Matching Items (3)
Filtering by

Clear all filters

168452-Thumbnail Image.png
Description
Personalized learning is gaining popularity in online computer science education due to its characteristics of pacing the learning progress and adapting the instructional approach to each individual learner from a diverse background. Among various instructional methods in computer science education, hands-on labs have unique requirements of understanding learners' behavior and

Personalized learning is gaining popularity in online computer science education due to its characteristics of pacing the learning progress and adapting the instructional approach to each individual learner from a diverse background. Among various instructional methods in computer science education, hands-on labs have unique requirements of understanding learners' behavior and assessing learners' performance for personalization. Hands-on labs are a critical learning approach for cybersecurity education. It provides real-world complex problem scenarios and helps learners develop a deeper understanding of knowledge and concepts while solving real-world problems. But there are unique challenges when using hands-on labs for cybersecurity education. Existing hands-on lab exercises materials are usually managed in a problem-centric fashion, while it lacks a coherent way to manage existing labs and provide productive lab exercising plans for cybersecurity learners. To solve these challenges, a personalized learning platform called ThoTh Lab specifically designed for computer science hands-on labs in a cloud environment is established. ThoTh Lab can identify the learning style from student activities and adapt learning material accordingly. With the awareness of student learning styles, instructors are able to use techniques more suitable for the specific student, and hence, improve the speed and quality of the learning process. ThoTh Lab also provides student performance prediction, which allows the instructors to change the learning progress and take other measurements to help the students timely. A knowledge graph in the cybersecurity domain is also constructed using Natural language processing (NLP) technologies including word embedding and hyperlink-based concept mining. This knowledge graph is then utilized during the regular learning process to build a personalized lab recommendation system by suggesting relevant labs based on students' past learning history to maximize their learning outcomes. To evaluate ThoTh Lab, several in-class experiments were carried out in cybersecurity classes for both graduate and undergraduate students at Arizona State University and data was collected over several semesters. The case studies show that, by leveraging the personalized lab platform, students tend to be more absorbed in a lab project, show more interest in the cybersecurity area, spend more effort on the project and gain enhanced learning outcomes.
ContributorsDeng, Yuli (Author) / Huang, Dijiang (Thesis advisor) / Li, Baoxin (Committee member) / Zhao, Ming (Committee member) / Hsiao, Sharon (Committee member) / Arizona State University (Publisher)
Created2021
157884-Thumbnail Image.png
Description
Concept maps are commonly used knowledge visualization tools and have been shown to have a positive impact on learning. The main drawbacks of concept mapping are the requirement of training, and lack of feedback support. Thus, prior research has attempted to provide support and feedback in concept mapping, such as

Concept maps are commonly used knowledge visualization tools and have been shown to have a positive impact on learning. The main drawbacks of concept mapping are the requirement of training, and lack of feedback support. Thus, prior research has attempted to provide support and feedback in concept mapping, such as by developing computer-based concept mapping tools, offering starting templates and navigational supports, as well as providing automated feedback. Although these approaches have achieved promising results, there are still challenges that remain to be solved. For example, there is a need to create a concept mapping system that reduces the extraneous effort of editing a concept map while encouraging more cognitively beneficial behaviors. Also, there is little understanding of the cognitive process during concept mapping. What’s more, current feedback mechanisms in concept mapping only focus on the outcome of the map, instead of the learning process.

This thesis work strives to solve the fundamental research question: How to leverage computer technologies to intelligently support concept mapping to promote meaningful learning? To approach this research question, I first present an intelligent concept mapping system, MindDot, that supports concept mapping via innovative integration of two features, hyperlink navigation, and expert template. The system reduces the effort of creating and modifying concept maps while encouraging beneficial activities such as comparing related concepts and establishing relationships among them. I then present the comparative strategy metric that modes student learning by evaluating behavioral patterns and learning strategies. Lastly, I develop an adaptive feedback system that provides immediate diagnostic feedback in response to both the key learning behaviors during concept mapping and the correctness and completeness of the created maps.

Empirical evaluations indicated that the integrated navigational and template support in MindDot fostered effective learning behaviors and facilitating learning achievements. The comparative strategy model was shown to be highly representative of learning characteristics such as motivation, engagement, misconceptions, and predicted learning results. The feedback tutor also demonstrated positive impacts on supporting learning and assisting the development of effective learning strategies that prepare learners for future learning. This dissertation contributes to the field of supporting concept mapping with designs of technological affordances, a process-based student model, an adaptive feedback tutor, empirical evaluations of these proposed innovations, and implications for future support in concept mapping.
ContributorsWang, Shang (Author) / Walker, Erin (Thesis advisor) / VanLehn, Kurt (Committee member) / Hsiao, Sharon (Committee member) / Long, Yanjin (Committee member) / Arizona State University (Publisher)
Created2019
157864-Thumbnail Image.png
Description
Computer science education is an increasingly vital area of study with various challenges that increase the difficulty level for new students resulting in higher attrition rates. As part of an effort to resolve this issue, a new visual programming language environment was developed for this research, the Visual IoT and

Computer science education is an increasingly vital area of study with various challenges that increase the difficulty level for new students resulting in higher attrition rates. As part of an effort to resolve this issue, a new visual programming language environment was developed for this research, the Visual IoT and Robotics Programming Language Environment (VIPLE). VIPLE is based on computational thinking and flowchart, which reduces the needs of memorization of detailed syntax in text-based programming languages. VIPLE has been used at Arizona State University (ASU) in multiple years and sections of FSE100 as well as in universities worldwide. Another major issue with teaching large programming classes is the potential lack of qualified teaching assistants to grade and offer insight to a student’s programs at a level beyond output analysis.

In this dissertation, I propose a novel framework for performing semantic autograding, which analyzes student programs at a semantic level to help students learn with additional and systematic help. A general autograder is not practical for general programming languages, due to the flexibility of semantics. A practical autograder is possible in VIPLE, because of its simplified syntax and restricted options of semantics. The design of this autograder is based on the concept of theorem provers. To achieve this goal, I employ a modified version of Pi-Calculus to represent VIPLE programs and Hoare Logic to formalize program requirements. By building on the inference rules of Pi-Calculus and Hoare Logic, I am able to construct a theorem prover that can perform automated semantic analysis. Furthermore, building on this theorem prover enables me to develop a self-learning algorithm that can learn the conditions for a program’s correctness according to a given solution program.
ContributorsDe Luca, Gennaro (Author) / Chen, Yinong (Thesis advisor) / Liu, Huan (Thesis advisor) / Hsiao, Sharon (Committee member) / Huang, Dijiang (Committee member) / Arizona State University (Publisher)
Created2020