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This project aims to help with the stigma and mystery surrounding mental health through the combination of art and psychology. The project was created by first interviewing individuals with different disorders and then researching the disorders further to acquire an accurate idea of the experiences of those afflicted. Then paintings

This project aims to help with the stigma and mystery surrounding mental health through the combination of art and psychology. The project was created by first interviewing individuals with different disorders and then researching the disorders further to acquire an accurate idea of the experiences of those afflicted. Then paintings were created to depict the emotions and struggles faced by individuals with psychological disorders. The project focusses on five different abnormal disorders: Major Depressive Disorder, Generalized Anxiety Disorder, Obsessive Compulsive Disorder, Bipolar Disorder, and Schizophrenia. These particular ailments were chosen because they include the main diagnoses that the average American thinks of when mental health is mentioned. My thesis contains interviews that I personally conducted, descriptions of the five disorders included, and artistic representations of those disorders in the form of oil paintings. It is my hope that this project will help unafflicted individuals to better understand others who live with abnormal psychological disorders, as well as help the afflicted see themselves represented in a way that they otherwise might not.
ContributorsSanchez Rodriguez, Wendy (Author) / Solis, Forrest (Thesis director) / Cavanaugh Toft, Carolyn (Committee member) / Barrett, The Honors College (Contributor) / Department of Psychology (Contributor) / School of International Letters and Cultures (Contributor)
Created2015-05
Description
How do we visualize environments outside our solar system? I have researched two very alien planets and their compositions with the goal of finding out how those differences would affect the way a planet appears on its surface. The first is a planet orbiting the nearby G type star Tau

How do we visualize environments outside our solar system? I have researched two very alien planets and their compositions with the goal of finding out how those differences would affect the way a planet appears on its surface. The first is a planet orbiting the nearby G type star Tau Ceti. This star has Mg/Si ratio of 1.78, compared to 1.2 found on the Earth. A planet formed around this star could have a very active surface, covered in volcanoes. The other planet is a hypothetical carbon planet that could orbit the star HD 144899. This star has a C/O ratio of 0.8, compared to 0.5 in the Sun. A planet formed here might be comprised mostly of carbides, with a hydrocarbon atmosphere. It would likely be geologically dead, the main forces shaping its surface being meteorites. Both planets, due to their extremes, would likely be barren and lifeless. The results of this project are two digital paintings showcasing my vision of these planets.
ContributorsGonzales, Joshua Michael (Author) / Young, Patrick (Thesis director) / Patience, Jennifer (Committee member) / Button, Melissa (Committee member) / Barrett, The Honors College (Contributor) / School of International Letters and Cultures (Contributor) / School of Art (Contributor)
Created2015-05
Description
China's wildlife and the deep connection I felt with it fuelled "What the Dragons Know," a self-published children's book that I wrote and illustrated. My objective was to create a fun and interesting book for children that gave abroad introduction to Chinese wildlife, art and animal mythology. The Chinese landscape

China's wildlife and the deep connection I felt with it fuelled "What the Dragons Know," a self-published children's book that I wrote and illustrated. My objective was to create a fun and interesting book for children that gave abroad introduction to Chinese wildlife, art and animal mythology. The Chinese landscape has a captivating and unique beauty, which competes daily with the devastating effects of pollution. This project was the manifestation of the passion and sorrow I felt for that landscape. I drew on these feelings, as well as personal past experiences and research into Chinese art, to portray the magnificence of that world and hopefully inspire others. My approach to this challenge consisted of researching Chinese art theories, styles, and techniques, and choosing aspects from all eras that I felt would most engage young readers. I then interpreted and transformed what I'd learned, filling it with my personal style and character. Dong Qichang, a Ming scholar-official, artist and art theorist, emphasized transformation of older models. He, among others, believed that artists should refer to the masters for guidance: using old models as inspiration, imbuing them with one's own style, and creating their own works. His ideas and those of other literati painters drove my approach to this project. This was not so much an effort to make the pictures "look Chinese" per se, but instead my own interaction with and response to Chinese art and art history. My approach to the writing process began with researching Chinese animal symbolism, which I planned to incorporate into my writing. I then outlined an interesting plot and began writing the story, which in turn influenced the illustrations. Like artists of Emperor Huizong's court who painted pictures based on lines of poetry, I also based my compositions around what was happening in the narrative \u2014 using each picture to capture a moment in the story. The illustrations, although primarily intended to be aesthetically appealing, were an experiment with how I reacted to and interacted with the long and intriguing history of Chinese painting. Essentially, I intended to complete a book that was both enjoyable to read and appealing to look at; that would portray the splendor of the Chinese landscape and reflect my feelings for it. The final book will be self-published using CreateSpace.com, and copies will be available for purchase during the Celebrating Honors Symposium or through Amazon.com.
ContributorsSilving, Justine (Author) / Brown, Claudia (Thesis director) / Schutte, Jerry (Committee member) / Videan, Ann (Committee member) / Barrett, The Honors College (Contributor) / School of International Letters and Cultures (Contributor) / School of Art (Contributor)
Created2013-05
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Description

This thesis is concerned with the political implications of two of Jacques-Louis David's paintings: Oath of the Horatii (1784) and The Lictors Bringing to Brutus the Bodies of His Sons (1789). In this thesis, I argue that David’s pre-Revolutionary work contained political anticipations of Revolutionary France articulated in his Neoclassical

This thesis is concerned with the political implications of two of Jacques-Louis David's paintings: Oath of the Horatii (1784) and The Lictors Bringing to Brutus the Bodies of His Sons (1789). In this thesis, I argue that David’s pre-Revolutionary work contained political anticipations of Revolutionary France articulated in his Neoclassical forms, the classical stories he chose to paint, his own narrative innovations using light, color, gender, unusual scenes and the thematic conflict of the state vs the individual and family.

ContributorsBeeson, Lillian Felicity (Author) / Codell, Julie (Thesis director) / Voorhees, Matthew (Committee member) / School of Art (Contributor, Contributor) / School of International Letters and Cultures (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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Description
The original version of Helix, the one I pitched when first deciding to make a video game
for my thesis, is an action-platformer, with the intent of metroidvania-style progression
and an interconnected world map.

The current version of Helix is a turn based role-playing game, with the intent of roguelike
gameplay and a dark

The original version of Helix, the one I pitched when first deciding to make a video game
for my thesis, is an action-platformer, with the intent of metroidvania-style progression
and an interconnected world map.

The current version of Helix is a turn based role-playing game, with the intent of roguelike
gameplay and a dark fantasy theme. We will first be exploring the challenges that came
with programming my own game - not quite from scratch, but also without a prebuilt
engine - then transition into game design and how Helix has evolved from its original form
to what we see today.
ContributorsDiscipulo, Isaiah K (Author) / Meuth, Ryan (Thesis director) / Kobayashi, Yoshihiro (Committee member) / School of Mathematical and Statistical Sciences (Contributor) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
Description
The tarot is a means of communication with the world. It allows readers to interpret signs from their surroundings, gather information, and use this information to make inferences about a posed question. Its origins can be found in mid-15th century Europe as playing cards with four suits commonly used for

The tarot is a means of communication with the world. It allows readers to interpret signs from their surroundings, gather information, and use this information to make inferences about a posed question. Its origins can be found in mid-15th century Europe as playing cards with four suits commonly used for gambling. Several hundred years later during the 18th century, it began to be used as a tool for divination; the Major Arcana, a set of 22 trump cards representing various archetypes, evolved as a supplement to a new tarot that has become associated with mysticism. The tarot’s foundation is based on archetypes that build society. It can serve as a visual lens to understand the experiences, thoughts, and actions of a person posing a question, allowing the reader to offer a solution by understanding and interpreting the specific visual language of a deck.
Hinduism is one of the oldest religions in the world and one of the most practiced today. It is full of fantastical myths and heroic legends, as well as undercurrents of feminism contrasted with misogyny and patriarchy. Hindu myths are contradictory as stories have evolved over time and have been retold with millions of differing perspectives.
In my thesis, I portrayed the 22 archetypes of the Major Arcana of the tarot through the lens of Hindu mythology as well as the broader pan-Indian culture. I include ancient stories and references to modern social issues. I visually communicated the connections between characters of Hindu mythology and the archetypes of the tarot with 22 watercolor paintings. This project was an opportunity to explore both the tarot through Hinduism, vice-versa. It allowed for the development of a deeper connection with spirituality and religion, along with a greater understanding of visual communication.
ContributorsHarve, Prathima (Author) / Jenik, Adriene (Thesis director) / Codell, Julie (Committee member) / Zirbel, Lisa (Committee member) / School of Molecular Sciences (Contributor) / School of Art (Contributor) / School of International Letters and Cultures (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
The spread of urbanization leads to habitat fragmentation and deterioration and changes the composition of ecosystems for species all over the world. Different groups of organisms are impacted differently, and insects have experienced loss in diversity and abundance due to changing environmental factors. Here, I collected seed beetles across 12

The spread of urbanization leads to habitat fragmentation and deterioration and changes the composition of ecosystems for species all over the world. Different groups of organisms are impacted differently, and insects have experienced loss in diversity and abundance due to changing environmental factors. Here, I collected seed beetles across 12 urban and rural sites in Phoenix, Arizona, to analyze the effects of urbanization and habitat variation on beetle diversity and abundance. I found that urbanization, host tree origin, and environmental factors such as tree diversity and density had no impact on overall beetle diversity and abundance. Beetles were found to have higher density on hosts with a higher density of pods. In assessing individual beetle species, some beetles exhibited higher density in rural sites with native trees, and some were found more commonly on nonnative tree species. The observed differences in beetle density demonstrate the range of effects urbanization and environmental features can have on insect species. By studying ecosystem interactions alongside changing environments, we can better predict the role urbanization and human development can have on different organisms.
ContributorsPaduano, Gabrielle (Author) / Savalli, Udo (Thesis director) / Sweat, Ken (Committee member) / Division of Teacher Preparation (Contributor) / School of Mathematical and Natural Sciences (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Description
Last Hymn was created by the team of Tyler Pinho, Jefferson Le, and Curtis Spence with the desire to create an eccentric Role Playing Game focused on the exploration of a strange, dying world. Battles in the game are based off of rhythm games like Dance Dance Revolution using a

Last Hymn was created by the team of Tyler Pinho, Jefferson Le, and Curtis Spence with the desire to create an eccentric Role Playing Game focused on the exploration of a strange, dying world. Battles in the game are based off of rhythm games like Dance Dance Revolution using a procedural generation algorithm that makes every encounter unique. This is then complemented with the path system where each enemy has unique rhythm patterns to give them different types of combat opportunities. In Last Hymn, the player arrives on a train at the World's End Train Station where they are greeted by a mysterious figure and guided to the Forest where they witness the end of the world and find themselves back at the train station before they left for the Forest. With only a limited amount of time per cycle of the world, the player must constantly weigh the opportunity cost of each decision, and only with careful thought, conviction, and tenacity will the player find a conclusion from the never ending cycle of rebirth. Blending both Shinto architecture and modern elements, Last Hymn used a "fantasy-chic" aesthetic in order to provide memorable locations and dissonant imagery. As the player explores they will struggle against puzzles and dynamic, rhythm based combat while trying to unravel the mystery of the world's looping time. Last Hymn was designed to develop innovative and dynamic new solutions for combat, exploration, and mapping. From this project all three team members were able to grow their software development and game design skills, achieving goals like improved level design, improved asset pipelines while simultaneously aiming to craft an experience that will be unforgettable for players everywhere.
ContributorsPinho, Tyler (Co-author) / Le, Jefferson (Co-author) / Spence, Curtis (Co-author) / Nelson, Brian (Thesis director) / Walker, Erin (Committee member) / Kobayashi, Yoshihiro (Committee member) / Computer Science and Engineering Program (Contributor) / Computing and Informatics Program (Contributor) / Barrett, The Honors College (Contributor)
Created2016-12
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Description
This paper is a supplement to our interactive algorithmic art generator project which can be found at weiverlyroe.github.io/waverlyplace. For this thesis, we demonstrate how with certain input we can algorithmically generate art, specifically a playable random maze with exactly one solution. We explore interactive and algorithmic art and how our

This paper is a supplement to our interactive algorithmic art generator project which can be found at weiverlyroe.github.io/waverlyplace. For this thesis, we demonstrate how with certain input we can algorithmically generate art, specifically a playable random maze with exactly one solution. We explore interactive and algorithmic art and how our mazes are a form of both. Through examining several maze generation algorithms, we show that an ideal representation of a single-solution maze, called a perfect maze, is a spanning tree of a planar graph. The final algorithm is a re-imagining of Kruskal's Minimum Spanning Tree Algorithm with these adjustments: (1) potential edges are ordered randomly rather than sorted and (2) certain edges are forced in the maze in order for the wall structure to display the player's text input. Lastly, we discuss improvements which could be made and features which we plan to add to the project in the future.
ContributorsRoeger, Waverly Wu (Author) / Richa, Andrea (Thesis director) / Ellsworth, Angela (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2016-12
Description
Here I Raise My Ebenezer is Anne Sipos's visual examination of how the urgency of grief and God have intertwined in her life. Grief is the process and emotions of reacting to a loss, with the hopefully desired goal of reaching acceptance. The one-night show contains sculptures and installations with

Here I Raise My Ebenezer is Anne Sipos's visual examination of how the urgency of grief and God have intertwined in her life. Grief is the process and emotions of reacting to a loss, with the hopefully desired goal of reaching acceptance. The one-night show contains sculptures and installations with mediums of cast iron, concrete, words, and mixed media displayed on a baseball field that is significant to that process in Sipos's own life.
ContributorsSipos, Anne (Author) / Roumain, Daniel (Thesis director) / Luper, Christopher (Committee member) / Bernstein, Max (Committee member) / Barrett, The Honors College (Contributor) / School of Art (Contributor) / The Sidney Poitier New American Film School (Contributor)
Created2023-12