and fans that enables athletes and sports organizations to cultivate fan identity and maintain control over public information. The cases also demonstrate that fan behavior via social media can quickly turn problematic, requiring that athletes and sports organizations respond appropriately, yet strategically. The research concludes by offering implications for future social media and sports communication research.
ContributorsSanderson, Jimmy (Author) / Kassing, Jeffrey W. (Thesis advisor) / Ramirez Jr, Artemio (Committee member) / Meân, Lindsey J. (Committee member) / Arizona State University (Publisher)
Created2012
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Description
Situations of sensory overload are steadily becoming more frequent as the ubiquity of technology approaches reality--particularly with the advent of socio-communicative smartphone applications, and pervasive, high speed wireless networks. Although the ease of accessing information has improved our communication effectiveness and efficiency, our visual and auditory modalities--those modalities that today's

Situations of sensory overload are steadily becoming more frequent as the ubiquity of technology approaches reality--particularly with the advent of socio-communicative smartphone applications, and pervasive, high speed wireless networks. Although the ease of accessing information has improved our communication effectiveness and efficiency, our visual and auditory modalities--those modalities that today's computerized devices and displays largely engage--have become overloaded, creating possibilities for distractions, delays and high cognitive load; which in turn can lead to a loss of situational awareness, increasing chances for life threatening situations such as texting while driving. Surprisingly, alternative modalities for information delivery have seen little exploration. Touch, in particular, is a promising candidate given that it is our largest sensory organ with impressive spatial and temporal acuity. Although some approaches have been proposed for touch-based information delivery, they are not without limitations including high learning curves, limited applicability and/or limited expression. This is largely due to the lack of a versatile, comprehensive design theory--specifically, a theory that addresses the design of touch-based building blocks for expandable, efficient, rich and robust touch languages that are easy to learn and use. Moreover, beyond design, there is a lack of implementation and evaluation theories for such languages. To overcome these limitations, a unified, theoretical framework, inspired by natural, spoken language, is proposed called Somatic ABC's for Articulating (designing), Building (developing) and Confirming (evaluating) touch-based languages. To evaluate the usefulness of Somatic ABC's, its design, implementation and evaluation theories were applied to create communication languages for two very unique application areas: audio described movies and motor learning. These applications were chosen as they presented opportunities for complementing communication by offloading information, typically conveyed visually and/or aurally, to the skin. For both studies, it was found that Somatic ABC's aided the design, development and evaluation of rich somatic languages with distinct and natural communication units.
ContributorsMcDaniel, Troy Lee (Author) / Panchanathan, Sethuraman (Thesis advisor) / Davulcu, Hasan (Committee member) / Li, Baoxin (Committee member) / Santello, Marco (Committee member) / Arizona State University (Publisher)
Created2012
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Description
Video deinterlacing is a key technique in digital video processing, particularly with the widespread usage of LCD and plasma TVs. This thesis proposes a novel spatio-temporal, non-linear video deinterlacing technique that adaptively chooses between the results from one dimensional control grid interpolation (1DCGI), vertical temporal filter (VTF) and temporal line

Video deinterlacing is a key technique in digital video processing, particularly with the widespread usage of LCD and plasma TVs. This thesis proposes a novel spatio-temporal, non-linear video deinterlacing technique that adaptively chooses between the results from one dimensional control grid interpolation (1DCGI), vertical temporal filter (VTF) and temporal line averaging (LA). The proposed method performs better than several popular benchmarking methods in terms of both visual quality and peak signal to noise ratio (PSNR). The algorithm performs better than existing approaches like edge-based line averaging (ELA) and spatio-temporal edge-based median filtering (STELA) on fine moving edges and semi-static regions of videos, which are recognized as particularly challenging deinterlacing cases. The proposed approach also performs better than the state-of-the-art content adaptive vertical temporal filtering (CAVTF) approach. Along with the main approach several spin-off approaches are also proposed each with its own characteristics.
ContributorsVenkatesan, Ragav (Author) / Frakes, David H (Thesis advisor) / Li, Baoxin (Committee member) / Reisslein, Martin (Committee member) / Arizona State University (Publisher)
Created2012
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Description
In this thesis, we consider the problem of fast and efficient indexing techniques for time sequences which evolve on manifold-valued spaces. Using manifolds is a convenient way to work with complex features that often do not live in Euclidean spaces. However, computing standard notions of geodesic distance, mean etc. can

In this thesis, we consider the problem of fast and efficient indexing techniques for time sequences which evolve on manifold-valued spaces. Using manifolds is a convenient way to work with complex features that often do not live in Euclidean spaces. However, computing standard notions of geodesic distance, mean etc. can get very involved due to the underlying non-linearity associated with the space. As a result a complex task such as manifold sequence matching would require very large number of computations making it hard to use in practice. We believe that one can device smart approximation algorithms for several classes of such problems which take into account the geometry of the manifold and maintain the favorable properties of the exact approach. This problem has several applications in areas of human activity discovery and recognition, where several features and representations are naturally studied in a non-Euclidean setting. We propose a novel solution to the problem of indexing manifold-valued sequences by proposing an intrinsic approach to map sequences to a symbolic representation. This is shown to enable the deployment of fast and accurate algorithms for activity recognition, motif discovery, and anomaly detection. Toward this end, we present generalizations of key concepts of piece-wise aggregation and symbolic approximation for the case of non-Euclidean manifolds. Experiments show that one can replace expensive geodesic computations with much faster symbolic computations with little loss of accuracy in activity recognition and discovery applications. The proposed methods are ideally suited for real-time systems and resource constrained scenarios.
ContributorsAnirudh, Rushil (Author) / Turaga, Pavan (Thesis advisor) / Spanias, Andreas (Committee member) / Li, Baoxin (Committee member) / Arizona State University (Publisher)
Created2012
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Description
Gathering and managing software requirements, known as Requirement Engineering (RE), is a significant and basic step during the Software Development Life Cycle (SDLC). Any error or defect during the RE step will propagate to further steps of SDLC and resolving it will be more costly than any defect in other

Gathering and managing software requirements, known as Requirement Engineering (RE), is a significant and basic step during the Software Development Life Cycle (SDLC). Any error or defect during the RE step will propagate to further steps of SDLC and resolving it will be more costly than any defect in other steps. In order to produce better quality software, the requirements have to be free of any defects. Verification and Validation (V&V;) of requirements are performed to improve their quality, by performing the V&V; process on the Software Requirement Specification (SRS) document. V&V; of the software requirements focused to a specific domain helps in improving quality. A large database of software requirements from software projects of different domains is created. Software requirements from commercial applications are focus of this project; other domains embedded, mobile, E-commerce, etc. can be the focus of future efforts. The V&V; is done to inspect the requirements and improve the quality. Inspections are done to detect defects in the requirements and three approaches for inspection of software requirements are discussed; ad-hoc techniques, checklists, and scenario-based techniques. A more systematic domain-specific technique is presented for performing V&V; of requirements.
ContributorsChughtai, Rehman (Author) / Ghazarian, Arbi (Thesis advisor) / Bansal, Ajay (Committee member) / Millard, Bruce (Committee member) / Arizona State University (Publisher)
Created2012
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Description
Technology in the modern day has ensured that learning of skills and behavior may be both widely disseminated and cheaply available. An example of this is the concept of virtual reality (VR) training. Virtual Reality training ensures that learning can be provided often, in a safe simulated setting, and it

Technology in the modern day has ensured that learning of skills and behavior may be both widely disseminated and cheaply available. An example of this is the concept of virtual reality (VR) training. Virtual Reality training ensures that learning can be provided often, in a safe simulated setting, and it may be delivered in a manner that makes it engaging while negating the need to purchase special equipment. This thesis presents a case study in the form of a time critical, team based medical scenario known as Advanced Cardiac Life Support (ACLS). A framework and methodology associated with the design of a VR trainer for ACLS is detailed. In addition, in order to potentially provide an engaging experience, the simulator was designed to incorporate immersive elements and a multimodal interface (haptic, visual, and auditory). A study was conducted to test two primary hypotheses namely: a meaningful transfer of skill is achieved from virtual reality training to real world mock codes and the presence of immersive components in virtual reality leads to an increase in the performance gained. The participant pool consisted of 54 clinicians divided into 9 teams of 6 members each. The teams were categorized into three treatment groups: immersive VR (3 teams), minimally immersive VR (3 teams), and control (3 teams). The study was conducted in 4 phases from a real world mock code pretest to assess baselines to a 30 minute VR training session culminating in a final mock code to assess the performance change from the baseline. The minimally immersive team was treated as control for the immersive components. The teams were graded, in both VR and mock code sessions, using the evaluation metric used in real world mock codes. The study revealed that the immersive VR groups saw greater performance gain from pretest to posttest than the minimally immersive and control groups in case of the VFib/VTach scenario (~20% to ~5%). Also the immersive VR groups had a greater performance gain than the minimally immersive groups from the first to the final session of VFib/VTach (29% to -13%) and PEA (27% to 15%).
ContributorsVankipuram, Akshay (Author) / Li, Baoxin (Thesis advisor) / Burleson, Winslow (Committee member) / Kahol, Kanav (Committee member) / Arizona State University (Publisher)
Created2012
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Description
Diabetic retinopathy (DR) is a common cause of blindness occurring due to prolonged presence of diabetes. The risk of developing DR or having the disease progress is increasing over time. Despite advances in diabetes care over the years, DR remains a vision-threatening complication and one of the leading causes of

Diabetic retinopathy (DR) is a common cause of blindness occurring due to prolonged presence of diabetes. The risk of developing DR or having the disease progress is increasing over time. Despite advances in diabetes care over the years, DR remains a vision-threatening complication and one of the leading causes of blindness among American adults. Recent studies have shown that diagnosis based on digital retinal imaging has potential benefits over traditional face-to-face evaluation. Yet there is a dearth of computer-based systems that can match the level of performance achieved by ophthalmologists. This thesis takes a fresh perspective in developing a computer-based system aimed at improving diagnosis of DR images. These images are categorized into three classes according to their severity level. The proposed approach explores effective methods to classify new images and retrieve clinically-relevant images from a database with prior diagnosis information associated with them. Retrieval provides a novel way to utilize the vast knowledge in the archives of previously-diagnosed DR images and thereby improve a clinician's performance while classification can safely reduce the burden on DR screening programs and possibly achieve higher detection accuracy than human experts. To solve the three-class retrieval and classification problem, the approach uses a multi-class multiple-instance medical image retrieval framework that makes use of spectrally tuned color correlogram and steerable Gaussian filter response features. The results show better retrieval and classification performances than prior-art methods and are also observed to be of clinical and visual relevance.
ContributorsChandakkar, Parag Shridhar (Author) / Li, Baoxin (Thesis advisor) / Turaga, Pavan (Committee member) / Frakes, David (Committee member) / Arizona State University (Publisher)
Created2012
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This undergraduate thesis explores the efficacy of developing a translator generator in the Prolog programming language using Lexical Functional Grammars. A bidirectional machine translator between English and Hungarian, developed as a proof-of-concept case study, is discussed and assessed. The benefits and drawbacks of this approach as generalized to Machine Translation

This undergraduate thesis explores the efficacy of developing a translator generator in the Prolog programming language using Lexical Functional Grammars. A bidirectional machine translator between English and Hungarian, developed as a proof-of-concept case study, is discussed and assessed. The benefits and drawbacks of this approach as generalized to Machine Translation systems are also discussed, along with possible areas of future work.
ContributorsLane, Ryan Andrew (Author) / Bansal, Ajay (Thesis director) / Bansal, Srividya (Committee member) / Barrett, The Honors College (Contributor)
Created2015-05