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The purpose of this study was to investigate the impacts of visual cues and different types of self-explanation prompts on learning, cognitive load and intrinsic motivation, as well as the potential interaction between the two factors in a multimedia environment that was designed to deliver a computer-based lesson about the

The purpose of this study was to investigate the impacts of visual cues and different types of self-explanation prompts on learning, cognitive load and intrinsic motivation, as well as the potential interaction between the two factors in a multimedia environment that was designed to deliver a computer-based lesson about the human cardiovascular system. A total of 126 college students were randomly assigned in equal numbers (N = 21) to one of the six experimental conditions in a 2 X 3 factorial design with visual cueing (visual cues vs. no cues) and type of self-explanation prompts (prediction prompts vs. reflection prompts vs. no prompts) as the between-subjects factors. They completed a pretest, subjective cognitive load questions, intrinsic motivation questions, and a posttest during the course of the experience. A subsample (49 out of 126) of the participants' eye movements were tracked by an eye tracker. The results revealed that (a) participants presented with visually cued animations had significantly higher learning outcome scores than their peers who viewed uncued animations; and (b) cognitive load and intrinsic motivation had different impacts on learning in multimedia due to the moderation effect of visual cueing. There were no other significant findings in terms of learning outcomes, cognitive load, intrinsic motivation, and eye movements. Limitations, implications and future directions are discussed within the framework of cognitive load theory, cognitive theory of multimedia learning and cognitive-affective theory of learning with media.
ContributorsLin, Lijia (Author) / Atkinson, Robert (Thesis advisor) / Nelson, Brian (Committee member) / Savenye, Wilhelmina (Committee member) / Arizona State University (Publisher)
Created2011
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Description
Achievement of many long-term goals requires sustained practice over long durations. Examples include goals related to areas of high personal and societal benefit, such as physical fitness, which requires a practice of frequent exercise; self-education, which requires a practice of frequent study; or personal productivity, which requires a practice of

Achievement of many long-term goals requires sustained practice over long durations. Examples include goals related to areas of high personal and societal benefit, such as physical fitness, which requires a practice of frequent exercise; self-education, which requires a practice of frequent study; or personal productivity, which requires a practice of performing work. Maintaining these practices can be difficult, because even though obvious benefits come with achieving these goals, an individual's willpower may not always be sufficient to sustain the required effort. This dissertation advocates addressing this problem by designing novel interfaces that provide people with new practices that are fun and enjoyable, thereby reducing the need for users to draw upon willpower when pursuing these long-term goals. To draw volitional usage, these practice-oriented interfaces can integrate key characteristics of existing activities, such as music-making and other hobbies, that are already known to draw voluntary participation over long durations. This dissertation makes several key contributions to provide designers with the necessary tools to create practice-oriented interfaces. First, it consolidates and synthesizes key ideas from fields such as activity theory, self-determination theory, HCI design, and serious leisure. It also provides a new conceptual framework consisting of heuristics for designing systems that draw new users, plus heuristics for making systems that will continue drawing usage from existing users over time. These heuristics serve as a collection of useful ideas to consider when analyzing or designing systems, and this dissertation postulates that if designers build these characteristics into their products, the resulting systems will draw more volitional usage. To demonstrate the framework's usefulness as an analytical tool, it is applied as a set of analytical lenses upon three previously-existing experiential media systems. To demonstrate its usefulness as a design tool, the framework is used as a guide in the development of an experiential media system called pdMusic. This system is installed at public events for user studies, and the study results provide qualitative support for many framework heuristics. Lastly, this dissertation makes recommendations to scholars and designers on potential future ways to examine the topic of volitional usage.
ContributorsWallis, Isaac (Author) / Ingalls, Todd (Thesis advisor) / Coleman, Grisha (Committee member) / Sundaram, Hari (Committee member) / Arizona State University (Publisher)
Created2013
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Description
The purpose of this experimental study was to investigate the effects of textual and visual annotations on Spanish listening comprehension and vocabulary acquisition in the context of an online multimedia listening activity. 95 students who were enrolled in different sections of first year Spanish classes at a community college and

The purpose of this experimental study was to investigate the effects of textual and visual annotations on Spanish listening comprehension and vocabulary acquisition in the context of an online multimedia listening activity. 95 students who were enrolled in different sections of first year Spanish classes at a community college and a large southwestern university were randomly assigned to one of four versions of an online multimedia listening activity that contained textual and visual annotations of several key words. Students then took a comprehension and vocabulary posttest and a survey to measure cognitive load and general attitudes towards the program. Results indicated that textual annotations had a significant positive effect on listening comprehension and that visual annotations had a significant positive effect on how successful students felt. No statistically significant differences were found for other variables. Participants also reported positive attitudes towards vocabulary annotations and expressed a desire to see more annotations during multimedia listening activities of this type. These findings provide further evidence of the impact that multimedia may have on language acquisition. These findings have implications for multimedia design and for future research. Language listening activities should include a variety of vocabulary annotations that may help students to understand what they hear and to help them learn new vocabulary. Further research is needed outside of the laboratory, in the online and increasingly-mobile language learning environment in order to align the research with the environment in which many students currently study. The incorporation of motivation into multimedia learning theory and cognitive load should be explored, as well as new measures of cognitive load.
ContributorsCottam, Michael Evan (Author) / Savenye, Wilhelmina (Thesis advisor) / Klein, James D. (Committee member) / Atkinson, Robert (Committee member) / Arizona State University (Publisher)
Created2010
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Description
The current study investigated how multimedia pacing (learner-control versus system-paced) and presentation styles (visual-only versus audio/visual) impact learning physics concept material, mental effort, and self-efficacy. This 2X2 factorial study randomly assigned participants into one of four conditions that manipulated presentation style (visual-only versus audio/visual) and pacing of the content (system-paced

The current study investigated how multimedia pacing (learner-control versus system-paced) and presentation styles (visual-only versus audio/visual) impact learning physics concept material, mental effort, and self-efficacy. This 2X2 factorial study randomly assigned participants into one of four conditions that manipulated presentation style (visual-only versus audio/visual) and pacing of the content (system-paced versus learning-controlled). Participant's learning was measured by recording their retention of information and ability to transfer information. Measures of perceived difficulty (mental effort) and perceived ability (self-efficacy) were also obtained. No significant effects were observed in this study which doesn’t support the existence of either the modality or reverse modality effect at least in these noisier online learning environments. In addition, the hypothesis that their effects could be an artifact of experimental design could not be proven as the learner control condition did not yield any significant results.
ContributorsKrause, Tyler (Author) / Craig, Scotty D. (Thesis advisor) / Gray, Robert (Committee member) / Branaghan, Russell (Committee member) / Arizona State University (Publisher)
Created2018
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Description
Wittgenstein’s claim: anytime something is seen, it is necessarily seen as something, forms the philosophical foundation of this research. I synthesize theories and philosophies from Simondon, Maturana, Varela, Wittgenstein, Pye, Sennett, and Reddy in a research process I identify as a paradigm construction project. My personal studio practice of inventing

Wittgenstein’s claim: anytime something is seen, it is necessarily seen as something, forms the philosophical foundation of this research. I synthesize theories and philosophies from Simondon, Maturana, Varela, Wittgenstein, Pye, Sennett, and Reddy in a research process I identify as a paradigm construction project. My personal studio practice of inventing experiential media systems is a key part of this research and illustrates, with practical examples, my philosophical arguments from a range of points of observation. I see media systems as technical objects, and see technical objects as structurally determined systems, in which the structure of the system determines its organization. I identify making, the process of determining structure, as a form of structural coupling and see structural coupling as a means of knowing material. I introduce my theory of conceptual plurifunctionality as an extension to Simondon’s theory. Aspects of materiality are presented as a means of seeing material and immaterial systems, including cultural systems. I seek to answer the questions: How is structure seen as determining the organization of systems, and making seen as a process in which the resulting structures of technical objects and the maker are co-determined? How might an understanding of structure and organization be applied to the invention of contemporary experiential media systems?
ContributorsLahey, Byron (Author) / Burleson, Winslow (Thesis advisor) / Xin Wei, Sha (Committee member) / Collins, Daniel (Committee member) / Paine, Garth (Committee member) / Arizona State University (Publisher)
Created2015
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Description
The American culture of capitalism and consumerism is predicated upon the idea that the individuals inside the system are safe. The years since 2001 have seen such finite illusions of isolation and security irrevocably altered and a collective vulnerability rise in the vacuum. Today, with the birth of social media

The American culture of capitalism and consumerism is predicated upon the idea that the individuals inside the system are safe. The years since 2001 have seen such finite illusions of isolation and security irrevocably altered and a collective vulnerability rise in the vacuum. Today, with the birth of social media and immediate information, terrorism—as a form of reprehensible protest and a desperate act of war—has gained a new fundamental resource: violence can be broadcast around the world the instant it happens. But with this technological upheaval, a new rogue brand of vigilantism has been born online, and is continually gaining strength as the reach of the Internet snakes further into everyday life, hypothetically altering the notion of individual power and America’s sense of justice, all while potentially placing more innocent lives in harm’s way. And still, amid the uncharted and ever violent reality of war, technology, and the Internet, there live people: the scarred and delicate tissue of heart and body, ever healing, deceptively vulnerable, and increasingly alone.
ContributorsGarrison, Gary Joshua (Author) / Pritchard, Melissa (Thesis advisor) / Bell, Matt (Committee member) / Ison, Tara (Committee member) / Arizona State University (Publisher)
Created2016
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Description
The Book of Mortimer is a satirical account about the rise of a new modern day Mormon woman prophet named Champ. The mother of six—and wife to a very codependent man that can’t be left alone with a comfortable couch—believes a new testament is buried in a small field

The Book of Mortimer is a satirical account about the rise of a new modern day Mormon woman prophet named Champ. The mother of six—and wife to a very codependent man that can’t be left alone with a comfortable couch—believes a new testament is buried in a small field conveniently next to her kids’ bus stop. Taking place in a lower class area constructed entirely of beige apartments in Mesa, Arizona, The Book of Mortimer plays on similar themes of the early day Mormon Church and reimagines this American religion if it were discovered in the 21st century. Complete with an elite Home Owner’s Association, a corrupt frozen pizza company, a ten-year old capitalist, a trio of milk purveyors that hold a group of unfortunates hostage in the biggest grocery store in The United States, and an elementary school that is quite possibly run by a Neo-Nazi principal hiding his identity, The Book of Mortimer is an exhaustively entertaining novel, exploring themes of poverty and class, relationships and commitment, and figuring out one’s self-worth in an overwhelming world of persuasion and guilt.
ContributorsWilcock, Heath (Author) / Ison, Tara (Thesis advisor) / Bell, Matt (Committee member) / Rios, Alberto (Committee member) / Arizona State University (Publisher)
Created2016
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Description
Rural Thrill is a broken fruit, an electric fence, and, at the end, the absence of body. It comes in three sections, with the first laying the foundation for the world in which the collection takes place—a small southern town, where there is obvious economic disparity and the supernatural is

Rural Thrill is a broken fruit, an electric fence, and, at the end, the absence of body. It comes in three sections, with the first laying the foundation for the world in which the collection takes place—a small southern town, where there is obvious economic disparity and the supernatural is easily expected, believed, and in some cases, assumed. The second section focuses more closely on the main speaker of the collection who is growing into her own sexual desires against the backdrop of a murder which has swept through her town, complicating the speaker’s relationship to her body and the way she communicates desire. In the final section of the book, the poems come even closer as they explore the internal landscape of the speaker’s body and the many versions of the speaker that inhabit that place. The internal happenings of the third section of the book, reflect back on the external world mapped out in both the first and second sections. At the end, the energy of the body is all that remains with all boundaries of physicality erased, an example of how the body and mind negotiate safety in the face of risk and desire.
ContributorsAlbin, Lauren (Author) / Rios, Alberto (Thesis advisor) / Goldberg, Beckian F (Committee member) / Ball, Sally (Committee member) / Arizona State University (Publisher)
Created2016
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Description
This collection explores the experience of members of the working class, living at the edge of poverty. Under constant financial strain, they exist in a state of uncertainty which breeds anger, anxiety, fear, and resentment. For the children born into these families, options are limited not only by their financial

This collection explores the experience of members of the working class, living at the edge of poverty. Under constant financial strain, they exist in a state of uncertainty which breeds anger, anxiety, fear, and resentment. For the children born into these families, options are limited not only by their financial circumstances, but also pre-existing cultural expectations. Characters have a desire to understand their circumstances, their relationships with others, and on a larger scale, the world as they experience it. To avoid falling victim to an emotional fatalism that contributes to externalized violence against the self and others, characters must recognize that they have control in their lives, even if it is limited.
ContributorsIrish, Jennifer Hanning (Author) / McNally, Michael T (Thesis advisor) / Pritchard, Melissa (Committee member) / Ison, Tara (Committee member) / Arizona State University (Publisher)
Created2016
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Description
Junctions is a story collection about people at a crossroads, people who crave guidance from an absent parent or partner, people who don't know how to make their next move. Many of the stories are set in and around Charleston where characters push back against having Southern traditions dictate the

Junctions is a story collection about people at a crossroads, people who crave guidance from an absent parent or partner, people who don't know how to make their next move. Many of the stories are set in and around Charleston where characters push back against having Southern traditions dictate the way they live. Ghosts and spirits roam the pages, helping or trapping the loved ones they are haunting. Elaborate meals, simple comfort food, and even the ceremonial sacrifice of a pelican carry the burden of bringing characters back from the brink of self-inflicted madness and isolation. The complexities of mother-daughter relationships are picked apart and cobbled back together over and over. In Junctions the only way for the characters to reach the next step is to wade through the toughest parts of being themselves.
ContributorsHickok, Chelsea (Author) / Ison, Tara (Thesis advisor) / Bell, Matt (Committee member) / McNally, Thomas (Committee member) / Arizona State University (Publisher)
Created2016