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Description
Smart home system (SHS) is a kind of information system aiming at realizing home automation. The SHS can connect with almost any kind of electronic/electric device used in a home so that they can be controlled and monitored centrally. Today's technology also allows the home owners to control and monitor

Smart home system (SHS) is a kind of information system aiming at realizing home automation. The SHS can connect with almost any kind of electronic/electric device used in a home so that they can be controlled and monitored centrally. Today's technology also allows the home owners to control and monitor the SHS installed in their homes remotely. This is typically realized by giving the SHS network access ability. Although the SHS's network access ability brings a lot of conveniences to the home owners, it also makes the SHS facing more security threats than ever before. As a result, when designing a SHS, the security threats it might face should be given careful considerations. System security threats can be solved properly by understanding them and knowing the parts in the system that should be protected against them first. This leads to the idea of solving the security threats a SHS might face from the requirements engineering level. Following this idea, this paper proposes a systematic approach to generate the security requirements specifications for the SHS. It can be viewed as the first step toward the complete SHS security requirements engineering process.
ContributorsXu, Rongcao (Author) / Ghazarian, Arbi (Thesis advisor) / Bansal, Ajay (Committee member) / Lindquist, Timothy (Committee member) / Arizona State University (Publisher)
Created2013
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Description
The processing of large volumes of RDF data require an efficient storage and query processing engine that can scale well with the volume of data. The initial attempts to address this issue focused on optimizing native RDF stores as well as conventional relational databases management systems. But as the

The processing of large volumes of RDF data require an efficient storage and query processing engine that can scale well with the volume of data. The initial attempts to address this issue focused on optimizing native RDF stores as well as conventional relational databases management systems. But as the volume of RDF data grew to exponential proportions, the limitations of these systems became apparent and researchers began to focus on using big data analysis tools, most notably Hadoop, to process RDF data. Various studies and benchmarks that evaluate these tools for RDF data processing have been published. In the past two and half years, however, heavy users of big data systems, like Facebook, noted limitations with the query performance of these big data systems and began to develop new distributed query engines for big data that do not rely on map-reduce. Facebook's Presto is one such example.

This thesis deals with evaluating the performance of Presto in processing big RDF data against Apache Hive. A comparative analysis was also conducted against 4store, a native RDF store. To evaluate the performance Presto for big RDF data processing, a map-reduce program and a compiler, based on Flex and Bison, were implemented. The map-reduce program loads RDF data into HDFS while the compiler translates SPARQL queries into a subset of SQL that Presto (and Hive) can understand. The evaluation was done on four and eight node Linux clusters installed on Microsoft Windows Azure platform with RDF datasets of size 10, 20, and 30 million triples. The results of the experiment show that Presto has a much higher performance than Hive can be used to process big RDF data. The thesis also proposes an architecture based on Presto, Presto-RDF, that can be used to process big RDF data.
ContributorsMammo, Mulugeta (Author) / Bansal, Srividya (Thesis advisor) / Bansal, Ajay (Committee member) / Lindquist, Timothy (Committee member) / Arizona State University (Publisher)
Created2014
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Description
Gathering and managing software requirements, known as Requirement Engineering (RE), is a significant and basic step during the Software Development Life Cycle (SDLC). Any error or defect during the RE step will propagate to further steps of SDLC and resolving it will be more costly than any defect in other

Gathering and managing software requirements, known as Requirement Engineering (RE), is a significant and basic step during the Software Development Life Cycle (SDLC). Any error or defect during the RE step will propagate to further steps of SDLC and resolving it will be more costly than any defect in other steps. In order to produce better quality software, the requirements have to be free of any defects. Verification and Validation (V&V;) of requirements are performed to improve their quality, by performing the V&V; process on the Software Requirement Specification (SRS) document. V&V; of the software requirements focused to a specific domain helps in improving quality. A large database of software requirements from software projects of different domains is created. Software requirements from commercial applications are focus of this project; other domains embedded, mobile, E-commerce, etc. can be the focus of future efforts. The V&V; is done to inspect the requirements and improve the quality. Inspections are done to detect defects in the requirements and three approaches for inspection of software requirements are discussed; ad-hoc techniques, checklists, and scenario-based techniques. A more systematic domain-specific technique is presented for performing V&V; of requirements.
ContributorsChughtai, Rehman (Author) / Ghazarian, Arbi (Thesis advisor) / Bansal, Ajay (Committee member) / Millard, Bruce (Committee member) / Arizona State University (Publisher)
Created2012
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Description
Since the advent of the internet and even more after social media platforms, the explosive growth of textual data and its availability has made analysis a tedious task. Information extraction systems are available but are generally too specific and often only extract certain kinds of information they deem necessary and

Since the advent of the internet and even more after social media platforms, the explosive growth of textual data and its availability has made analysis a tedious task. Information extraction systems are available but are generally too specific and often only extract certain kinds of information they deem necessary and extraction worthy. Using data visualization theory and fast, interactive querying methods, leaving out information might not really be necessary. This thesis explores textual data visualization techniques, intuitive querying, and a novel approach to all-purpose textual information extraction to encode large text corpus to improve human understanding of the information present in textual data.

This thesis presents a modified traversal algorithm on dependency parse output of text to extract all subject predicate object pairs from text while ensuring that no information is missed out. To support full scale, all-purpose information extraction from large text corpuses, a data preprocessing pipeline is recommended to be used before the extraction is run. The output format is designed specifically to fit on a node-edge-node model and form the building blocks of a network which makes understanding of the text and querying of information from corpus quick and intuitive. It attempts to reduce reading time and enhancing understanding of the text using interactive graph and timeline.
ContributorsHashmi, Syed Usama (Author) / Bansal, Ajay (Thesis advisor) / Bansal, Srividya (Committee member) / Gonzalez Sanchez, Javier (Committee member) / Arizona State University (Publisher)
Created2018
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Description
Academia is not what it used to be. In today’s fast-paced world, requirements

are constantly changing, and adapting to these changes in an academic curriculum

can be challenging. Given a specific aspect of a domain, there can be various levels of

proficiency that can be achieved by the students. Considering the wide array

Academia is not what it used to be. In today’s fast-paced world, requirements

are constantly changing, and adapting to these changes in an academic curriculum

can be challenging. Given a specific aspect of a domain, there can be various levels of

proficiency that can be achieved by the students. Considering the wide array of needs,

diverse groups need customized course curriculum. The need for having an archetype

to design a course focusing on the outcomes paved the way for Outcome-based

Education (OBE). OBE focuses on the outcomes as opposed to the traditional way of

following a process [23]. According to D. Clark, the major reason for the creation of

Bloom’s taxonomy was not only to stimulate and inspire a higher quality of thinking

in academia – incorporating not just the basic fact-learning and application, but also

to evaluate and analyze on the facts and its applications [7]. Instructional Module

Development System (IMODS) is the culmination of both these models – Bloom’s

Taxonomy and OBE. It is an open-source web-based software that has been

developed on the principles of OBE and Bloom’s Taxonomy. It guides an instructor,

step-by-step, through an outcomes-based process as they define the learning

objectives, the content to be covered and develop an instruction and assessment plan.

The tool also provides the user with a repository of techniques based on the choices

made by them regarding the level of learning while defining the objectives. This helps

in maintaining alignment among all the components of the course design. The tool

also generates documentation to support the course design and provide feedback

when the course is lacking in certain aspects.

It is not just enough to come up with a model that theoretically facilitates

effective result-oriented course design. There should be facts, experiments and proof

that any model succeeds in achieving what it aims to achieve. And thus, there are two

research objectives of this thesis: (i) design a feature for course design feedback and

evaluate its effectiveness; (ii) evaluate the usefulness of a tool like IMODS on various

aspects – (a) the effectiveness of the tool in educating instructors on OBE; (b) the

effectiveness of the tool in providing appropriate and efficient pedagogy and

assessment techniques; (c) the effectiveness of the tool in building the learning

objectives; (d) effectiveness of the tool in document generation; (e) Usability of the

tool; (f) the effectiveness of OBE on course design and expected student outcomes.

The thesis presents a detailed algorithm for course design feedback, its pseudocode, a

description and proof of the correctness of the feature, methods used for evaluation

of the tool, experiments for evaluation and analysis of the obtained results.
ContributorsRaj, Vaishnavi (Author) / Bansal, Srividya (Thesis advisor) / Bansal, Ajay (Committee member) / Mehlhase, Alexandra (Committee member) / Arizona State University (Publisher)
Created2018
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Description
The Semantic Web contains large amounts of related information in the form of knowledge graphs such as DBpedia. These knowledge graphs are typically enormous and are not easily accessible for users as they need specialized knowledge in query languages (such as SPARQL) as well as deep familiarity of the ontologies

The Semantic Web contains large amounts of related information in the form of knowledge graphs such as DBpedia. These knowledge graphs are typically enormous and are not easily accessible for users as they need specialized knowledge in query languages (such as SPARQL) as well as deep familiarity of the ontologies used by these knowledge graphs. So, to make these knowledge graphs more accessible (even for non- experts) several question answering (QA) systems have been developed over the last decade. Due to the complexity of the task, several approaches have been undertaken that include techniques from natural language processing (NLP), information retrieval (IR), machine learning (ML) and the Semantic Web (SW). At a higher level, most question answering systems approach the question answering task as a conversion from the natural language question to its corresponding SPARQL query. These systems then utilize the query to retrieve the desired entities or literals. One approach to solve this problem, that is used by most systems today, is to apply deep syntactic and semantic analysis on the input question to derive the SPARQL query. This has resulted in the evolution of natural language processing pipelines that have common characteristics such as answer type detection, segmentation, phrase matching, part-of-speech-tagging, named entity recognition, named entity disambiguation, syntactic or dependency parsing, semantic role labeling, etc.

This has lead to NLP pipeline architectures that integrate components that solve a specific aspect of the problem and pass on the results to subsequent components for further processing eg: DBpedia Spotlight for named entity recognition, RelMatch for relational mapping, etc. A major drawback in this approach is error propagation that is a common problem in NLP. This can occur due to mistakes early on in the pipeline that can adversely affect successive steps further down the pipeline. Another approach is to use query templates either manually generated or extracted from existing benchmark datasets such as Question Answering over Linked Data (QALD) to generate the SPARQL queries that is basically a set of predefined queries with various slots that need to be filled. This approach potentially shifts the question answering problem into a classification task where the system needs to match the input question to the appropriate template (class label).

This thesis proposes a neural network approach to automatically learn and classify natural language questions into its corresponding template using recursive neural networks. An obvious advantage of using neural networks is the elimination for the need of laborious feature engineering that can be cumbersome and error prone. The input question would be encoded into a vector representation. The model will be trained and evaluated on the LC-QuAD Dataset (Large-scale Complex Question Answering Dataset). The dataset was created explicitly for machine learning based QA approaches for learning complex SPARQL queries. The dataset consists of 5000 questions along with their corresponding SPARQL queries over the DBpedia dataset spanning 5042 entities and 615 predicates. These queries were annotated based on 38 unique templates that the model will attempt to classify. The resulting model will be evaluated against both the LC-QuAD dataset and the Question Answering Over Linked Data (QALD-7) dataset.

The recursive neural network achieves template classification accuracy of 0.828 on the LC-QuAD dataset and an accuracy of 0.618 on the QALD-7 dataset. When the top-2 most likely templates were considered the model achieves an accuracy of 0.945 on the LC-QuAD dataset and 0.786 on the QALD-7 dataset.

After slot filling, the overall system achieves a macro F-score 0.419 on the LC- QuAD dataset and a macro F-score of 0.417 on the QALD-7 dataset.
ContributorsAthreya, Ram G (Author) / Bansal, Srividya (Thesis advisor) / Usbeck, Ricardo (Committee member) / Gary, Kevin (Committee member) / Arizona State University (Publisher)
Created2018
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Description
This undergraduate thesis explores the efficacy of developing a translator generator in the Prolog programming language using Lexical Functional Grammars. A bidirectional machine translator between English and Hungarian, developed as a proof-of-concept case study, is discussed and assessed. The benefits and drawbacks of this approach as generalized to Machine Translation

This undergraduate thesis explores the efficacy of developing a translator generator in the Prolog programming language using Lexical Functional Grammars. A bidirectional machine translator between English and Hungarian, developed as a proof-of-concept case study, is discussed and assessed. The benefits and drawbacks of this approach as generalized to Machine Translation systems are also discussed, along with possible areas of future work.
ContributorsLane, Ryan Andrew (Author) / Bansal, Ajay (Thesis director) / Bansal, Srividya (Committee member) / Barrett, The Honors College (Contributor)
Created2015-05
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Description
This paper will explore what makes ‘good’ virtual reality, that is, what constitutes the virtual reality threshold. It will explain what this has to do with the temporary death of virtual reality, and argue that that threshold has now been crossed and true virtual reality is now possible, as evidenced

This paper will explore what makes ‘good’ virtual reality, that is, what constitutes the virtual reality threshold. It will explain what this has to do with the temporary death of virtual reality, and argue that that threshold has now been crossed and true virtual reality is now possible, as evidenced by the current wave of virtual reality catalyzed by the Oculus Rift. The Rift will be used as a case study for examining specific aspects of the virtual reality threshold.
ContributorsLittle, Rebecca Ann (Author) / Amresh, Ashish (Thesis director) / Ghazarian, Arbi (Committee member) / Barrett, The Honors College (Contributor)
Created2015-05
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Description
The functional programming paradigm is able to provide clean and concise solutions to many common programming problems, as well as promote safer, more testable code by encouraging an isolation of state-modifying behavior. Functional programming is finding its way into traditionally object-oriented and imperative languages, most notably with the introduction of

The functional programming paradigm is able to provide clean and concise solutions to many common programming problems, as well as promote safer, more testable code by encouraging an isolation of state-modifying behavior. Functional programming is finding its way into traditionally object-oriented and imperative languages, most notably with the introduction of Java 8 and in LINQ for C#. However, no functional programming language has achieved widespread adoption, meaning that students without a formal computer science background who learn technology on-demand for personal projects or for business may not come across functional programming in a significant way. Programmers need a reason to spend time learning these concepts to not miss out on the subtle but profound benefits they provide. I propose the use of a video game as an environment in which learning functional programming is the player's goal. In this carefully constructed video game, learning functional programming is the key to progression. Players will be motivated to learn and will be given an immediate chance to test and demonstrate their understanding. The game, named Lambda Starship (stylized as (lambda () starship)), is a 3D first-person video game. It takes place in a spaceship that, due to extreme magnetic interference, has lost all on-board software while leaving the hardware completely intact. The player is tasked to write software using functional programming paradigms to replace the old software and bring the spaceship back to a working state. Throughout the process, the player is guided by an in-game manual and other descriptive resources. The game is implemented in Unity and scripted using C#. The game's educational and entertainment value was evaluated with a study case. 24 undergraduate students at Arizona State University (ASU) played the game and were surveyed detailing their experience. During play, user statistics were recorded automatically, providing a data-driven way to analyze where players struggled with the concepts introduced in the game. Reception was neutral or positive in both the entertainment and educational sides of the game. A few players expressed concerns about the manual in its form factor and engagement value.
ContributorsCompton, Tyler Alexander (Author) / Gonzalez-Sanchez, Javier (Thesis director) / Bansal, Srividya (Committee member) / Software Engineering (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05