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Guitar Hero III and similar games potentially offer a vehicle for improvement of musical rhythmic accuracy with training delivered in both visual and auditory formats and by use of its novel guitar-shaped interface; however, some theories regarding multimedia learning suggest sound is a possible source of extraneous cognitive load while

Guitar Hero III and similar games potentially offer a vehicle for improvement of musical rhythmic accuracy with training delivered in both visual and auditory formats and by use of its novel guitar-shaped interface; however, some theories regarding multimedia learning suggest sound is a possible source of extraneous cognitive load while playing so players may score higher with sound turned off. Also, existing studies have shown that differences in the physical format of interfaces affect learning outcomes. This study sought to determine whether (a) the game’s audio content affects rhythmic accuracy, and (b) the type of game controller used affects learning of rhythmic accuracy. One hundred participants were randomly assigned in approximately equal numbers (ns = 25) to the four cells of a 2x2 between-subjects design. The first variable was the audio content of the game with two levels: on or off. The second variable was the type of game controller: the standard guitar-style controller or tablet interface. Participants across all conditions completed a pre- and post-test with a system that required them to tap along with repeated rhythmic patterns on an electronic drum pad. Statistical evidence showed better outcomes with a tablet controller with respect to input time error, reduction of extra notes played, and reduction of missed notes; however, the guitar-style controller produced superior outcomes in terms of avoiding missed notes and was associated with higher satisfaction by participants. When audio was present better outcomes were achieved at multiple factor-levels of reduction of missed responses, but superior outcomes in input time error were seen without audio. There was no evidence to suggest an interaction between controller type and the presence or absence of audio.
ContributorsThomas, James William (Author) / Zuiker, Steven J (Thesis advisor) / Atkinson, Robert (Thesis advisor) / Savenye, Wilhelmina C (Committee member) / Arizona State University (Publisher)
Created2017
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Description

This research conceptualizes Gothic literature featuring undead characters produced and popularized by Britain in the early nineteenth century as educational texts. As an influx of new ideas at home and abroad disrupted the lives of the Romantics, not to mention the literal uprising of bodies in the French Revolution and

This research conceptualizes Gothic literature featuring undead characters produced and popularized by Britain in the early nineteenth century as educational texts. As an influx of new ideas at home and abroad disrupted the lives of the Romantics, not to mention the literal uprising of bodies in the French Revolution and the lost war with the North American colonies, British citizens dedicated themselves to preserving the relative safety of their shores from external and internal threats. I expand the definition of the “undead” to include any tangible, corporeal being once technically dead and now reanimated. In doing so, I invite a broader range of texts, and authors, into the conversation of Gothic literature and the genre’s continued legacy. My work reads male and female authors in dialogue with one another, both sexes working within common networks, rather than as creating separate or disparate traditions. The production of instructive undead bodies becomes particularly important to the development of British national identity and reveals a reliance on the maternal to educate and inform future citizens. The texts examined in this dissertation reveal the necessity of contemplating the histories and experiences of the past, of non-white voices, and of the female influence.

The texts range in publication date from 1805 to 1863 and thus demonstrate the continued used of the undead in the Gothic genre. An examination of the reanimated corpse in Romantic narrative demonstrates how authors utilized the undead as an educational tool both for the characters inside the text and the actual individuals reading the narrative. The undead offers a lens to look at the Gothic not regarding authorial gender or even a character’s gender, but rather in how the genre portrays bodies, and how those bodies interact with and instruct others. This dissertation’s perception of the undead as a powerful educational force in literature assists in the attempt to complete a more comprehensive analysis of Gothic, and therefore Romantic, literature.

ContributorsZarka, Emily (Author) / Lussier, Mark (Thesis advisor) / Looser, Devoney (Committee member) / Broglio, Ron (Committee member) / Arizona State University (Publisher)
Created2018