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While many 3D printed structures are rigid and stationary, the potential for complex geometries offers a chance for creative and useful motion. Printing structures larger than the print bed, reducing the need for support materials, maintaining multiple states without actuation, and mimicking origami folding are some of the opportunities offered by 3D printed hinges. Current efforts frequently employ advanced materials and equipment that are not available to all users. The purpose of this project was to develop a parametric, print-in-place, self-locking hinge that could be printed using very basic materials and equipment. Six main designs were developed, printed, and tested for their strength in maintaining a locked position. Two general design types were used: 1) sliding hinges and 2) removable pin hinges. The test results were analyzed to identify and explain the causes of observed trends. The amount of interference between the pin vertex and knuckle hole edge was identified as the main factor in hinge strength. After initial testing, the designs were modified and applied to several structures, with successful results for a collapsible hexagon and a folding table. While the initial goal was to have one CAD model as a final product, the need to evaluate tradeoffs depending on the exact application made this impossible. Instead, a set of design guidelines was created to help users make strategic decisions and create their own design. Future work could explore additional scaling effects, printing factors, or other design types.
The researchers build a drone with a grasping mechanism to wrap around branches to perch. The design process and methodology are discussed along with the software and hardware configuration. The researchers explain the influences on the design and the possibilities for what it could inspire.
The majority of drones are extremely simple, their functions include flight and sometimes recording video and audio. While drone technology has continued to improve these functions, particularly flight, additional functions have not been added to mainstream drones. Although these basic functions serve as a good framework for drone designs, it is now time to extend off from this framework. With this Honors Thesis project, we introduce a new function intended to eventually become common to drones. This feature is a grasping mechanism that is capable of perching on branches and carrying loads within the weight limit. This concept stems from the natural behavior of many kinds of insects. It paves the way for drones to further imitate the natural design of flying creatures. Additionally, it serves to advocate for dynamic drone frames, or morphing drone frames, to become more common practice in drone designs.
This report describes the findings of an experiment designed to explore the nature of human hearing using binaural sound. The experiment also set out to determine a way to accurately find positional data from sound. Binaural recordings were made of high frequency sounds at various angles and the data was postprocessed to find the group delay and difference of intensity between the two channels. To do this, two methods were used. The first relied on manually analyzing the data by visually looking for the points of interest. The second method used a MATLAB program to scan the data for the points of interest by using a Fourier analysis. It was determined that while the first method has the potential to provide better results it is impractical and not representative of how human hearing works. The second method was far more efficient and demonstrated the reliance of human hearing on the difference of intensities. It was determined that through the use of the second method accurate positional data could be obtained by comparing the differences with experimental data.
In this paper, we discuss the methods and requirements to simulate a soft bodied beam using traditional rigid body kinematics to produce motion inspired by eels. Eels produce a form of undulatory locomotion called anguilliform locomotion that propagates waves throughout the entire body. The system that we are analyzing is a flexible 3D printed beam being actively driven by a servo motor. Using the simulation, we also analyze different parameters for these spines to maximize the linear speed of the system.
Multi-material manufacturing has applications in robotics because, with it, mechanisms can be built into a design without adding additional moving parts. This allows for robot designs that are both robust and low cost, making it a particularly attractive method for education or research. 3D printing is of particular interest in this area because it is low cost, readily available, and capable of easily producing complicated part geometries. Some machines are also capable of depositing multiple materials during a single process. However, up to this point, planning the steps to create a part using multi-material manufacturing has been done manually, requiring specialized knowledge of the tools used. The difficulty of this planning procedure can prevent many students and researchers from using multi-material manufacturing.
This project studied methods of automating the planning of multi-material manufacturing processes through the development of a computational framework for processing 3D models and automatically generating viable manufacturing sequences. This framework includes solid operations and algorithms which assist the designer in computing manufacturing steps for multi-material models. This research is informing the development of a software planning tool which will simplify the planning needed by multi-material fabrication, making it more accessible for use in education or research.
In our paper, Voxel-Based Cad Framework for Planning Functionally Graded and Multi-Step Rapid Fabrication Processes, we present a new framework for representing and computing functionally-graded materials for use in rapid prototyping applications. We introduce the material description itself, low-level operations which can be used to combine one or more geometries together, and algorithms which assist the designer in computing manufacturing-compatible sequences. We then apply these techniques to several example scenarios. First, we demonstrate the use of a Gaussian blur to add graded material transitions to a model which can then be produced using a multi-material 3D printing process. Our second example highlights our solution to the problem of inserting a discrete, off-the-shelf part into a 3D printed model during the printing sequence. Finally, we implement this second example and manufacture two example components.