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DescriptionA collection of stories as viewed through the lens of Oulipo methodology.
ContributorsHyde, Allegra (Author) / McNally, Thomas (Thesis advisor) / Ison, Tara (Committee member) / Pritchard, Melissa (Committee member) / Arizona State University (Publisher)
Created2015
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Description
The year is 1982 and the Mayan genocide is at its bloodiest. Ava, the daughter of a Ladino meat-shop owner and his bed-ridden wife, marries a Mayan radish farmer known as “K.” After K disappears alongside thousands of indigenous Maya, Ava hides with their daughter, Olivia, inside their cornstalk house

The year is 1982 and the Mayan genocide is at its bloodiest. Ava, the daughter of a Ladino meat-shop owner and his bed-ridden wife, marries a Mayan radish farmer known as “K.” After K disappears alongside thousands of indigenous Maya, Ava hides with their daughter, Olivia, inside their cornstalk house in the town of Peña Blanca. When Olivia is infected with lesions, Ava must venture outside for the first time in months and bear witness to the lingering spirit of the disappeared. Inspired by the unrelenting immigrant spirit and one nation’s own brokenness, The Quiet Yellowing of Birds is a novel interspersed between Ava’s privileged past and her harrowing present, between the highlands of Guatemala, the refugee camps of Campeche, and the cacti-lined cul-de-sacs of Arizona. Written in both the past and present tense, this novel is a reflection of Guatemala’s fractured narrative, of the nonlinear immigrant experience.
ContributorsAlvarez, María Isabel (Author) / Rios, Alberto A. (Thesis advisor) / Bell, Matt D. (Committee member) / Ison, Tara (Committee member) / Arizona State University (Publisher)
Created2017
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Description
The present study explored the use of augmented reality (AR) technology to support cognitive modeling in an art-based learning environment. The AR application used in this study made visible the thought processes and observational techniques of art experts for the learning benefit of novices through digital annotations, overlays, and side-by-side

The present study explored the use of augmented reality (AR) technology to support cognitive modeling in an art-based learning environment. The AR application used in this study made visible the thought processes and observational techniques of art experts for the learning benefit of novices through digital annotations, overlays, and side-by-side comparisons that when viewed on mobile device appear directly on works of art.

Using a 2 x 3 factorial design, this study compared learner outcomes and motivation across technologies (audio-only, video, AR) and groupings (individuals, dyads) with 182 undergraduate and graduate students who were self-identified art novices. Learner outcomes were measured by post-activity spoken responses to a painting reproduction with the pre-activity response as a moderating variable. Motivation was measured by the sum score of a reduced version of the Instructional Materials Motivational Survey (IMMS), accounting for attention, relevance, confidence, and satisfaction, with total time spent in learning activity as the moderating variable. Information on participant demographics, technology usage, and art experience was also collected.

Participants were randomly assigned to one of six conditions that differed by technology and grouping before completing a learning activity where they viewed four high-resolution, printed-to-scale painting reproductions in a gallery-like setting while listening to audio-recorded conversations of two experts discussing the actual paintings. All participants listened to expert conversations but the video and AR conditions received visual supports via mobile device.

Though no main effects were found for technology or groupings, findings did include statistically significant higher learner outcomes in the elements of design subscale (characteristics most represented by the visual supports of the AR application) than the audio-only conditions. When participants saw digital representations of line, shape, and color directly on the paintings, they were more likely to identify those same features in the post-activity painting. Seeing what the experts see, in a situated environment, resulted in evidence that participants began to view paintings in a manner similar to the experts. This is evidence of the value of the temporal and spatial contiguity afforded by AR in cognitive modeling learning environments.
ContributorsShapera, Daniel Michael (Author) / Atkinson, Robert K (Thesis advisor) / Nelson, Brian C (Committee member) / Erickson, Mary (Committee member) / Arizona State University (Publisher)
Created2016