Matching Items (36)
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Immersion has become a key buzzword in the theme park industry, with many themed lands and attractions being designed with this objective in mind. This paper defines immersion through the concept of the ironic imagination and examines its role in theme park attractions. A literature review was first conducted to

Immersion has become a key buzzword in the theme park industry, with many themed lands and attractions being designed with this objective in mind. This paper defines immersion through the concept of the ironic imagination and examines its role in theme park attractions. A literature review was first conducted to identify general design principles for the creation of immersive theme park attractions. Authentic settings that utilize all of the senses were considered first, along with a system of positive and negative cues for evaluating immersive experiences. The importance of simple and emotional stories was also addressed, before investigating the role that employees and guests play in an immersive attraction. Eight design principles were identified, and using these principles a blue sky design for an immersive theme park attraction was developed. An overview of the attraction is included and accompanied by an analysis of how the design principles were applied.

Created2021-05
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With the ongoing development of simulation technology, classic barriers to social interactions are beginning to be dismantled. One such exchange is encapsulated within education—instructors can use simulations to make difficult topics more manageable and accessible to students. Within simulations that include virtual humans, however, there are important factors to consider.

With the ongoing development of simulation technology, classic barriers to social interactions are beginning to be dismantled. One such exchange is encapsulated within education—instructors can use simulations to make difficult topics more manageable and accessible to students. Within simulations that include virtual humans, however, there are important factors to consider. Participants playing in virtual environments will act in a way that is consistent with their real-world behaviors—including their implicit biases. The current study seeks to determine the impact of virtual humans’ skin tone on participants’ behaviors when applying engineering concepts to simulated projects. Within a comparable study focused on a medical training simulation, significantly more errors and delays were made when working for the benefit of dark-skinned patients in a virtual context. In the current study, participants were given a choose-your-own-adventure style game in which they constructed simulated bridges for either a light- ordark-skinned community, and the number of errors and time taken for each decision was tracked. Results are expected to be consistent with previous study, indicating a higher number of errors and less time taken for each decision, although these results may be attenuated by a
lack of time pressure and urgency to the given situations. If these expected results hold, there may be implications for both undergraduate engineering curriculum and real-world engineering endeavors.
ContributorsEldemire, Kate (Author) / Craig, Scotty D. (Thesis director) / Roscoe, Rod D. (Committee member) / Engineering Programs (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
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This research aimed to analyze and ultimately understand the relationship between the four dimensions of the Technology Readiness Index (TRI) 2.0 (optimism, innovation, discomfort, and insecurity) when compared to self-efficacy and learning. The experiment design was a one-group pretest-posttest where a participant’s TRI 2.0 acted as a subject variable. This

This research aimed to analyze and ultimately understand the relationship between the four dimensions of the Technology Readiness Index (TRI) 2.0 (optimism, innovation, discomfort, and insecurity) when compared to self-efficacy and learning. The experiment design was a one-group pretest-posttest where a participant’s TRI 2.0 acted as a subject variable. This information was then correlated to changes in self-efficacy and content mastery (learning) from pre-/post-test scores pertaining to Google Sheets functions for introductory statistics. In-between the pre- and post-tests, a learning activity was presented which asked participants to analyze quantitative statistics using Google Sheets. Findings of this research demonstrated a statistically insignificant relationship between technology readiness and self-efficacy or learning. Alternatively, significance was observed in changes from pre- to post-test scores for both learning and self-efficacy where a relationship was found between the degree to which participants’ content mastery and self-efficacy change before and after a computer-supported learning activity is assigned. These findings directly contribute to current understanding of how and why individuals can effectively learn and perform in computer-supported learning environments.
ContributorsCervantes Villa, Sabrina Marie (Author) / Craig, Scotty D. (Thesis advisor) / Donner, Jodie (Committee member) / Roscoe, Rod (Committee member) / Wylie, Ruth (Committee member) / Arizona State University (Publisher)
Created2022
Description
Engineering leadership is an emerging research area in engineering education that aligns well with recent attention to the production of leaders and diverse engineers. While engineering leadership studies have highlighted elements such as the skills, traits, and behaviors required in pursuing and executing leadership, there is a narrow focus on

Engineering leadership is an emerging research area in engineering education that aligns well with recent attention to the production of leaders and diverse engineers. While engineering leadership studies have highlighted elements such as the skills, traits, and behaviors required in pursuing and executing leadership, there is a narrow focus on the current work that also considers marginalized engineers' leadership experiences. Currently, studies that explore engineering leadership as investigations have occurred without consideration of the ways identity also factors into leadership experiences. This work considers the experiences and perspectives of early-career Black engineers engaged in leadership. The research questions that guided this study were: What are the experiences of early-career Black engineers that influence their leadership development? Through the stories of early career Black engineers, what conceptualizations of leadership are illuminated because of explicit and intentional consideration of racial identity in engineering leadership performance and development? How do early-career Black engineers navigate leadership in their professional journeys? The following frameworks guided this work: Komives' Leadership Identity Development Model, Esteban-Guitart's Funds of Identity, McGee's Stereotype Management Theory, and Campbell's Theory of the Monomyth. This qualitative study uses narrative inquiry and semi-structured interviews and captures the stories from six early-career Black engineers. The findings from these stories illuminated the following elements of engineering leadership: a sense of duty and agency to lead, the power of mentorship, and the complex role of managing identity in leadership. This work illustrates strategies encouraging engineering institutions, organizations, and enterprises to consider how leadership is conceptualized and actualized for Black engineers. This study intentionally centers on the authentic voices of Black engineers and considers how personal identity impacts the pursuit and execution of leadership and leadership development. Such considerations have the potential to influence engineering leadership development programs and initiatives that incorporate the unique perspectives of Black engineers.
ContributorsThomas, Katreena (Author) / Coley, Brooke (Thesis advisor) / Bekki, Jennifer (Committee member) / London, Jeremi (Committee member) / Arizona State University (Publisher)
Created2022