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Reliable extraction of human pose features that are invariant to view angle and body shape changes is critical for advancing human movement analysis. In this dissertation, the multifactor analysis techniques, including the multilinear analysis and the multifactor Gaussian process methods, have been exploited to extract such invariant pose features from

Reliable extraction of human pose features that are invariant to view angle and body shape changes is critical for advancing human movement analysis. In this dissertation, the multifactor analysis techniques, including the multilinear analysis and the multifactor Gaussian process methods, have been exploited to extract such invariant pose features from video data by decomposing various key contributing factors, such as pose, view angle, and body shape, in the generation of the image observations. Experimental results have shown that the resulting pose features extracted using the proposed methods exhibit excellent invariance properties to changes in view angles and body shapes. Furthermore, using the proposed invariant multifactor pose features, a suite of simple while effective algorithms have been developed to solve the movement recognition and pose estimation problems. Using these proposed algorithms, excellent human movement analysis results have been obtained, and most of them are superior to those obtained from state-of-the-art algorithms on the same testing datasets. Moreover, a number of key movement analysis challenges, including robust online gesture spotting and multi-camera gesture recognition, have also been addressed in this research. To this end, an online gesture spotting framework has been developed to automatically detect and learn non-gesture movement patterns to improve gesture localization and recognition from continuous data streams using a hidden Markov network. In addition, the optimal data fusion scheme has been investigated for multicamera gesture recognition, and the decision-level camera fusion scheme using the product rule has been found to be optimal for gesture recognition using multiple uncalibrated cameras. Furthermore, the challenge of optimal camera selection in multi-camera gesture recognition has also been tackled. A measure to quantify the complementary strength across cameras has been proposed. Experimental results obtained from a real-life gesture recognition dataset have shown that the optimal camera combinations identified according to the proposed complementary measure always lead to the best gesture recognition results.
ContributorsPeng, Bo (Author) / Qian, Gang (Thesis advisor) / Ye, Jieping (Committee member) / Li, Baoxin (Committee member) / Spanias, Andreas (Committee member) / Arizona State University (Publisher)
Created2011
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Description
Motion capture using cost-effective sensing technology is challenging and the huge success of Microsoft Kinect has been attracting researchers to uncover the potential of using this technology into computer vision applications. In this thesis, an upper-body motion analysis in a home-based system for stroke rehabilitation using novel RGB-D camera -

Motion capture using cost-effective sensing technology is challenging and the huge success of Microsoft Kinect has been attracting researchers to uncover the potential of using this technology into computer vision applications. In this thesis, an upper-body motion analysis in a home-based system for stroke rehabilitation using novel RGB-D camera - Kinect is presented. We address this problem by first conducting a systematic analysis of the usability of Kinect for motion analysis in stroke rehabilitation. Then a hybrid upper body tracking approach is proposed which combines off-the-shelf skeleton tracking with a novel depth-fused mean shift tracking method. We proposed several kinematic features reliably extracted from the proposed inexpensive and portable motion capture system and classifiers that correlate torso movement to clinical measures of unimpaired and impaired. Experiment results show that the proposed sensing and analysis works reliably on measuring torso movement quality and is promising for end-point tracking. The system is currently being deployed for large-scale evaluations.
ContributorsDu, Tingfang (Author) / Turaga, Pavan (Thesis advisor) / Spanias, Andreas (Committee member) / Rikakis, Thanassis (Committee member) / Arizona State University (Publisher)
Created2012
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This thesis presents robust and novel solutions using knowledge distillation with geometric approaches and multimodal data that can address the current challenges in deep learning, providing a comprehensive understanding of the learning process involved in knowledge distillation. Deep learning has attained significant success in various applications, such as health and

This thesis presents robust and novel solutions using knowledge distillation with geometric approaches and multimodal data that can address the current challenges in deep learning, providing a comprehensive understanding of the learning process involved in knowledge distillation. Deep learning has attained significant success in various applications, such as health and wellness promotion, smart homes, and intelligent surveillance. In general, stacking more layers or increasing the number of trainable parameters causes deep networks to exhibit improved performance. However, this causes the model to become large, resulting in an additional need for computing and power resources for training, storage, and deployment. These are the core challenges in incorporating such models into small devices with limited power and computational resources. In this thesis, robust solutions aimed at addressing the aforementioned challenges are presented. These proposed methodologies and algorithmic contributions enhance the performance and efficiency of deep learning models. The thesis encompasses a comprehensive exploration of knowledge distillation, an approach that holds promise for creating compact models from high-capacity ones, while preserving their performance. This exploration covers diverse datasets, including both time series and image data, shedding light on the pivotal role of augmentation methods in knowledge distillation. The effects of these methods are rigorously examined through empirical experiments. Furthermore, the study within this thesis delves into the efficient utilization of features derived from two different teacher models, each trained on dissimilar data representations, including time-series and image data. Through these investigations, I present novel approaches to knowledge distillation, leveraging geometric techniques for the analysis of multimodal data. These solutions not only address real-world challenges but also offer valuable insights and recommendations for modeling in new applications.
ContributorsJeon, Eunsom (Author) / Turaga, Pavan (Thesis advisor) / Li, Baoxin (Committee member) / Lee, Hyunglae (Committee member) / Jayasuriya, Suren (Committee member) / Arizona State University (Publisher)
Created2023
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Description
Severe forms of mental illness, such as schizophrenia and bipolar disorder, are debilitating conditions that negatively impact an individual's quality of life. Additionally, they are often difficult and expensive to diagnose and manage, placing a large burden on society. Mental illness is typically diagnosed by the use of clinical interviews

Severe forms of mental illness, such as schizophrenia and bipolar disorder, are debilitating conditions that negatively impact an individual's quality of life. Additionally, they are often difficult and expensive to diagnose and manage, placing a large burden on society. Mental illness is typically diagnosed by the use of clinical interviews and a set of neuropsychiatric batteries; a key component of nearly all of these evaluations is some spoken language task. Clinicians have long used speech and language production as a proxy for neurological health, but most of these assessments are subjective in nature. Meanwhile, technological advancements in speech and natural language processing have grown exponentially over the past decade, increasing the capacity of computer models to assess particular aspects of speech and language. For this reason, many have seen an opportunity to leverage signal processing and machine learning applications to objectively assess clinical speech samples in order to automatically compute objective measures of neurological health. This document summarizes several contributions to expand upon this body of research. Mainly, there is still a large gap between the theoretical power of computational language models and their actual use in clinical applications. One of the largest concerns is the limited and inconsistent reliability of speech and language features used in models for assessing specific aspects of mental health; numerous methods may exist to measure the same or similar constructs and lead researchers to different conclusions in different studies. To address this, a novel measurement model based on a theoretical framework of speech production is used to motivate feature selection, while also performing a smoothing operation on features across several domains of interest. Then, these composite features are used to perform a much wider range of analyses than is typical of previous studies, looking at everything from diagnosis to functional competency assessments. Lastly, potential improvements to address practical implementation challenges associated with the use of speech and language technology in a real-world environment are investigated. The goal of this work is to demonstrate the ability of speech and language technology to aid clinical practitioners toward improvements in quality of life outcomes for their patients.
ContributorsVoleti, Rohit Nihar Uttam (Author) / Berisha, Visar (Thesis advisor) / Liss, Julie M (Thesis advisor) / Turaga, Pavan (Committee member) / Spanias, Andreas (Committee member) / Arizona State University (Publisher)
Created2022
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Description
Computer vision is becoming an essential component of embedded system applications such as smartphones, wearables, autonomous systems and internet-of-things (IoT). These applications are generally deployed into environments with limited energy, memory bandwidth and computational resources. This trend is driving the development of energy-effi cient image processing solutions from sensing to

Computer vision is becoming an essential component of embedded system applications such as smartphones, wearables, autonomous systems and internet-of-things (IoT). These applications are generally deployed into environments with limited energy, memory bandwidth and computational resources. This trend is driving the development of energy-effi cient image processing solutions from sensing to computation. In this thesis, diff erent alternatives are explored to implement energy-efficient computer vision systems. First, I present a fi eld programmable gate array (FPGA) implementation of an adaptive subsampling algorithm for region-of-interest (ROI) -based object tracking. By implementing the computationally intensive sections of this algorithm on an FPGA, I aim to offl oad computing resources from energy-ineffi cient graphics processing units (GPUs) and/or general-purpose central processing units (CPUs). I also present a working system executing this algorithm in near real-time latency implemented on a standalone embedded device. Secondly, I present a neural network-based pipeline to improve the performance of event-based cameras in non-ideal optical conditions. Event-based cameras or dynamic vision sensors (DVS) are bio-inspired sensors that measure logarithmic per-pixel brightness changes in a scene. Their advantages include high dynamic range, low latency and ultra-low power when compared to standard frame-based cameras. Several tasks have been proposed to take advantage of these novel sensors but they rely on perfectly calibrated optical lenses that are in-focus. In this work I propose a methodto reconstruct events captured with an out-of-focus event-camera so they can be fed into an intensity reconstruction task. The network is trained with a dataset generated by simulating defocus blur in sequences from object tracking datasets such as LaSOT and OTB100. I also test the generalization performance of this network in scenes captured with a DAVIS event-based sensor equipped with an out-of-focus lens.
ContributorsTorres Muro, Victor Isaac (Author) / Jayasuriya, Suren (Thesis advisor) / Spanias, Andreas (Committee member) / Seo, Jae-Sun (Committee member) / Arizona State University (Publisher)
Created2022
Description
Realistic lighting is important to improve immersion and make mixed reality applications seem more plausible. To properly blend the AR objects in the real scene, it is important to study the lighting of the environment. The existing illuminationframeworks proposed by Google’s ARCore (Google’s Augmented Reality Software Development Kit) and Apple’s

Realistic lighting is important to improve immersion and make mixed reality applications seem more plausible. To properly blend the AR objects in the real scene, it is important to study the lighting of the environment. The existing illuminationframeworks proposed by Google’s ARCore (Google’s Augmented Reality Software Development Kit) and Apple’s ARKit (Apple’s Augmented Reality Software Development Kit) are computationally expensive and have very slow refresh rates, which make them incompatible for dynamic environments and low-end mobile devices. Recently, there have been other illumination estimation frameworks such as GLEAM, Xihe, which aim at providing better illumination with faster refresh rates. GLEAM is an illumination estimation framework that understands the real scene by collecting pixel data from a reflecting spherical light probe. GLEAM uses this data to form environment cubemaps which are later mapped onto a reflection probe to generate illumination for AR objects. It is noticed that from a single viewpoint only one half of the light probe can be observed at a time which does not give complete information about the environment. This leads to the idea of having a multi-viewpoint estimation for better performance. This thesis work analyzes the multi-viewpoint capabilities of AR illumination frameworks that use physical light probes to understand the environment. The current work builds networking using TCP and UDP protocols on GLEAM. This thesis work also documents how processor load sharing has been done while networking devices and how that benefits the performance of GLEAM on mobile devices. Some enhancements using multi-threading have also been made to the already existing GLEAM model to improve its performance.
ContributorsGurram, Sahithi (Author) / LiKamWa, Robert (Thesis advisor) / Jayasuriya, Suren (Committee member) / Turaga, Pavan (Committee member) / Arizona State University (Publisher)
Created2022
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Description
Statistical Shape Modeling is widely used to study the morphometrics of deformable objects in computer vision and biomedical studies. There are mainly two viewpoints to understand the shapes. On one hand, the outer surface of the shape can be taken as a two-dimensional embedding in space. On the other hand,

Statistical Shape Modeling is widely used to study the morphometrics of deformable objects in computer vision and biomedical studies. There are mainly two viewpoints to understand the shapes. On one hand, the outer surface of the shape can be taken as a two-dimensional embedding in space. On the other hand, the outer surface along with its enclosed internal volume can be taken as a three-dimensional embedding of interests. Most studies focus on the surface-based perspective by leveraging the intrinsic features on the tangent plane. But a two-dimensional model may fail to fully represent the realistic properties of shapes with both intrinsic and extrinsic properties. In this thesis, severalStochastic Partial Differential Equations (SPDEs) are thoroughly investigated and several methods are originated from these SPDEs to try to solve the problem of both two-dimensional and three-dimensional shape analyses. The unique physical meanings of these SPDEs inspired the findings of features, shape descriptors, metrics, and kernels in this series of works. Initially, the data generation of high-dimensional shapes, here, the tetrahedral meshes, is introduced. The cerebral cortex is taken as the study target and an automatic pipeline of generating the gray matter tetrahedral mesh is introduced. Then, a discretized Laplace-Beltrami operator (LBO) and a Hamiltonian operator (HO) in tetrahedral domain with Finite Element Method (FEM) are derived. Two high-dimensional shape descriptors are defined based on the solution of the heat equation and Schrödinger’s equation. Considering the fact that high-dimensional shape models usually contain massive redundancies, and the demands on effective landmarks in many applications, a Gaussian process landmarking on tetrahedral meshes is further studied. A SIWKS-based metric space is used to define a geometry-aware Gaussian process. The study of the periodic potential diffusion process further inspired the idea of a new kernel call the geometry-aware convolutional kernel. A series of Bayesian learning methods are then introduced to tackle the problem of shape retrieval and classification. Experiments of every single item are demonstrated. From the popular SPDE such as the heat equation and Schrödinger’s equation to the general potential diffusion equation and the specific periodic potential diffusion equation, it clearly shows that classical SPDEs play an important role in discovering new features, metrics, shape descriptors and kernels. I hope this thesis could be an example of using interdisciplinary knowledge to solve problems.
ContributorsFan, Yonghui (Author) / Wang, Yalin (Thesis advisor) / Lepore, Natasha (Committee member) / Turaga, Pavan (Committee member) / Yang, Yezhou (Committee member) / Arizona State University (Publisher)
Created2021
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Description
This project explores the potential for the accurate prediction of basketball shooting posture with machine learning (ML) prediction algorithms, using the data collected by an Internet of Things (IoT) based motion capture system. Specifically, this question is addressed in the research - Can I develop an ML model to generalize

This project explores the potential for the accurate prediction of basketball shooting posture with machine learning (ML) prediction algorithms, using the data collected by an Internet of Things (IoT) based motion capture system. Specifically, this question is addressed in the research - Can I develop an ML model to generalize a decent basketball shot pattern? - by introducing a supervised learning paradigm, where the ML method takes acceleration attributes to predict the basketball shot efficiency. The solution presented in this study considers motion capture devices configuration on the right upper limb with a sole motion sensor made by BNO080 and ESP32 attached on the right wrist, right forearm, and right shoulder, respectively, By observing the rate of speed changing in the shooting movement and comparing their performance, ML models that apply K-Nearest Neighbor, and Decision Tree algorithm, conclude the best range of acceleration that different spots on the arm should implement.
ContributorsLiang, Chengxu (Author) / Ingalls, Todd (Thesis advisor) / Turaga, Pavan (Thesis advisor) / De Luca, Gennaro (Committee member) / Arizona State University (Publisher)
Created2023
Description
Generating real-world content for VR is challenging in terms of capturing and processing at high resolution and high frame-rates. The content needs to represent a truly immersive experience, where the user can look around in 360-degree view and perceive the depth of the scene. The existing solutions only capture and

Generating real-world content for VR is challenging in terms of capturing and processing at high resolution and high frame-rates. The content needs to represent a truly immersive experience, where the user can look around in 360-degree view and perceive the depth of the scene. The existing solutions only capture and offload the compute load to the server. But offloading large amounts of raw camera feeds takes longer latencies and poses difficulties for real-time applications. By capturing and computing on the edge, we can closely integrate the systems and optimize for low latency. However, moving the traditional stitching algorithms to battery constrained device needs at least three orders of magnitude reduction in power. We believe that close integration of capture and compute stages will lead to reduced overall system power.

We approach the problem by building a hardware prototype and characterize the end-to-end system bottlenecks of power and performance. The prototype has 6 IMX274 cameras and uses Nvidia Jetson TX2 development board for capture and computation. We found that capturing is bottlenecked by sensor power and data-rates across interfaces, whereas compute is limited by the total number of computations per frame. Our characterization shows that redundant capture and redundant computations lead to high power, huge memory footprint, and high latency. The existing systems lack hardware-software co-design aspects, leading to excessive data transfers across the interfaces and expensive computations within the individual subsystems. Finally, we propose mechanisms to optimize the system for low power and low latency. We emphasize the importance of co-design of different subsystems to reduce and reuse the data. For example, reusing the motion vectors of the ISP stage reduces the memory footprint of the stereo correspondence stage. Our estimates show that pipelining and parallelization on custom FPGA can achieve real time stitching.
ContributorsGunnam, Sridhar (Author) / LiKamWa, Robert (Thesis advisor) / Turaga, Pavan (Committee member) / Jayasuriya, Suren (Committee member) / Arizona State University (Publisher)
Created2018
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Description
The reduced availability of 3He is a motivation for developing alternative neutron detectors. 6Li-enriched CLYC (Cs2LiYCl6), a scintillator, is a promising candidate to replace 3He. The neutron and gamma ray signals from CLYC have different shapes due to the slower decay of neutron pulses. Some of the well-known pulse shape

The reduced availability of 3He is a motivation for developing alternative neutron detectors. 6Li-enriched CLYC (Cs2LiYCl6), a scintillator, is a promising candidate to replace 3He. The neutron and gamma ray signals from CLYC have different shapes due to the slower decay of neutron pulses. Some of the well-known pulse shape discrimination techniques are charge comparison method, pulse gradient method and frequency gradient method. In the work presented here, we have applied a normalized cross correlation (NCC) approach to real neutron and gamma ray pulses produced by exposing CLYC scintillators to a mixed radiation environment generated by 137Cs, 22Na, 57Co and 252Cf/AmBe at different event rates. The cross correlation analysis produces distinctive results for measured neutron pulses and gamma ray pulses when they are cross correlated with reference neutron and/or gamma templates. NCC produces good separation between neutron and gamma rays at low (< 100 kHz) to mid event rate (< 200 kHz). However, the separation disappears at high event rate (> 200 kHz) because of pileup, noise and baseline shift. This is also confirmed by observing the pulse shape discrimination (PSD) plots and figure of merit (FOM) of NCC. FOM is close to 3, which is good, for low event rate but rolls off significantly along with the increase in the event rate and reaches 1 at high event rate. Future efforts are required to reduce the noise by using better hardware system, remove pileup and detect the NCC shapes of neutron and gamma rays using advanced techniques.
ContributorsChandhran, Premkumar (Author) / Holbert, Keith E. (Thesis advisor) / Spanias, Andreas (Committee member) / Ogras, Umit Y. (Committee member) / Arizona State University (Publisher)
Created2015