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Full Disclosure, an honors thesis painting exhibition presented by Bachelor of Fine Arts candidate, Natalie Saez, strives to visually document the mental progression of people undergoing the transformative process of art therapy. Although often times a term that brings people on edge under certain circumstances, full disclosure brings to light

Full Disclosure, an honors thesis painting exhibition presented by Bachelor of Fine Arts candidate, Natalie Saez, strives to visually document the mental progression of people undergoing the transformative process of art therapy. Although often times a term that brings people on edge under certain circumstances, full disclosure brings to light information that otherwise would not have been expressed. In this same way, the process of art making - specifically referring to art therapy - presents a form of full disclosure. Varying stylistic approaches ranging from naturalistic to more abstracted portraits within the exhibition serve as a way to depict the uninhibited expression that results from the creative process.
ContributorsSaez, Natalie Marie (Author) / Schoebel, Henry (Thesis director) / Doane, Leah (Committee member) / Obuck, John (Committee member) / Barrett, The Honors College (Contributor) / School of Art (Contributor)
Created2014-05
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Abstract Hope and Dreams: Insight into Autism Art Benefit Exhibition Megan H. Tollefson Hope and Dreams: Insight into Autism was a social outreach project benefiting autism research in the Phoenix Valley via an art exhibition. Autism is a widely discussed disorder that affects more than 1.5 million people in the

Abstract Hope and Dreams: Insight into Autism Art Benefit Exhibition Megan H. Tollefson Hope and Dreams: Insight into Autism was a social outreach project benefiting autism research in the Phoenix Valley via an art exhibition. Autism is a widely discussed disorder that affects more than 1.5 million people in the United States. It has had a significant personal impact on my life, as I have two cousins with the disorder, as well as o the lives of millions of others. The project aimed to educate the public on autism, support families dealing with the disorder, and raise funds for essential research to better understand, treat, and prevent autism. The variety of paintings in the exhibition was meant to be representative of the many facets of autism while inspiring hope for viewers. The project also intended to advocate the arts as a viable method for communicating for collective community pulse in the face of increasing autism prevalence. The project process hoped to speak as a visual, social and most importantly, a human commentary on the current state of autism in America. My artwork was selected as the winner for the Sally A. McKenna memorial exhibition for spring 2008, and the exhibition took place in the Step Gallery in the heart of Tempe. The paintings I created and the marketing for the event allowed me to create a meaningful thesis project and combine my interest in business and the arts. I was also able to donate several thousand dollars and one of the paintings to the Southwest Autism Research and Resource Center.
ContributorsTollefson, Megan (Author) / Schoebel, Henry (Thesis director) / Ostrom, Amy (Committee member) / Minonich, Lyndsey (Committee member) / Barrett, The Honors College (Contributor)
Created2008-05
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ART VR LLC is a virtual reality art gallery software company. The company was founded by Phillips Andrew Koss IV in 2018. The goal of the company is to give art galleries the opportunity to exhibit their artwork in a virtual reality headset. This is achieved through the development of

ART VR LLC is a virtual reality art gallery software company. The company was founded by Phillips Andrew Koss IV in 2018. The goal of the company is to give art galleries the opportunity to exhibit their artwork in a virtual reality headset. This is achieved through the development of the industry changing Virtual Reality application called Viewing Room. The very nature of art and its personal connection to the buyer makes it difficult for both the consumer and the seller to properly showcase the artwork without seeing it in person. In the increasingly online world of fine art there exists a disconnect between the art seen available online and the actual feel of the artwork in a space. The dimensions of an artwork can never be fully captured by a photograph as well as the colors and beauty of a piece of art depend entirely on how it is viewed. This creates an issue for galleries who deal with clients from all over the world as they have the issue of trying to sell a piece of artwork whose size cannot be fully grasped. The current solution is to have either the clients come into the gallery to view the work, ship it to them to see for themselves, or even attempt to show them a picture of it through the internet or mail relying on their sense of space and imagination to see how it would look. These ways cost time, money, and most of all potential sales. The Viewing Room application is positioned to become one of the few virtual reality applications tailored towards fine art galleries. The Viewing Room once used in a gallery setting allows the gallery to upload their artwork into the headset and the user can view the art and change various setting from frame, to mat color, to distance away to properly view the artwork without having to see it in person. The timing of this endeavor is well suited for success as VR technology has become affordable for use in commercial stores and the art world is moving more towards a digital presence.
ContributorsKoss, Phillips Andrew (Author) / Filley, Richard (Thesis director) / Cho, Steve (Committee member) / Department of Management and Entrepreneurship (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
Three dimensional printing is a growing field and an excellent medium for rapid prototyping. Its expansion has accelerated over recent years due to the increased affordability of the technology. It is now at the point where the startup cost to get into the field is down to the hobbyist price

Three dimensional printing is a growing field and an excellent medium for rapid prototyping. Its expansion has accelerated over recent years due to the increased affordability of the technology. It is now at the point where the startup cost to get into the field is down to the hobbyist price point. This means that there is an extremely high demand for affordable printing media. Current media such as ABS and PLA is extremely easy to form, but expensive and petroleum intensive to create. A recycling system that could work with a large variety of waste products could change the way that the maker community recycles. This Honors Thesis, or "Creative Project" will be centered on the product launch of small business 3DCycler. Although this launch will require pulling information and skills from various branches of both Business and Science, the scope of this project will be limited to specifically the market entrance of our small business/ product. Within this blanket goal, the project aims to define our target market/ its niche(s), develop proper IP/ lockout strategies, define future manufacturing strategies, and to fully define our beta product. The research was empirical in nature. Through data gathering techniques (e.g., consultations, interviews, survey), exploration was performed. Through these techniques the company 3DCycler took several calculated pivots in order to prepare the company for a strategic product launch and eventual acquisition.
ContributorsFarber-Schaefer, Blaine (Author) / Cho, Steve (Thesis director) / Goodman, Tom (Committee member) / Engineering Programs (Contributor) / Barrett, The Honors College (Contributor)
Created2016-12
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The aim of this creative project was to explore the ideas of impermanence and transience through the lens of different, largely non-western cultural backgrounds, and to incorporate what I learned into my own work as a painter. As part of this, I focused on the materials, techniques, visual strategies, and

The aim of this creative project was to explore the ideas of impermanence and transience through the lens of different, largely non-western cultural backgrounds, and to incorporate what I learned into my own work as a painter. As part of this, I focused on the materials, techniques, visual strategies, and philosophies that guided the creation of these works. The project consisted of a discrete research phase, during which time I gathered information and materials related to my topic, and a creation phase, when I focused largely on the production of oil paintings and ink paintings whose technique and/or subject matter pertained to impermanence. Research for the most part was conducted by utilizing online and physical collections of work to analyze the formal elements of the work along with the cultural context in which it was created. Ultimately the creative project resulted in a product of three oil paintings and five ink paintings.

ContributorsLewis, Evan G (Author) / Button, Melissa (Thesis director) / Schoebel, Henry (Committee member) / School of Art (Contributor) / School of Life Sciences (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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Description

In the preface to On War, Clausewitz describes his work as a series of loosely connected pure nuggets of knowledge. He then states his hope that his nuggets would eventually be connected and consolidated into what he calls a “final casting without dross”. It is the goal of this work

In the preface to On War, Clausewitz describes his work as a series of loosely connected pure nuggets of knowledge. He then states his hope that his nuggets would eventually be connected and consolidated into what he calls a “final casting without dross”. It is the goal of this work to begin that consolidation and take steps towards a final casting and a more comprehensive understanding of war, combining Clausewitz’s models with modern findings not available at the time of On War’s conception. Using Clausewitz’s combat equation as a foundation for a framework on the nature of war, this work will synthesize many of On War’s central concepts, while also expanding upon the terms and mechanics presented in Book One. It is hoped that the resulting model will combine the best of Clausewitz’s findings in a way that makes the sum of the parts greater than the whole, and allows previous findings which were isolated to a particular silo of study to be cross examined for exponential application to the study of war. This may in due time, with additional contributions, result in the ever desired revolution in military affairs and enhance the military sciences for years to come.

ContributorsKovan, Joshua (Author) / Kubiak, Jeffrey (Thesis director) / Cho, Steve (Committee member) / School of Politics and Global Studies (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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Description
The role of the artist is to push their field forward. Painting, an ancient
traditional practice, is constantly challenged by new ideas, technologies, societal
currents, and people. I believe it is my role to continue this tradition and introduce
my interpretation of the disciple that is painting.
In

The role of the artist is to push their field forward. Painting, an ancient
traditional practice, is constantly challenged by new ideas, technologies, societal
currents, and people. I believe it is my role to continue this tradition and introduce
my interpretation of the disciple that is painting.
In this series titled “What Our Bountiful Mother Earth Has Given Us”, I
explore topics of materiality, sacrifice, and the relationship between artists, laborers,
and the Earth. I began this investigation with an adoration for fruit- the signal of a
successful harvest, the budding of fertile land. To capture this organic abundance, I
decided to use the actual pulp of the fruit to depict it. The sacrificial act of using the
flesh of the fruit created an artifact that strives to be, in the end, greater than the
sum of its’ parts. At its’ core, painting is the alchemy of combining natural elements.
To do so, I began by sourcing as much of my chosen fruit as possible,
specifically choosing fruits that require the labor of migrant farm workers in
California. I experimented with using tools such as a blender or food processor to
crush the fruit, but ultimately decided that using my hands and feet to pulverize the
fruit to a paintable pulp allowed me to experience being a component in the process.
Next, I reduced the liquid content by boiling it down to concentrated medium,
adding salt as a preservative measure. Testing out heavy canvases and thin
starched cottons, I eventually chose the lightest fabric I could find, cheesecloth, to
allow the medium to carry the weight of the piece, rather than the support. I
suspended this fabric between two easels and began painting my pulp concoction
onto both sides in multiple layers, allowing it to dry in between. I repeated this
process multiple times until the cloth became stiff and only a small amount of light
could filter through it. I began the same process using another fruit, until I had all
three completed.
ContributorsFraga, Mckenna A (Author) / Schoebel, Henry (Thesis director) / Susan, Beiner (Committee member) / School of Art (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05