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Description
Humans have an inherent capability of performing highly dexterous and skillful tasks with their arms, involving maintaining posture, movement and interacting with the environment. The latter requires for them to control the dynamic characteristics of the upper limb musculoskeletal system. Inertia, damping and stiffness, a measure of mechanical impedance, gives

Humans have an inherent capability of performing highly dexterous and skillful tasks with their arms, involving maintaining posture, movement and interacting with the environment. The latter requires for them to control the dynamic characteristics of the upper limb musculoskeletal system. Inertia, damping and stiffness, a measure of mechanical impedance, gives a strong representation of these characteristics. Many previous studies have shown that the arm posture is a dominant factor for determining the end point impedance in a horizontal plane (transverse plane). The objective of this thesis is to characterize end point impedance of the human arm in the three dimensional (3D) space. Moreover, it investigates and models the control of the arm impedance due to increasing levels of muscle co-contraction. The characterization is done through experimental trials where human subjects maintained arm posture, while perturbed by a robot arm. Moreover, the subjects were asked to control the level of their arm muscles' co-contraction, using visual feedback of their muscles' activation, in order to investigate the effect of the muscle co-contraction on the arm impedance. The results of this study showed a very interesting, anisotropic increase of the arm stiffness due to muscle co-contraction. This can lead to very useful conclusions about the arm biomechanics as well as many implications for human motor control and more specifically the control of arm impedance through muscle co-contraction. The study finds implications for the EMG-based control of robots that physically interact with humans.
ContributorsPatel, Harshil Naresh (Author) / Artemiadis, Panagiotis (Thesis advisor) / Berman, Spring (Committee member) / Helms Tillery, Stephen (Committee member) / Arizona State University (Publisher)
Created2013
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Description
Building and optimizing a design for deformable media can be extremely costly. However, granular scaling laws enable the ability to predict system velocity and mobility power consumption by testing at a smaller scale in the same environment. The validity of the granular scaling laws for arbitrarily shaped wheels and screws

Building and optimizing a design for deformable media can be extremely costly. However, granular scaling laws enable the ability to predict system velocity and mobility power consumption by testing at a smaller scale in the same environment. The validity of the granular scaling laws for arbitrarily shaped wheels and screws were evaluated in materials like silica sand and BP-1, a lunar simulant. Different wheel geometries, such as non-grousered and straight and bihelically grousered wheels were created and tested using 3D printed technologies. Using the granular scaling laws and the empirical data from initial experiments, power and velocity were predicted for a larger scaled version then experimentally validated on a dynamic mobility platform. Working with granular media has high variability in material properties depending on initial environmental conditions, so particular emphasis was placed on consistency in the testing methodology. Through experiments, these scaling laws have been validated with defined use cases and limitations.
ContributorsMcbryan, Teresa (Author) / Marvi, Hamidreza (Thesis advisor) / Berman, Spring (Committee member) / Lee, Hyunglae (Committee member) / Arizona State University (Publisher)
Created2022
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Description
Chemical Reaction Networks (CRNs) provide a useful framework for modeling andcontrolling large numbers of agents that undergo stochastic transitions between a set of states in a manner similar to chemical compounds. By utilizing CRN models to design agent control policies, some of the computational challenges in the coordination of multi-agent systems can be

Chemical Reaction Networks (CRNs) provide a useful framework for modeling andcontrolling large numbers of agents that undergo stochastic transitions between a set of states in a manner similar to chemical compounds. By utilizing CRN models to design agent control policies, some of the computational challenges in the coordination of multi-agent systems can be overcome. In this thesis, a CRN model is developed that defines agent control policies for a multi-agent construction task. The use of surface CRNs to overcome the tradeoff between speed and accuracy of task performance is explained. The computational difficulties involved in coordinating multiple agents to complete collective construction tasks is then discussed. A method for stochastic task and motion planning (TAMP) is proposed to explain how a TAMP solver can be applied with CRNs to coordinate multiple agents. This work defines a collective construction scenario in which a group of noncommunicating agents must rearrange blocks on a discrete domain with obstacles into a predefined target distribution. Four different construction tasks are considered with 10, 20, 30, or 40 blocks, and a simulation of each scenario with 2, 4, 6, or 8 agents is performed. As the number of blocks increases, the construction problem becomes more complex, and a given population of agents requires more time to complete the task. Populations of fewer than 8 agents are unable to solve the 30-block and 40-block problems in the allotted simulation time, suggesting an inflection point for computational feasibility, implying that beyond that point the solution times for fewer than 8 agents would be expected to increase significantly. For a group of 8 agents, the time to complete the task generally increases as the number of blocks increases, except for the 30-block problem, which has specifications that make the task slightly easier for the agents to complete compared to the 20-block problem. For the 10-block and 20- block problems, the time to complete the task decreases as the number of agents increases; however, the marginal effect of each additional two agents on this time decreases. This can be explained through the pigeonhole principle: since there area finite number of states, when the number of agents is greater than the number of available spaces, deadlocks start to occur and the expectation is that the overall solution time to tend to infinity.
ContributorsKamojjhala, Pranav (Author) / Berman, Spring (Thesis advisor) / Fainekos, Gergios E (Thesis advisor) / Pavlic, Theodore P (Committee member) / Arizona State University (Publisher)
Created2022
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Description
A Graph Neural Network (GNN) is a type of neural network architecture that operates on data consisting of objects and their relationships, which are represented by a graph. Within the graph, nodes represent objects and edges represent associations between those objects. The representation of relationships and correlations between data is

A Graph Neural Network (GNN) is a type of neural network architecture that operates on data consisting of objects and their relationships, which are represented by a graph. Within the graph, nodes represent objects and edges represent associations between those objects. The representation of relationships and correlations between data is unique to graph structures. GNNs exploit this feature of graphs by augmenting both forms of data, individual and relational, and have been designed to allow for communication and sharing of data within each neural network layer. These benefits allow each node to have an enriched perspective, or a better understanding, of its neighbouring nodes and its connections to those nodes. The ability of GNNs to efficiently process high-dimensional node data and multi-faceted relationships among nodes gives them advantages over neural network architectures such as Convolutional Neural Networks (CNNs) that do not implicitly handle relational data. These quintessential characteristics of GNN models make them suitable for solving problems in which the correspondences among input data are needed to produce an accurate and precise representation of these data. GNN frameworks may significantly improve existing communication and control techniques for multi-agent tasks by implicitly representing not only information associated with the individual agents, such as agent position, velocity, and camera data, but also their relationships with one another, such as distances between the agents and their ability to communicate with one another. One such task is a multi-agent navigation problem in which the agents must coordinate with one another in a decentralized manner, using proximity sensors only, to navigate safely to their intended goal positions in the environment without collisions or deadlocks. The contribution of this thesis is the design of an end-to-end decentralized control scheme for multi-agent navigation that utilizes GNNs to prevent inter-agent collisions and deadlocks. The contributions consist of the development, simulation and evaluation of the performance of an advantage actor-critic (A2C) reinforcement learning algorithm that employs actor and critic networks for training that simultaneously approximate the policy function and value function, respectively. These networks are implemented using GNN frameworks for navigation by groups of 3, 5, 10 and 15 agents in simulated two-dimensional environments. It is observed that in $40\%$ to $50\%$ of the simulation trials, between 70$\%$ to 80$\%$ of the agents reach their goal positions without colliding with other agents or becoming trapped in deadlocks. The model is also compared to a random run simulation, where actions are chosen randomly for the agents and observe that the model performs notably well for smaller groups of agents.
ContributorsAyalasomayajula, Manaswini (Author) / Berman, Spring (Thesis advisor) / Mian, Sami (Committee member) / Pavlic, Theodore (Committee member) / Arizona State University (Publisher)
Created2022
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Description
Recently, Generative Adversarial Networks (GANs) have been applied to the problem of Cold-Start Recommendation, but the training performance of these models is hampered by the extreme sparsity in warm user purchase behavior. This thesis introduces a novel representation for user-vectors by combining user demographics and user preferences, making the model

Recently, Generative Adversarial Networks (GANs) have been applied to the problem of Cold-Start Recommendation, but the training performance of these models is hampered by the extreme sparsity in warm user purchase behavior. This thesis introduces a novel representation for user-vectors by combining user demographics and user preferences, making the model a hybrid system which uses Collaborative Filtering and Content Based Recommendation. This system models user purchase behavior using weighted user-product preferences (explicit feedback) rather than binary user-product interactions (implicit feedback). Using this a novel sparse adversarial model, Sparse ReguLarized Generative Adversarial Network (SRLGAN), is developed for Cold-Start Recommendation. SRLGAN leverages the sparse user-purchase behavior which ensures training stability and avoids over-fitting on warm users. The performance of SRLGAN is evaluated on two popular datasets and demonstrate state-of-the-art results.
ContributorsShah, Aksheshkumar Ajaykumar (Author) / Venkateswara, Hemanth (Thesis advisor) / Berman, Spring (Thesis advisor) / Ladani, Leila J (Committee member) / Arizona State University (Publisher)
Created2022
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Description
As the explorations beyond the Earth's boundaries continue to evolve, researchers and engineers strive to develop versatile technologies capable of adapting to unknown space conditions. For instance, the utilization of Screw-Propelled Vehicles (SPVs) and robotics that utilize helical screws propulsion to transverse planetary bodies is a growing area of interest.

As the explorations beyond the Earth's boundaries continue to evolve, researchers and engineers strive to develop versatile technologies capable of adapting to unknown space conditions. For instance, the utilization of Screw-Propelled Vehicles (SPVs) and robotics that utilize helical screws propulsion to transverse planetary bodies is a growing area of interest. An example of such technology is the Extant Exobiology Life Surveyor (EELS), a snake-like robot currently developed by the NASA Jet Propulsion Laboratory (JPL) to explore the surface of Saturn’s moon, Enceladus. However, the utilization of such a mechanism requires a deep and thorough understanding of screw mobility in uncertain conditions. The main approach to exploring screw dynamics and optimal design involves the utilization of Discrete Element Method (DEM) simulations to assess interactions and behavior of screws when interacting with granular terrains. In this investigation, the Simplified Johnson-Kendall-Roberts (SJKR) model is implemented into the utilized simulation environment to account for cohesion effects similar to what is experienced on celestial bodies like Enceladus. The model is verified and validated through experimental and theoretical testing. Subsequently, the performance characteristics of screws are explored under varying parameters, such as thread depth, number of screw starts, and the material’s cohesion level. The study has examined significant relationships between the parameters under investigation and their influence on the screw performance.
ContributorsAbdelrahim, Mohammad (Author) / Marvi, Hamid (Thesis advisor) / Berman, Spring (Committee member) / Lee, Hyunglae (Committee member) / Arizona State University (Publisher)
Created2023
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Description
Navigation and mapping in GPS-denied environments, such as coal mines ordilapidated buildings filled with smog or particulate matter, pose a significant challenge due to the limitations of conventional LiDAR or vision systems. Therefore there exists a need for a navigation algorithm and mapping strategy which do not use vision systems but are still

Navigation and mapping in GPS-denied environments, such as coal mines ordilapidated buildings filled with smog or particulate matter, pose a significant challenge due to the limitations of conventional LiDAR or vision systems. Therefore there exists a need for a navigation algorithm and mapping strategy which do not use vision systems but are still able to explore and map the environment. The map can further be used by first responders and cave explorers to access the environments. This thesis presents the design of a collision-resilient Unmanned Aerial Vehicle (UAV), XPLORER that utilizes a novel navigation algorithm for exploration and simultaneous mapping of the environment. The real-time navigation algorithm uses the onboard Inertial Measurement Units (IMUs) and arm bending angles for contact estimation and employs an Explore and Exploit strategy. Additionally, the quadrotor design is discussed, highlighting its improved stability over the previous design. The generated map of the environment can be utilized by autonomous vehicles to navigate the environment. The navigation algorithm is validated in multiple real-time experiments in different scenarios consisting of concave and convex corners and circular objects. Furthermore, the developed mapping framework can serve as an auxiliary input for map generation along with conventional LiDAR or vision-based mapping algorithms. Both the navigation and mapping algorithms are designed to be modular, making them compatible with conventional UAVs also. This research contributes to the development of navigation and mapping techniques for GPS-denied environments, enabling safer and more efficient exploration of challenging territories.
ContributorsPandian Saravanakumaran, Aravind Adhith (Author) / Zhang, Wenlong (Thesis advisor) / Das, Jnaneshwar (Committee member) / Berman, Spring (Committee member) / Arizona State University (Publisher)
Created2023
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Description
In this thesis work, a novel learning approach to solving the problem of controllinga quadcopter (drone) swarm is explored. To deal with large sizes, swarm control is often achieved in a distributed fashion by combining different behaviors such that each behavior implements some desired swarm characteristics, such as avoiding ob- stacles and staying

In this thesis work, a novel learning approach to solving the problem of controllinga quadcopter (drone) swarm is explored. To deal with large sizes, swarm control is often achieved in a distributed fashion by combining different behaviors such that each behavior implements some desired swarm characteristics, such as avoiding ob- stacles and staying close to neighbors. One common approach in distributed swarm control uses potential fields. A limitation of this approach is that the potential fields often depend statically on a set of control parameters that are manually specified a priori. This paper introduces Dynamic Potential Fields for flexible swarm control. These potential fields are modulated by a set of dynamic control parameters (DCPs) that can change under different environment situations. Since the focus is only on these DCPs, it simplifies the learning problem and makes it feasible for practical use. This approach uses soft actor critic (SAC) where the actor only determines how to modify DCPs in the current situation, resulting in more flexible swarm control. In the results, this work will show that the DCP approach allows for the drones to bet- ter traverse environments with obstacles compared to several state-of-the-art swarm control methods with a fixed set of control parameters. This approach also obtained a higher safety score commonly used to assess swarm behavior. A basic reinforce- ment learning approach is compared to demonstrate faster convergence. Finally, an ablation study is conducted to validate the design of this approach.
ContributorsFerraro, Calvin Shores (Author) / Zhang, Yu (Thesis advisor) / Ben Amor, Hani (Committee member) / Berman, Spring (Committee member) / Arizona State University (Publisher)
Created2022
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Description
Multibody Dynamic (MBD) models are important tools in motion analysis and are used to represent and accurately predict the behavior of systems in the real-world. These models have a range of applications, including the stowage and deployment of flexible deployables on spacecraft, the dynamic response of vehicles in automotive design

Multibody Dynamic (MBD) models are important tools in motion analysis and are used to represent and accurately predict the behavior of systems in the real-world. These models have a range of applications, including the stowage and deployment of flexible deployables on spacecraft, the dynamic response of vehicles in automotive design and crash testing, and mapping interactions of the human body. An accurate model can aid in the design of a system to ensure the system is effective and meets specified performance criteria when built. A model may have many design parameters, such as geometrical constraints and component mechanical properties, or controller parameters if the system uses an external controller. Varying these parameters and rerunning analyses by hand to find an ideal design can be time consuming for models that take hours or days to run. To reduce the amount of time required to find a set of parameters that produces a desired performance, optimization is necessary. Many papers have discussed methods for optimizing rigid and flexible MBD models, and separately their controllers, using both gradient-based and gradient-free algorithms. However, these optimization methods have not been used to optimize full-scale MBD models and their controllers simultaneously. This thesis presents a method for co-optimizing an MBD model and controller that allows for the flexibility to find model and controller-based solutions for systems with tightly coupled parameters. Specifically, the optimization is performed on a quadrotor drone MBD model undergoing disturbance from a slung load and its position controller to meet specified position error performance criteria. A gradient-free optimization algorithm and multiple objective approach is used due to the many local optima from the tradeoffs between the model and controller parameters. The thesis uses nine different quadrotor cases with three different position error formulations. The results are used to determine the effectiveness of the optimization and the ability to converge on a single optimal design. After reviewing the results, the optimization limitations are discussed as well as the ability to transition the optimization to work with different MBD models and their controllers.
ContributorsGambatese, Marcus (Author) / Zhang, Wenlong (Thesis advisor) / Berman, Spring (Committee member) / Inoyama, Daisaku (Committee member) / Arizona State University (Publisher)
Created2022
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Description
For a system of autonomous vehicles functioning together in a traffic scene, 3Dunderstanding of participants in the field of view or surrounding is very essential for assessing the safety operation of the involved. This problem can be decomposed into online pose and shape estimation, which has been a core research area of

For a system of autonomous vehicles functioning together in a traffic scene, 3Dunderstanding of participants in the field of view or surrounding is very essential for assessing the safety operation of the involved. This problem can be decomposed into online pose and shape estimation, which has been a core research area of computer vision for over a decade now. This work is an add-on to support and improve the joint estimate of the pose and shape of vehicles from monocular cameras. The objective of jointly estimating the vehicle pose and shape online is enabled by what is called an offline reconstruction pipeline. In the offline reconstruction step, an approach to obtain the vehicle 3D shape with keypoints labeled is formulated. This work proposes a multi-view reconstruction pipeline using images and masks which can create an approximate shape of vehicles and can be used as a shape prior. Then a 3D model-fitting optimization approach to refine the shape prior using high quality computer-aided design (CAD) models of vehicles is developed. A dataset of such 3D vehicles with 20 keypoints annotated is prepared and call it the AvaCAR dataset. The AvaCAR dataset can be used to estimate the vehicle shape and pose, without having the need to collect significant amounts of data needed for adequate training of a neural network. The online reconstruction can use this synthesis dataset to generate novel viewpoints and simultaneously train a neural network for pose and shape estimation. Most methods in the current literature using deep neural networks, that are trained to estimate pose of the object from a single image, are inherently biased to the viewpoint of the images used. This approach aims at addressing these existing limitations in the current method by delivering the online estimation a shape prior which can generate novel views to account for the bias due to viewpoint. The dataset is provided with ground truth extrinsic parameters and the compact vector based shape representations which along with the multi-view dataset can be used to efficiently trained neural networks for vehicle pose and shape estimation. The vehicles in this library are evaluated with some standard metrics to assure they are capable of aiding online estimation and model based tracking.
ContributorsDUTTA, PRABAL BIJOY (Author) / Yang, Yezhou (Thesis advisor) / Berman, Spring (Committee member) / Lu, Duo (Committee member) / Arizona State University (Publisher)
Created2022