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- All Subjects: STEAMtank
- Creators: Mechanical and Aerospace Engineering Program
- Creators: Dodge, Nancie
Using a concept test given prior to the lecture unit, and after, the difference in scores is used to recognize if the concepts presented have actually been comprehended. Used specifically in a lecture unit on solubility and solutions, the concept test tested student’s knowledge of supersaturated, saturated, and unsaturated solutions. With a visual identification and a written explanation, the student’s ability to identify and explain the three solutions was tested.
In order to determine the cause of the change in score from pre- to post-test, an analysis of the change in scores and the effects of question type and solution type was conducted. The significant results are as follows:
The change in score from pre- to post-test was found to be significant, with the only difference between the two tests being the lecture unit and intervention
From pre- to post-test, solution type had a significant effect on the score, with the unsaturated solution being the most easily recognized and explained solution type
Students that felt that the YouTube videos greatly increased their concept comprehension, on average, performed better than their counterparts and also saw a greater increase their score from pre- to post-test
The goal of themed entertainment is to use activities and environments to tell a story and immerse the guest in a novel experience. By applying these concepts to nonfiction and educational topics, the concept of edutainment is created. In recent years museums have begun utilizing the concept of edutainment and techniques typically found in themed entertainment experiences to capture the attention and focus of guests and create experiences that connect emotionally with them. My goal in this thesis pathway project was to investigate this trend and technique of connecting with an audience and apply it to the STEAMtank project within ASU’s Innovation Space. The goal of STEAMtank is to design and fabricate children’s STEAM museum exhibits in two semesters with focus on accessible design. My team conducted research and interviews exploring current market trends in theme parks and museums, best practice designs and operations, and interests of children to develop the concept for our exhibit, Gust of Dust, which was then fine-tuned, constructed, and installed in the STEAMtank Exhibit Space. Gust of Dust is an exciting exhibit demonstrating the power of a haboob that was developed from preconcept to installation in under a year by two determined and talented interdisciplinary teams. Learning about haboobs connect concepts of environmentalism, earth science, and safety to real concepts in children’s lives.