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Description
One type of assistive device for the blind has attempted to convert visual information into information that can be perceived through another sense, such as touch or hearing. A vibrotactile haptic display assistive device consists of an array of vibrating elements placed against the skin, allowing the blind individual to

One type of assistive device for the blind has attempted to convert visual information into information that can be perceived through another sense, such as touch or hearing. A vibrotactile haptic display assistive device consists of an array of vibrating elements placed against the skin, allowing the blind individual to receive visual information through touch. However, these approaches have two significant technical challenges: large vibration element size and the number of microcontroller pins required for vibration control, both causing excessively low resolution of the device. Here, I propose and investigate a type of high-resolution vibrotactile haptic display which overcomes these challenges by utilizing a ‘microbeam’ as the vibrating element. These microbeams can then be actuated using only one microcontroller pin connected to a speaker or surface transducer. This approach could solve the low-resolution problem currently present in all haptic displays. In this paper, the results of an investigation into the manufacturability of such a device, simulation of the vibrational characteristics, and prototyping and experimental validation of the device concept are presented. The possible reasons of the frequency shift between the result of the forced or free response of beams and the frequency calculated based on a lumped mass approximation are investigated. It is found that one of the important reasons for the frequency shift is the size effect, the dependency of the elastic modulus on the size and kind of material. This size effect on A2 tool steel for Micro-Meso scale cantilever beams for the proposed system is investigated.
ContributorsWi, Daehan (Author) / SODEMANN, ANGELA A (Thesis advisor) / Redkar, Sangram (Committee member) / McDaniel, Troy (Committee member) / Arizona State University (Publisher)
Created2019
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Description
This dissertation research investigates the social implications of computing artifacts that make use of sensor driven self-quantification to implicitly or explicitly direct user behaviors. These technologies are referred to here as self-sensoring prescriptive applications (SSPA’s). This genre of technological application has a strong presence in healthcare as a means to

This dissertation research investigates the social implications of computing artifacts that make use of sensor driven self-quantification to implicitly or explicitly direct user behaviors. These technologies are referred to here as self-sensoring prescriptive applications (SSPA’s). This genre of technological application has a strong presence in healthcare as a means to monitor health, modify behavior, improve health outcomes, and reduce medical costs. However, the commercial sector is quickly adopting SSPA’s as a means to monitor and/or modify consumer behaviors as well (Swan, 2013). These wearable devices typically monitor factors such as movement, heartrate, and respiration; ostensibly to guide the users to better or more informed choices about their physical fitness (Lee & Drake, 2013; Swan, 2012b). However, applications that claim to use biosensor data to assist in mood maintenance and control are entering the market (Bolluyt, 2015), and applications to aid in decision making about consumer products are on the horizon as well (Swan, 2012b). Interestingly, there is little existing research that investigates the direct impact biosensor data have on decision making, nor on the risks, benefits, or regulation of such technologies. The research presented here is inspired by a number of separate but related gaps in existing literature about the social implications of SSPA’s. First, how SSPA’s impact individual and group decision making and attitude formation within non-medical-care domains (e.g. will a message about what product to buy be more persuasive if it claims to have based the recommendation on your biometric information?). Second, how the design and designers of SSPA’s shape social behaviors and third, how these factors are or are not being considered in future design and public policy decisions.
ContributorsBaker, Denise A (Author) / Schweitzer, Nicholas J (Thesis advisor) / Wise, J. MacGregor (Thesis advisor) / Herkert, Joseph R (Committee member) / McDaniel, Troy (Committee member) / Arizona State University (Publisher)
Created2016
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Description
Presented below is the design and fabrication of prosthetic components consisting of an attachment, tactile sensing, and actuator systems with Fused Filament Fabrication (FFF) technique. The attachment system is a thermoplastic osseointegrated upper limb prosthesis for average adult trans-humeral amputation with mechanical properties greater than upper limb skeletal bone. The

Presented below is the design and fabrication of prosthetic components consisting of an attachment, tactile sensing, and actuator systems with Fused Filament Fabrication (FFF) technique. The attachment system is a thermoplastic osseointegrated upper limb prosthesis for average adult trans-humeral amputation with mechanical properties greater than upper limb skeletal bone. The prosthetic designed has: a one-step surgical process, large cavities for bone tissue ingrowth, uses a material that has an elastic modulus less than skeletal bone, and can be fabricated on one system.

FFF osseointegration screw is an improvement upon the current two-part osseointegrated prosthetics that are composed of a fixture and abutment. The current prosthetic design requires two invasive surgeries for implantation and are made of titanium, which has an elastic modulus greater than bone. An elastic modulus greater than bone causes stress shielding and overtime can cause loosening of the prosthetic.

The tactile sensor is a thermoplastic piezo-resistive sensor for daily activities for a prosthetic’s feedback system. The tactile sensor is manufactured from a low elastic modulus composite comprising of a compressible thermoplastic elastomer and conductive carbon. Carbon is in graphite form and added in high filler ratios. The printed sensors were compared to sensors that were fabricated in a gravity mold to highlight the difference in FFF sensors to molded sensors. The 3D printed tactile sensor has a thickness and feel similar to human skin, has a simple fabrication technique, can detect forces needed for daily activities, and can be manufactured in to user specific geometries.

Lastly, a biomimicking skeletal muscle actuator for prosthetics was developed. The actuator developed is manufactured with Fuse Filament Fabrication using a shape memory polymer composite that has non-linear contractile and passive forces, contractile forces and strains comparable to mammalian skeletal muscle, reaction time under one second, low operating temperature, and has a low mass, volume, and material costs. The actuator improves upon current prosthetic actuators that provide rigid, linear force with high weight, cost, and noise.
ContributorsLathers, Steven (Author) / La Belle, Jeffrey (Thesis advisor) / Vowels, David (Committee member) / Lockhart, Thurmon (Committee member) / Abbas, James (Committee member) / McDaniel, Troy (Committee member) / Arizona State University (Publisher)
Created2017
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Description
The purpose of the present study is to explore a potential rehabilitation alternative/additive, when time, insurance, finances, or lack of knowledge are limitations for mild traumatic brain injury (mTBI) executive function (EF) rehabilitation. The experimental intervention involved two sets of participants an experimental group and a control group. Participants within

The purpose of the present study is to explore a potential rehabilitation alternative/additive, when time, insurance, finances, or lack of knowledge are limitations for mild traumatic brain injury (mTBI) executive function (EF) rehabilitation. The experimental intervention involved two sets of participants an experimental group and a control group. Participants within the experimental and control groups partook in initial (week 1) and final (week 6) EF and TBI assessments. The experimental group additionally participated in four weeks (weeks 2 - 5) of an experimental intervention in beta stage of a web-based application. The aim of the intervention was to train EF skills planning, organization, and cognitive flexibility through serious gamification. At the conclusion of the study, it was observed that participants within the experimental group achieved higher scores on the experimental executive function assessment when compared to the control group. The difference in scores can be attributed to the weekly participation in executive function training.
ContributorsEzenyilimba, Akuadasuo (Author) / Cooke, Nancy (Thesis advisor) / McDaniel, Troy (Committee member) / Gray, Rob (Committee member) / Arizona State University (Publisher)
Created2023
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Description
In motor learning, real-time multi-modal feedback is a critical element in guided training. Serious games have been introduced as a platform for at-home motor training due to their highly interactive and multi-modal nature. This dissertation explores the design of a multimodal environment for at-home training in which an autonomous system

In motor learning, real-time multi-modal feedback is a critical element in guided training. Serious games have been introduced as a platform for at-home motor training due to their highly interactive and multi-modal nature. This dissertation explores the design of a multimodal environment for at-home training in which an autonomous system observes and guides the user in the place of a live trainer, providing real-time assessment, feedback and difficulty adaptation as the subject masters a motor skill. After an in-depth review of the latest solutions in this field, this dissertation proposes a person-centric approach to the design of this environment, in contrast to the standard techniques implemented in related work, to address many of the limitations of these approaches. The unique advantages and restrictions of this approach are presented in the form of a case study in which a system entitled the "Autonomous Training Assistant" consisting of both hardware and software for guided at-home motor learning is designed and adapted for a specific individual and trainer.

In this work, the design of an autonomous motor learning environment is approached from three areas: motor assessment, multimodal feedback, and serious game design. For motor assessment, a 3-dimensional assessment framework is proposed which comprises of 2 spatial (posture, progression) and 1 temporal (pacing) domains of real-time motor assessment. For multimodal feedback, a rod-shaped device called the "Intelligent Stick" is combined with an audio-visual interface to provide feedback to the subject in three domains (audio, visual, haptic). Feedback domains are mapped to modalities and feedback is provided whenever the user's performance deviates from the ideal performance level by an adaptive threshold. Approaches for multi-modal integration and feedback fading are discussed. Finally, a novel approach for stealth adaptation in serious game design is presented. This approach allows serious games to incorporate motor tasks in a more natural way, facilitating self-assessment by the subject. An evaluation of three different stealth adaptation approaches are presented and evaluated using the flow-state ratio metric. The dissertation concludes with directions for future work in the integration of stealth adaptation techniques across the field of exergames.
ContributorsTadayon, Ramin (Author) / Panchanathan, Sethuraman (Thesis advisor) / McDaniel, Troy (Committee member) / Amresh, Ashish (Committee member) / Glenberg, Arthur (Committee member) / Li, Baoxin (Committee member) / Arizona State University (Publisher)
Created2017
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Description
The reality of smart cities is here and now. The issues of data privacy in tech applications are apparent in smart cities. Privacy as an issue raised by many and addressed by few remains critical for smart cities’ success. It is the common responsibility of smart cities, tech application makers,

The reality of smart cities is here and now. The issues of data privacy in tech applications are apparent in smart cities. Privacy as an issue raised by many and addressed by few remains critical for smart cities’ success. It is the common responsibility of smart cities, tech application makers, and users to embark on the journey to solutions. Privacy is an individual problem that smart cities need to provide a collective solution for. The research focuses on understanding users’ data privacy preferences, what information they consider private, and what they need to protect. The research identifies the data security loopholes, data privacy roadblocks, and common opportunities for change to implement a proactive privacy-driven tech solution necessary to address and resolve tech-induced data privacy concerns among citizens. This dissertation aims at addressing the issue of data privacy in tech applications based on known methodologies to address the concerns they allow. Through this research, a data privacy survey on tech applications was conducted, and the results reveal users’ desires to become a part of the solution by becoming aware and taking control of their data privacy while using tech applications. So, this dissertation gives an overview of the data privacy issues in tech, discusses available data privacy basis, elaborates on the different steps needed to create a robust remedy to data privacy concerns in enabling users’ awareness and control, and proposes two privacy applications one as a data privacy awareness solution and the other as a representation of the privacy control framework to address data privacy concerns in smart cities.
ContributorsMusafiri Mimo, Edgard (Author) / McDaniel, Troy (Thesis advisor) / Michael, Katina (Committee member) / Sullivan, Kenneth (Committee member) / Arizona State University (Publisher)
Created2022
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Description
One of the long-standing issues that has arisen in the sports medicine field is identifying the ideal methodology to optimize recovery following anterior cruciate ligament reconstruction (ACLR). The perioperative period for ACLR is notoriously heterogeneous in nature as it consists of many variables that can impact surgical outcomes. While there

One of the long-standing issues that has arisen in the sports medicine field is identifying the ideal methodology to optimize recovery following anterior cruciate ligament reconstruction (ACLR). The perioperative period for ACLR is notoriously heterogeneous in nature as it consists of many variables that can impact surgical outcomes. While there has been extensive literature published regarding the efficacy of various recovery and rehabilitation topics, it has been widely acknowledged that certain modalities within the field of ACLR rehabilitation need further high-quality evidence to support their use in clinical practice, such as blood flow restriction (BFR) training. BFR training involves the application of a tourniquet-like cuff to the proximal aspect of a limb prior to exercise; the cuff is inflated so that it occludes venous flow but allows arterial inflow. BFR is usually combined with low-intensity (LI) resistance training, with resistance as low as 20% of one-repetition maximum (1RM). LI-BFR has been used as an emerging clinical modality to combat postoperative atrophy of the quadriceps muscles for those who have undergone ACLR, as these individuals cannot safely tolerate high muscular tension exercise after surgery. Impairments of the quadriceps are the major cause of poor functional status of patients following an otherwise successful ACLR procedure; however, these impairments can be mitigated with preoperative rehabilitation done before surgery. It was hypothesized that the use of a preoperative LI-BFR training protocol could help improve postoperative outcomes following ACLR; primarily, strength and hypertrophy of the quadriceps. When compared with a SHAM control group, subjects who were randomized to a BFR intervention group made greater preoperative strength gains in the quadriceps and recovered quadriceps mass at an earlier timepoint than that of the SHAM group aftersurgery; however, the gains made in strength were not able to be maintained in the 8-week postoperative period. While these results do not support the use of LI-BFR from the short-term perspective after ACLR, follow-up data will be used to investigate trends in re-injury and return to sport rates to evaluate the efficacy of the use of LI-BFR from a long-term perspective.
ContributorsGlattke, Kaycee Elizabeth (Author) / Lockhart, Thurmon (Thesis advisor) / McDaniel, Troy (Committee member) / Banks, Scott (Committee member) / Peterson, Daniel (Committee member) / Lee, Hyunglae (Committee member) / Arizona State University (Publisher)
Created2022
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Description
As people begin to live longer and the population shifts to having more olderadults on Earth than young children, radical solutions will be needed to ease the burden on society. It will be essential to develop technology that can age with the individual. One solution is to keep older adults in their

As people begin to live longer and the population shifts to having more olderadults on Earth than young children, radical solutions will be needed to ease the burden on society. It will be essential to develop technology that can age with the individual. One solution is to keep older adults in their homes longer through smart home and smart living technology, allowing them to age in place. People have many choices when choosing where to age in place, including their own homes, assisted living facilities, nursing homes, or family members. No matter where people choose to age, they may face isolation and financial hardships. It is crucial to keep finances in mind when developing Smart Home technology. Smart home technologies seek to allow individuals to stay inside their homes for as long as possible, yet little work looks at how we can use technology in different life stages. Robots are poised to impact society and ease burns at home and in the workforce. Special attention has been given to social robots to ease isolation. As social robots become accepted into society, researchers need to understand how these robots should mimic natural conversation. My work attempts to answer this question within social robotics by investigating how to make conversational robots natural and reciprocal. I investigated this through a 2x2 Wizard of Oz between-subjects user study. The study lasted four months, testing four different levels of interactivity with the robot. None of the levels were significantly different from the others, an unexpected result. I then investigated the robot’s personality, the participant’s trust, and the participant’s acceptance of the robot and how that influenced the study.
ContributorsMiller, Jordan (Author) / McDaniel, Troy (Thesis advisor) / Michael, Katina (Committee member) / Cooke, Nancy (Committee member) / Bryan, Chris (Committee member) / Li, Baoxin (Committee member) / Arizona State University (Publisher)
Created2022
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Description
Parents fulfill a pivotal role in early childhood development of social and communication

skills. In children with autism, the development of these skills can be delayed. Applied

behavioral analysis (ABA) techniques have been created to aid in skill acquisition.

Among these, pivotal response treatment (PRT) has been empirically shown to foster

improvements. Research into

Parents fulfill a pivotal role in early childhood development of social and communication

skills. In children with autism, the development of these skills can be delayed. Applied

behavioral analysis (ABA) techniques have been created to aid in skill acquisition.

Among these, pivotal response treatment (PRT) has been empirically shown to foster

improvements. Research into PRT implementation has also shown that parents can be

trained to be effective interventionists for their children. The current difficulty in PRT

training is how to disseminate training to parents who need it, and how to support and

motivate practitioners after training.

Evaluation of the parents’ fidelity to implementation is often undertaken using video

probes that depict the dyadic interaction occurring between the parent and the child during

PRT sessions. These videos are time consuming for clinicians to process, and often result

in only minimal feedback for the parents. Current trends in technology could be utilized to

alleviate the manual cost of extracting data from the videos, affording greater

opportunities for providing clinician created feedback as well as automated assessments.

The naturalistic context of the video probes along with the dependence on ubiquitous

recording devices creates a difficult scenario for classification tasks. The domain of the

PRT video probes can be expected to have high levels of both aleatory and epistemic

uncertainty. Addressing these challenges requires examination of the multimodal data

along with implementation and evaluation of classification algorithms. This is explored

through the use of a new dataset of PRT videos.

The relationship between the parent and the clinician is important. The clinician can

provide support and help build self-efficacy in addition to providing knowledge and

modeling of treatment procedures. Facilitating this relationship along with automated

feedback not only provides the opportunity to present expert feedback to the parent, but

also allows the clinician to aid in personalizing the classification models. By utilizing a

human-in-the-loop framework, clinicians can aid in addressing the uncertainty in the

classification models by providing additional labeled samples. This will allow the system

to improve classification and provides a person-centered approach to extracting

multimodal data from PRT video probes.
ContributorsCopenhaver Heath, Corey D (Author) / Panchanathan, Sethuraman (Thesis advisor) / McDaniel, Troy (Committee member) / Venkateswara, Hemanth (Committee member) / Davulcu, Hasan (Committee member) / Gaffar, Ashraf (Committee member) / Arizona State University (Publisher)
Created2019
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Description
Access to real-time situational information including the relative position and motion of surrounding objects is critical for safe and independent travel. Object or obstacle (OO) detection at a distance is primarily a task of the visual system due to the high resolution information the eyes are able to receive from

Access to real-time situational information including the relative position and motion of surrounding objects is critical for safe and independent travel. Object or obstacle (OO) detection at a distance is primarily a task of the visual system due to the high resolution information the eyes are able to receive from afar. As a sensory organ in particular, the eyes have an unparalleled ability to adjust to varying degrees of light, color, and distance. Therefore, in the case of a non-visual traveler, someone who is blind or low vision, access to visual information is unattainable if it is positioned beyond the reach of the preferred mobility device or outside the path of travel. Although, the area of assistive technology in terms of electronic travel aids (ETA’s) has received considerable attention over the last two decades; surprisingly, the field has seen little work in the area focused on augmenting rather than replacing current non-visual travel techniques, methods, and tools. Consequently, this work describes the design of an intuitive tactile language and series of wearable tactile interfaces (the Haptic Chair, HaptWrap, and HapBack) to deliver real-time spatiotemporal data. The overall intuitiveness of the haptic mappings conveyed through the tactile interfaces are evaluated using a combination of absolute identification accuracy of a series of patterns and subjective feedback through post-experiment surveys. Two types of spatiotemporal representations are considered: static patterns representing object location at a single time instance, and dynamic patterns, added in the HaptWrap, which represent object movement over a time interval. Results support the viability of multi-dimensional haptics applied to the body to yield an intuitive understanding of dynamic interactions occurring around the navigator during travel. Lastly, it is important to point out that the guiding principle of this work centered on providing the navigator with spatial knowledge otherwise unattainable through current mobility techniques, methods, and tools, thus, providing the \emph{navigator} with the information necessary to make informed navigation decisions independently, at a distance.
ContributorsDuarte, Bryan Joiner (Author) / McDaniel, Troy (Thesis advisor) / Davulcu, Hasan (Committee member) / Li, Baoxin (Committee member) / Venkateswara, Hemanth (Committee member) / Arizona State University (Publisher)
Created2020